Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_73.lua
T
2026-05-29 15:11:31 +07:00

180 lines
6.1 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local CARD_ID = 73
local THINK_INTERVAL = 0.3
____exports.card_73 = __TS__Class()
local card_73 = ____exports.card_73
card_73.name = "card_73"
card_73.____file_path = "scripts/vscripts/cards/examples/card_73.lua"
__TS__ClassExtends(card_73, CardBase)
function card_73.prototype.GetModifierName(self)
return "modifier_card_73"
end
card_73 = __TS__Decorate(card_73, card_73, {RegisterCard}, {kind = "class", name = "card_73"})
____exports.card_73 = card_73
____exports.modifier_card_73 = __TS__Class()
local modifier_card_73 = ____exports.modifier_card_73
modifier_card_73.name = "modifier_card_73"
modifier_card_73.____file_path = "scripts/vscripts/cards/examples/card_73.lua"
__TS__ClassExtends(modifier_card_73, CardBaseModifier)
function modifier_card_73.prototype.____constructor(self, ...)
CardBaseModifier.prototype.____constructor(self, ...)
self.skipRumHooks = false
self.pendingDeferredDamage = 0
self.drainEndTime = 0
self.pendingTooltipStacks = 0
end
function modifier_card_73.prototype.getValue(self, key, fallback)
return self:getCardValue(key, fallback, CARD_ID)
end
function modifier_card_73.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE, MODIFIER_EVENT_ON_TAKEDAMAGE, MODIFIER_PROPERTY_TOOLTIP}
end
function modifier_card_73.prototype.syncPendingTooltipStacks(self)
self.pendingTooltipStacks = math.min(
2147483647,
math.max(
0,
math.floor(self.pendingDeferredDamage + 0.0001)
)
)
end
function modifier_card_73.prototype.ensureDrainThinkRunning(self, duration)
if duration <= 0 then
return
end
self:StartIntervalThink(THINK_INTERVAL)
end
function modifier_card_73.prototype.GetModifierIncomingDamage_Percentage(self, _event)
if self.skipRumHooks then
return 0
end
local deferPct = math.min(
95,
math.max(
1,
math.floor(self:getScaledCardValue("deferred_damage_pct", 30))
)
)
return -deferPct
end
function modifier_card_73.prototype.OnTakeDamage(self, event)
if not IsServer() or self.skipRumHooks then
return
end
local parent = self:GetParent()
if not parent or not IsValidEntity(parent) or not parent:IsAlive() or not parent:IsRealHero() then
return
end
if event.unit ~= parent then
return
end
local deferPct = math.min(
95,
math.max(
1,
math.floor(self:getScaledCardValue("deferred_damage_pct", 30))
)
)
local duration = math.max(
0.1,
self:getValue("deferred_dot_duration_sec", 3)
)
local immediateDamage = event.damage
if immediateDamage <= 0 then
return
end
local deferred = math.floor(immediateDamage * deferPct / (100 - deferPct) * 100 + 0.5) / 100
if deferred <= 0 then
return
end
local attacker = event.attacker
if attacker and IsValidEntity(attacker) and attacker:IsAlive() and attacker:GetTeamNumber() ~= parent:GetTeamNumber() then
self.rumDamageAttacker = attacker
elseif not self.rumDamageAttacker or not IsValidEntity(self.rumDamageAttacker) then
self.rumDamageAttacker = parent
end
self.pendingDeferredDamage = self.pendingDeferredDamage + deferred
self.drainEndTime = GameRules:GetGameTime() + duration
self:syncPendingTooltipStacks()
self:ensureDrainThinkRunning(duration)
end
function modifier_card_73.prototype.OnIntervalThink(self)
if not IsServer() then
return
end
local hero = self:GetParent()
if not hero or not IsValidEntity(hero) or not hero:IsAlive() or not hero:IsRealHero() then
self.pendingDeferredDamage = 0
self:syncPendingTooltipStacks()
self:StartIntervalThink(-1)
return
end
if self.pendingDeferredDamage <= 0.001 then
self.pendingDeferredDamage = 0
self:syncPendingTooltipStacks()
self:StartIntervalThink(-1)
return
end
local now = GameRules:GetGameTime()
local tLeft = self.drainEndTime - now
local damageAttacker = self.rumDamageAttacker and IsValidEntity(self.rumDamageAttacker) and self.rumDamageAttacker or hero
local slice = 0
if tLeft <= 0 then
slice = self.pendingDeferredDamage
elseif tLeft <= THINK_INTERVAL * 0.5 then
slice = self.pendingDeferredDamage
else
slice = self.pendingDeferredDamage * (THINK_INTERVAL / tLeft)
end
slice = math.max(
0,
math.floor(slice * 100 + 0.5) / 100
)
if slice <= 0 then
slice = math.min(self.pendingDeferredDamage, 0.01)
end
slice = math.min(slice, self.pendingDeferredDamage)
self.pendingDeferredDamage = self.pendingDeferredDamage - slice
if self.pendingDeferredDamage < 0.001 then
self.pendingDeferredDamage = 0
end
self:syncPendingTooltipStacks()
self.skipRumHooks = true
ApplyDamage({
victim = hero,
attacker = damageAttacker,
damage = slice,
damage_type = DAMAGE_TYPE_PURE,
damage_flags = DOTA_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION
})
self.skipRumHooks = false
if self.pendingDeferredDamage <= 0.001 then
self:StartIntervalThink(-1)
end
end
function modifier_card_73.prototype.OnTooltip(self)
return self.pendingTooltipStacks
end
function modifier_card_73.prototype.GetTexture(self)
return "item_bottle"
end
modifier_card_73 = __TS__Decorate(
modifier_card_73,
modifier_card_73,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_73"}
)
____exports.modifier_card_73 = modifier_card_73
return ____exports