146 lines
5.4 KiB
Lua
146 lines
5.4 KiB
Lua
local ____lualib = require("lualib_bundle")
|
|
local __TS__Class = ____lualib.__TS__Class
|
|
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
local __TS__Decorate = ____lualib.__TS__Decorate
|
|
local ____exports = {}
|
|
local ____custom_game_events = require("custom_game_events")
|
|
local ensurePlayerCardSystem = ____custom_game_events.ensurePlayerCardSystem
|
|
local ____CardSystem = require("cards.CardSystem")
|
|
local CardBase = ____CardSystem.CardBase
|
|
local RegisterCard = ____CardSystem.RegisterCard
|
|
local ____CardBaseModifier = require("cards.CardBaseModifier")
|
|
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
|
|
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
|
|
local registerModifier = ____dota_ts_adapter.registerModifier
|
|
local ____card_value_resolver = require("cards.card_value_resolver")
|
|
local getCardValueByLevel = ____card_value_resolver.getCardValueByLevel
|
|
local CARD_ID = 63
|
|
local DEFAULT_BONUS_SELECTION_COUNT = 3
|
|
local BONUS_SELECTION_SOURCE = "card_63_survivor_contract_bonus"
|
|
local hadNightDeathByPlayer = {}
|
|
local lastMorningSeqCard63ByPlayer = {}
|
|
local isDeathListenerInitialized = false
|
|
local function initializeNightDeathListener(self)
|
|
if not IsServer() or isDeathListenerInitialized then
|
|
return
|
|
end
|
|
isDeathListenerInitialized = true
|
|
ListenToGameEvent(
|
|
"entity_killed",
|
|
function(event)
|
|
local killed = EntIndexToHScript(event.entindex_killed)
|
|
if not killed or not IsValidEntity(killed) or not killed:IsRealHero() then
|
|
return
|
|
end
|
|
if GameRules:IsDaytime() then
|
|
return
|
|
end
|
|
local playerId = killed:GetPlayerOwnerID()
|
|
if playerId == nil or playerId < 0 then
|
|
return
|
|
end
|
|
hadNightDeathByPlayer[playerId] = true
|
|
end,
|
|
nil
|
|
)
|
|
end
|
|
____exports.card_63 = __TS__Class()
|
|
local card_63 = ____exports.card_63
|
|
card_63.name = "card_63"
|
|
card_63.____file_path = "scripts/vscripts/cards/examples/card_63.lua"
|
|
__TS__ClassExtends(card_63, CardBase)
|
|
function card_63.prototype.OnCreated(self)
|
|
initializeNightDeathListener(nil)
|
|
end
|
|
function card_63.prototype.GetModifierName(self)
|
|
return "modifier_card_63"
|
|
end
|
|
card_63 = __TS__Decorate(card_63, card_63, {RegisterCard}, {kind = "class", name = "card_63"})
|
|
____exports.card_63 = card_63
|
|
____exports.modifier_card_63 = __TS__Class()
|
|
local modifier_card_63 = ____exports.modifier_card_63
|
|
modifier_card_63.name = "modifier_card_63"
|
|
modifier_card_63.____file_path = "scripts/vscripts/cards/examples/card_63.lua"
|
|
__TS__ClassExtends(modifier_card_63, CardBaseModifier)
|
|
modifier_card_63 = __TS__Decorate(
|
|
modifier_card_63,
|
|
modifier_card_63,
|
|
{registerModifier(nil)},
|
|
{kind = "class", name = "modifier_card_63"}
|
|
)
|
|
____exports.modifier_card_63 = modifier_card_63
|
|
--- Начало ночи: сбрасываем флаг смертей для нового цикла ночи.
|
|
function ____exports.notifyCard63NightStarted(self)
|
|
if not IsServer() then
|
|
return
|
|
end
|
|
do
|
|
local i = 0
|
|
while i < DOTA_MAX_PLAYERS do
|
|
hadNightDeathByPlayer[i] = false
|
|
i = i + 1
|
|
end
|
|
end
|
|
end
|
|
--- Рассвет: если за ночь не было смертей, даём дополнительный выбор карты.
|
|
function ____exports.notifyCard63MorningStarted(self, _morningSequence)
|
|
if not IsServer() then
|
|
return
|
|
end
|
|
do
|
|
local i = 0
|
|
while i < DOTA_MAX_PLAYERS do
|
|
do
|
|
local pid = i
|
|
local player = PlayerResource:GetPlayer(pid)
|
|
if not player then
|
|
goto __continue15
|
|
end
|
|
local cardSystem = ensurePlayerCardSystem(nil, pid)
|
|
if not cardSystem then
|
|
goto __continue15
|
|
end
|
|
local copies = cardSystem:GetActiveCardCopies(CARD_ID)
|
|
if copies <= 0 then
|
|
goto __continue15
|
|
end
|
|
local hero = player:GetAssignedHero()
|
|
if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
|
|
goto __continue15
|
|
end
|
|
local prevSeq = lastMorningSeqCard63ByPlayer[pid] or 0
|
|
if _morningSequence <= prevSeq then
|
|
goto __continue15
|
|
end
|
|
if hadNightDeathByPlayer[pid] == true then
|
|
goto __continue15
|
|
end
|
|
local baseBonusCount = math.max(
|
|
1,
|
|
getCardValueByLevel(
|
|
nil,
|
|
CARD_ID,
|
|
hero,
|
|
"bonus_card_choices",
|
|
DEFAULT_BONUS_SELECTION_COUNT
|
|
)
|
|
)
|
|
do
|
|
local copyIndex = 0
|
|
while copyIndex < copies do
|
|
cardSystem:ShowCardSelection(
|
|
baseBonusCount,
|
|
(BONUS_SELECTION_SOURCE .. "_") .. tostring(copyIndex + 1)
|
|
)
|
|
copyIndex = copyIndex + 1
|
|
end
|
|
end
|
|
lastMorningSeqCard63ByPlayer[pid] = _morningSequence
|
|
end
|
|
::__continue15::
|
|
i = i + 1
|
|
end
|
|
end
|
|
end
|
|
return ____exports
|