151 lines
5.8 KiB
Lua
151 lines
5.8 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local __TS__Number = ____lualib.__TS__Number
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local __TS__NumberIsFinite = ____lualib.__TS__NumberIsFinite
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local ____exports = {}
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local ____CardSystem = require("cards.CardSystem")
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local CardBase = ____CardSystem.CardBase
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local RegisterCard = ____CardSystem.RegisterCard
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local ____CardBaseModifier = require("cards.CardBaseModifier")
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local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local registerModifier = ____dota_ts_adapter.registerModifier
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local ____card_bat_stacking = require("cards.card_bat_stacking")
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local applyHeroTargetBat = ____card_bat_stacking.applyHeroTargetBat
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local computeAttackSpeedBonusForTargetBat = ____card_bat_stacking.computeAttackSpeedBonusForTargetBat
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local MODIFIER_CARD_43 = ____card_bat_stacking.MODIFIER_CARD_43
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local CARD_ID = 43
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____exports.card_43 = __TS__Class()
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local card_43 = ____exports.card_43
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card_43.name = "card_43"
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card_43.____file_path = "scripts/vscripts/cards/examples/card_43.lua"
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__TS__ClassExtends(card_43, CardBase)
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function card_43.prototype.GetModifierName(self)
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return MODIFIER_CARD_43
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end
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card_43 = __TS__Decorate(card_43, card_43, {RegisterCard}, {kind = "class", name = "card_43"})
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____exports.card_43 = card_43
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____exports.modifier_card_43 = __TS__Class()
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local modifier_card_43 = ____exports.modifier_card_43
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modifier_card_43.name = "modifier_card_43"
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modifier_card_43.____file_path = "scripts/vscripts/cards/examples/card_43.lua"
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__TS__ClassExtends(modifier_card_43, CardBaseModifier)
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function modifier_card_43.prototype.____constructor(self, ...)
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CardBaseModifier.prototype.____constructor(self, ...)
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self.totalBatReductionFlat = 0
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self.totalProjectileBonus = 0
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self.totalAnimReductionPct = 0
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end
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function modifier_card_43.prototype.OnCustomCreated(self, _params)
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if not IsServer() then
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return
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end
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Timers:CreateTimer(
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0,
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function()
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if self:IsNull() then
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return nil
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end
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self:refreshBonuses()
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return nil
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end
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)
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end
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function modifier_card_43.prototype.OnCustomRefresh(self, params)
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local ____opt_result_2
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if params ~= nil then
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____opt_result_2 = params.card_level
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end
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local levelRaw = __TS__Number(____opt_result_2)
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if __TS__NumberIsFinite(levelRaw) and levelRaw > 0 then
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self.cardLevelSnapshot = math.floor(levelRaw)
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end
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if not IsServer() then
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return
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end
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self:refreshBonuses()
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end
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function modifier_card_43.prototype.DeclareFunctions(self)
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return {MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT, MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS, MODIFIER_PROPERTY_ATTACK_ANIM_TIME_PERCENTAGE, MODIFIER_PROPERTY_TOOLTIP}
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end
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function modifier_card_43.prototype.GetModifierAttackSpeedBonus_Constant(self)
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local parent = self:GetParent()
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if not parent or not IsValidEntity(parent) then
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return 0
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end
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return computeAttackSpeedBonusForTargetBat(nil, parent, self.totalBatReductionFlat)
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end
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function modifier_card_43.prototype.GetModifierProjectileSpeedBonus(self)
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if self.totalProjectileBonus <= 0 then
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return 0
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end
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local parent = self:GetParent()
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if not parent or not IsValidEntity(parent) or not parent:IsRangedAttacker() then
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return 0
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end
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return self.totalProjectileBonus
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end
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function modifier_card_43.prototype.GetModifierPercentageAttackAnimTime(self)
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return self.totalAnimReductionPct
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end
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function modifier_card_43.prototype.OnTooltip(self)
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return self:getCardCopies()
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end
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function modifier_card_43.prototype.HandleCustomTransmitterData(self, data)
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local ____opt_result_5
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if data ~= nil then
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____opt_result_5 = data.card_level_snapshot
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end
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local levelRaw = __TS__Number(____opt_result_5)
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if __TS__NumberIsFinite(levelRaw) and levelRaw > 0 then
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self.cardLevelSnapshot = math.floor(levelRaw)
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end
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local ____opt_result_8
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if data ~= nil then
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____opt_result_8 = data.bat_flat
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end
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self.totalBatReductionFlat = __TS__Number(____opt_result_8) or 0
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local ____opt_result_11
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if data ~= nil then
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____opt_result_11 = data.projectile_bonus
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end
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self.totalProjectileBonus = __TS__Number(____opt_result_11) or 0
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local ____opt_result_14
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if data ~= nil then
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____opt_result_14 = data.anim_pct
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end
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self.totalAnimReductionPct = __TS__Number(____opt_result_14) or 0
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end
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function modifier_card_43.prototype.AddCustomTransmitterData(self)
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return {card_level_snapshot = self.cardLevelSnapshot or 1, bat_flat = self.totalBatReductionFlat, projectile_bonus = self.totalProjectileBonus, anim_pct = self.totalAnimReductionPct}
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end
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function modifier_card_43.prototype.refreshBonuses(self)
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if not IsServer() then
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return
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end
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local parent = self:GetParent()
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if not parent or not IsValidEntity(parent) then
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return
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end
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local copies = self:getCardCopies()
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local batPerCopy = self:getCardValue("bat_reduction", 0.1, CARD_ID)
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self.totalBatReductionFlat = copies * batPerCopy
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self.totalProjectileBonus = copies * self:getCardValue("projectile_speed_bonus", 0, CARD_ID)
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self.totalAnimReductionPct = copies * self:getCardValue("attack_anim_reduction_pct", 0, CARD_ID)
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applyHeroTargetBat(nil, parent, self.totalBatReductionFlat)
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self:SendBuffRefreshToClients()
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if parent:IsRealHero() then
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parent:CalculateStatBonus(true)
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end
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end
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modifier_card_43 = __TS__Decorate(
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modifier_card_43,
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modifier_card_43,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_card_43"}
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)
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____exports.modifier_card_43 = modifier_card_43
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return ____exports
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