63 lines
2.2 KiB
Lua
63 lines
2.2 KiB
Lua
local ____lualib = require("lualib_bundle")
|
|
local __TS__Class = ____lualib.__TS__Class
|
|
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
local __TS__Decorate = ____lualib.__TS__Decorate
|
|
local ____exports = {}
|
|
local ____CardSystem = require("cards.CardSystem")
|
|
local CardBase = ____CardSystem.CardBase
|
|
local RegisterCard = ____CardSystem.RegisterCard
|
|
local ____card_value_resolver = require("cards.card_value_resolver")
|
|
local getCardValueByLevel = ____card_value_resolver.getCardValueByLevel
|
|
local ____crystal_currency = require("crystal_currency")
|
|
local GetCrystalCurrency = ____crystal_currency.GetCrystalCurrency
|
|
local CARD_ID = 39
|
|
____exports.card_39 = __TS__Class()
|
|
local card_39 = ____exports.card_39
|
|
card_39.name = "card_39"
|
|
card_39.____file_path = "scripts/vscripts/cards/examples/card_39.lua"
|
|
__TS__ClassExtends(card_39, CardBase)
|
|
function card_39.prototype.OnCreated(self)
|
|
if not IsServer() then
|
|
return
|
|
end
|
|
local hero = self:GetHero()
|
|
if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
|
|
return
|
|
end
|
|
local playerId = hero:GetPlayerOwnerID()
|
|
if playerId == nil or playerId == nil or playerId < 0 then
|
|
return
|
|
end
|
|
local goldPerCrystal = math.max(
|
|
1,
|
|
math.floor(self:getValue("gold_per_crystal", 150))
|
|
)
|
|
local currency = GetCrystalCurrency(nil)
|
|
local crystals = currency:getCrystals(playerId)
|
|
if crystals <= 0 then
|
|
return
|
|
end
|
|
local gold = crystals * goldPerCrystal
|
|
currency:setCrystals(playerId, 0)
|
|
hero:ModifyGold(gold, true, 0)
|
|
print((((((("[CARD_39] player=" .. tostring(playerId)) .. ", crystals=") .. tostring(crystals)) .. ", gold=") .. tostring(gold)) .. ", rate=") .. tostring(goldPerCrystal))
|
|
end
|
|
function card_39.prototype.GetModifierName(self)
|
|
return nil
|
|
end
|
|
function card_39.prototype.IsHidden(self)
|
|
return true
|
|
end
|
|
function card_39.prototype.getValue(self, key, fallback)
|
|
return getCardValueByLevel(
|
|
nil,
|
|
CARD_ID,
|
|
self:GetHero(),
|
|
key,
|
|
fallback
|
|
)
|
|
end
|
|
card_39 = __TS__Decorate(card_39, card_39, {RegisterCard}, {kind = "class", name = "card_39"})
|
|
____exports.card_39 = card_39
|
|
return ____exports
|