Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_24.lua
T
2026-05-29 15:11:31 +07:00

53 lines
2.3 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local CARD_ID = 24
____exports.card_24 = __TS__Class()
local card_24 = ____exports.card_24
card_24.name = "card_24"
card_24.____file_path = "scripts/vscripts/cards/examples/card_24.lua"
__TS__ClassExtends(card_24, CardBase)
function card_24.prototype.GetModifierName(self)
return "modifier_card_24"
end
card_24 = __TS__Decorate(card_24, card_24, {RegisterCard}, {kind = "class", name = "card_24"})
____exports.card_24 = card_24
____exports.modifier_card_24 = __TS__Class()
local modifier_card_24 = ____exports.modifier_card_24
modifier_card_24.name = "modifier_card_24"
modifier_card_24.____file_path = "scripts/vscripts/cards/examples/card_24.lua"
__TS__ClassExtends(modifier_card_24, CardBaseModifier)
function modifier_card_24.prototype.getValue(self, key, fallback)
return self:getCardValue(key, fallback, CARD_ID)
end
function modifier_card_24.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE, MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE, MODIFIER_PROPERTY_TOOLTIP}
end
function modifier_card_24.prototype.GetModifierDamageOutgoing_Percentage(self)
local currentGold = self:GetParent():GetGold()
local attackDamagePerStep = self:getScaledCardValue("attack_damage_per_step", 0.5)
return currentGold * attackDamagePerStep * 0.01
end
function modifier_card_24.prototype.GetModifierSpellAmplify_Percentage(self)
local currentGold = self:GetParent():GetGold()
local spellAmpPerStepPct = self:getScaledCardValue("spell_amp_per_step_pct", 0.5)
return currentGold * spellAmpPerStepPct * 0.01
end
modifier_card_24 = __TS__Decorate(
modifier_card_24,
modifier_card_24,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_24"}
)
____exports.modifier_card_24 = modifier_card_24
return ____exports