Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_52.lua
T
2026-05-29 15:11:31 +07:00

71 lines
2.6 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local ____modifier_card_cursed = require("cards.modifier_card_cursed")
local addCursedStack = ____modifier_card_cursed.addCursedStack
local removeCursedStack = ____modifier_card_cursed.removeCursedStack
____exports.card_52 = __TS__Class()
local card_52 = ____exports.card_52
card_52.name = "card_52"
card_52.____file_path = "scripts/vscripts/cards/examples/card_52.lua"
__TS__ClassExtends(card_52, CardBase)
function card_52.prototype.GetModifierName(self)
return "modifier_card_52"
end
card_52 = __TS__Decorate(card_52, card_52, {RegisterCard}, {kind = "class", name = "card_52"})
____exports.card_52 = card_52
____exports.modifier_card_52 = __TS__Class()
local modifier_card_52 = ____exports.modifier_card_52
modifier_card_52.name = "modifier_card_52"
modifier_card_52.____file_path = "scripts/vscripts/cards/examples/card_52.lua"
__TS__ClassExtends(modifier_card_52, CardBaseModifier)
function modifier_card_52.prototype.____constructor(self, ...)
CardBaseModifier.prototype.____constructor(self, ...)
self.cursedApplied = false
end
function modifier_card_52.prototype.OnCustomCreated(self, params)
if not IsServer() then
return
end
local hero = self:GetParent()
if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
return
end
addCursedStack(nil, hero)
self.cursedApplied = true
end
function modifier_card_52.prototype.OnDestroy(self)
if not IsServer() then
return
end
if not self.cursedApplied then
return
end
local hero = self:GetParent()
if not hero or not IsValidEntity(hero) then
return
end
removeCursedStack(nil, hero)
self.cursedApplied = false
end
function modifier_card_52.prototype.GetAttributes(self)
return MODIFIER_ATTRIBUTE_MULTIPLE
end
modifier_card_52 = __TS__Decorate(
modifier_card_52,
modifier_card_52,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_52"}
)
____exports.modifier_card_52 = modifier_card_52
return ____exports