Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_26.lua
T
2026-05-29 15:11:31 +07:00

155 lines
6.0 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local ____card_value_resolver = require("cards.card_value_resolver")
local getCardValueByLevel = ____card_value_resolver.getCardValueByLevel
local CARD_ID = 26
local INVIS_MODIFIER_NAME = "modifier_card_26_invisibility"
local function getCard26Value(self, hero, key, fallback)
return getCardValueByLevel(
nil,
CARD_ID,
hero,
key,
fallback
)
end
____exports.card_26 = __TS__Class()
local card_26 = ____exports.card_26
card_26.name = "card_26"
card_26.____file_path = "scripts/vscripts/cards/examples/card_26.lua"
__TS__ClassExtends(card_26, CardBase)
function card_26.prototype.GetModifierName(self)
return "modifier_card_26"
end
card_26 = __TS__Decorate(card_26, card_26, {RegisterCard}, {kind = "class", name = "card_26"})
____exports.card_26 = card_26
--- Основной модификатор карты: проверка порога по событию урона, КД, снятие спасения когда отхилились.
____exports.modifier_card_26 = __TS__Class()
local modifier_card_26 = ____exports.modifier_card_26
modifier_card_26.name = "modifier_card_26"
modifier_card_26.____file_path = "scripts/vscripts/cards/examples/card_26.lua"
__TS__ClassExtends(modifier_card_26, CardBaseModifier)
function modifier_card_26.prototype.____constructor(self, ...)
CardBaseModifier.prototype.____constructor(self, ...)
self.cooldownEndTime = 0
end
function modifier_card_26.prototype.OnCustomCreated(self, params)
if not IsServer() then
return
end
end
function modifier_card_26.prototype.OnCustomRefresh(self, params)
if not IsServer() then
return
end
end
function modifier_card_26.prototype.DeclareFunctions(self)
return {MODIFIER_EVENT_ON_TAKEDAMAGE, MODIFIER_PROPERTY_TOOLTIP}
end
function modifier_card_26.prototype.OnTakeDamage(self, event)
if not IsServer() then
return
end
local parent = self:GetParent()
if not parent or not IsValidEntity(parent) or not parent:IsAlive() then
return
end
if event.unit ~= parent then
return
end
if not parent:IsRealHero() then
return
end
local now = GameRules:GetGameTime()
if now < self.cooldownEndTime then
return
end
if parent:HasModifier(INVIS_MODIFIER_NAME) then
return
end
local triggerHealth = getCard26Value(nil, parent, "trigger_health_threshold", 100)
if parent:GetHealth() >= triggerHealth then
return
end
parent:AddNewModifier(
parent,
getModifierSourceAbility(nil, parent),
INVIS_MODIFIER_NAME,
{duration = getCard26Value(nil, parent, "invisibility_duration", 10) * self:getCardCopies()}
)
end
modifier_card_26 = __TS__Decorate(
modifier_card_26,
modifier_card_26,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_26"}
)
____exports.modifier_card_26 = modifier_card_26
--- Режим спасения: инвиз + реген к макс. HP + min 1 HP (всё в одном месте).
____exports.modifier_card_26_invisibility = __TS__Class()
local modifier_card_26_invisibility = ____exports.modifier_card_26_invisibility
modifier_card_26_invisibility.name = "modifier_card_26_invisibility"
modifier_card_26_invisibility.____file_path = "scripts/vscripts/cards/examples/card_26.lua"
__TS__ClassExtends(modifier_card_26_invisibility, CardBaseModifier)
function modifier_card_26_invisibility.prototype.getCardCopiesFromOwner(self)
local owner = self:GetCaster()
if not owner or not IsValidEntity(owner) then
return 1
end
local cardMod = owner:FindModifierByName("modifier_card_26")
return math.max(
1,
math.floor(cardMod and cardMod:GetStackCount() or 0)
)
end
function modifier_card_26_invisibility.prototype.GetModifierInvisibilityLevel(self)
return 2
end
function modifier_card_26_invisibility.prototype.GetEffectName(self)
return "particles/units/heroes/hero_phantom_assassin/phantom_assassin_blur_start.vpcf"
end
function modifier_card_26_invisibility.prototype.GetEffectAttachType(self)
return PATTACH_OVERHEAD_FOLLOW
end
function modifier_card_26_invisibility.prototype.GetStatusEffectName(self)
return "particles/status_fx/status_effect_phantom_assassin_blur.vpcf"
end
function modifier_card_26_invisibility.prototype.StatusEffectPriority(self)
return MODIFIER_PRIORITY_SUPER_ULTRA
end
function modifier_card_26_invisibility.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_MIN_HEALTH, MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT, MODIFIER_PROPERTY_INVISIBILITY_LEVEL, MODIFIER_PROPERTY_TOOLTIP}
end
function modifier_card_26_invisibility.prototype.GetMinHealth(self)
return 1
end
function modifier_card_26_invisibility.prototype.GetModifierConstantHealthRegen(self)
local hero = self:GetParent()
if not hero or not IsValidEntity(hero) then
return 0
end
local healPctPerSecond = getCard26Value(nil, hero, "heal_pct_per_second", 10) * self:getCardCopiesFromOwner()
return hero:GetMaxHealth() * (healPctPerSecond / 100)
end
function modifier_card_26_invisibility.prototype.CheckState(self)
return {[MODIFIER_STATE_INVISIBLE] = true, [MODIFIER_STATE_NO_UNIT_COLLISION] = true}
end
modifier_card_26_invisibility = __TS__Decorate(
modifier_card_26_invisibility,
modifier_card_26_invisibility,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_26_invisibility"}
)
____exports.modifier_card_26_invisibility = modifier_card_26_invisibility
return ____exports