Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_71.lua
T
2026-05-29 15:11:31 +07:00

75 lines
2.9 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local ____modifier_card_cursed = require("cards.modifier_card_cursed")
local getCursedStackCount = ____modifier_card_cursed.getCursedStackCount
local CARD_ID = 71
____exports.card_71 = __TS__Class()
local card_71 = ____exports.card_71
card_71.name = "card_71"
card_71.____file_path = "scripts/vscripts/cards/examples/card_71.lua"
__TS__ClassExtends(card_71, CardBase)
function card_71.prototype.GetModifierName(self)
return "modifier_card_71"
end
card_71 = __TS__Decorate(card_71, card_71, {RegisterCard}, {kind = "class", name = "card_71"})
____exports.card_71 = card_71
____exports.modifier_card_71 = __TS__Class()
local modifier_card_71 = ____exports.modifier_card_71
modifier_card_71.name = "modifier_card_71"
modifier_card_71.____file_path = "scripts/vscripts/cards/examples/card_71.lua"
__TS__ClassExtends(modifier_card_71, CardBaseModifier)
function modifier_card_71.prototype.OnCustomCreated(self, params)
if not IsServer() then
return
end
self:StartIntervalThink(1)
end
function modifier_card_71.prototype.OnIntervalThink(self)
if not IsServer() then
return
end
local hero = self:GetParent()
if not hero or not IsValidEntity(hero) or not hero:IsAlive() or not hero:IsRealHero() then
return
end
local dotPct = self:getScaledCardValue("self_damage_max_hp_pct_per_sec", 2.5, CARD_ID)
local hpLoss = hero:GetMaxHealth() * (math.max(0, dotPct) / 100)
if hpLoss <= 0 then
return
end
local newHealth = math.max(
1,
hero:GetHealth() - hpLoss
)
hero:ModifyHealth(newHealth, nil, false, 0)
end
function modifier_card_71.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE, MODIFIER_PROPERTY_TOOLTIP}
end
function modifier_card_71.prototype.GetModifierExtraHealthPercentage(self)
local hero = self:GetParent()
if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
return 0
end
local perCurse = self:getScaledCardValue("max_health_pct_per_curse_stack", 1, CARD_ID)
return getCursedStackCount(nil, hero) * perCurse
end
modifier_card_71 = __TS__Decorate(
modifier_card_71,
modifier_card_71,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_71"}
)
____exports.modifier_card_71 = modifier_card_71
return ____exports