Files
Dota-Zombie-Invasion/scripts/vscripts/abilities/modifiers/dps_tracker.lua
T
2026-05-29 15:11:31 +07:00

161 lines
6.9 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local __TS__NumberToFixed = ____lualib.__TS__NumberToFixed
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseAbility = ____dota_ts_adapter.BaseAbility
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerAbility = ____dota_ts_adapter.registerAbility
local registerModifier = ____dota_ts_adapter.registerModifier
print("[DPS Tracker] ===== Файл dps_tracker.ts загружен ===== ")
--- Модификатор для отслеживания урона, нанесенного юнитом
-- Отображает DPS и последний урон снизу юнита
--
-- Использование:
-- const modifier = unit.AddNewModifier(unit, getModifierSourceAbility(unit), "modifier_dps_tracker", {});
____exports.dps_tracker = __TS__Class()
local dps_tracker = ____exports.dps_tracker
dps_tracker.name = "dps_tracker"
dps_tracker.____file_path = "scripts/vscripts/abilities/modifiers/dps_tracker.lua"
__TS__ClassExtends(dps_tracker, BaseAbility)
function dps_tracker.prototype.GetIntrinsicModifierName(self)
print("[DPS Tracker] GetIntrinsicModifierName вызван")
return "modifier_dps_tracker"
end
dps_tracker = __TS__Decorate(
dps_tracker,
dps_tracker,
{registerAbility(nil)},
{kind = "class", name = "dps_tracker"}
)
____exports.dps_tracker = dps_tracker
____exports.modifier_dps_tracker = __TS__Class()
local modifier_dps_tracker = ____exports.modifier_dps_tracker
modifier_dps_tracker.name = "modifier_dps_tracker"
modifier_dps_tracker.____file_path = "scripts/vscripts/abilities/modifiers/dps_tracker.lua"
__TS__ClassExtends(modifier_dps_tracker, BaseModifier)
function modifier_dps_tracker.prototype.____constructor(self)
BaseModifier.prototype.____constructor(self)
self.totalDamage = 0
self.lastHitDamage = 0
self.startTime = 0
self.lastHitTime = 0
self.INACTIVE_TIMEOUT = 14
print("[DPS Tracker] Конструктор modifier_dps_tracker вызван")
end
function modifier_dps_tracker.prototype.IsHidden(self)
return true
end
function modifier_dps_tracker.prototype.IsDebuff(self)
return false
end
function modifier_dps_tracker.prototype.IsPurgable(self)
return false
end
function modifier_dps_tracker.prototype.OnCreated(self, params)
print((("[DPS Tracker] OnCreated вызван, IsServer: " .. tostring(IsServer())) .. ", IsClient: ") .. tostring(IsClient()))
if not IsServer() then
print("[DPS Tracker] OnCreated: не на сервере, выходим")
return
end
self.totalDamage = 0
self.lastHitDamage = 0
self.startTime = GameRules:GetGameTime()
self.lastHitTime = self.startTime
local unit = self:GetParent()
if unit and IsValidEntity(unit) then
print((("[DPS Tracker] Модификатор создан для юнита (цели): " .. unit:GetUnitName()) .. ", индекс: ") .. tostring(unit:entindex()))
else
print("[DPS Tracker] ОШИБКА: юнит невалиден при создании модификатора!")
end
self:StartIntervalThink(1)
print("[DPS Tracker] StartIntervalThink установлен на 1.0")
end
function modifier_dps_tracker.prototype.DeclareFunctions(self)
return {MODIFIER_EVENT_ON_TAKEDAMAGE, MODIFIER_PROPERTY_MIN_HEALTH}
end
function modifier_dps_tracker.prototype.GetMinHealth(self)
return 1
end
function modifier_dps_tracker.prototype.OnTakeDamage(self, event)
if not IsServer() then
print("[DPS Tracker] OnTakeDamage: не на сервере")
return
end
local victim = self:GetParent()
local attacker = event.attacker
if not attacker or not IsValidEntity(attacker) then
return
end
if event.unit ~= self:GetParent() then
return
end
self:GetParent():StartGesture(ACT_DOTA_FLINCH)
local currentTime = GameRules:GetGameTime()
local damage = event.damage
if self.totalDamage == 0 then
self.startTime = currentTime
end
self:GetParent():SetHealth(self:GetParent():GetHealth() + damage)
self.totalDamage = self.totalDamage + damage
self.lastHitDamage = damage
self.lastHitTime = currentTime
print((((((("[DPS Tracker] Урон получен: " .. tostring(math.floor(damage + 0.5))) .. ", всего урона: ") .. tostring(math.floor(self.totalDamage + 0.5))) .. ", от ") .. attacker:GetUnitName()) .. ", цель: ") .. victim:GetUnitName())
self:updateDPSDisplay(victim:entindex())
end
function modifier_dps_tracker.prototype.OnIntervalThink(self)
if not IsServer() then
print("[DPS Tracker] OnIntervalThink: не на сервере")
return
end
local currentTime = GameRules:GetGameTime()
local victim = self:GetParent()
local victimIndex = victim:entindex()
local timeSinceLastHit = currentTime - self.lastHitTime
if timeSinceLastHit > self.INACTIVE_TIMEOUT then
print(("[DPS Tracker] Цель не получала урон " .. __TS__NumberToFixed(timeSinceLastHit, 1)) .. " секунд, удаляем отображение")
CustomGameEventManager:Send_ServerToAllClients("unit_dps_remove", {unitIndex = victimIndex})
else
self:updateDPSDisplay(victimIndex)
end
end
function modifier_dps_tracker.prototype.updateDPSDisplay(self, victimIndex)
if not IsServer() then
return
end
local currentTime = GameRules:GetGameTime()
local elapsedTime = currentTime - self.startTime
local dps = elapsedTime > 0 and self.totalDamage / elapsedTime or 0
local updateData = {
unitIndex = victimIndex,
attackerIndex = 0,
totalDamage = math.floor(self.totalDamage + 0.5),
dps = math.floor(dps + 0.5),
lastHitDamage = math.floor(self.lastHitDamage + 0.5)
}
CustomGameEventManager:Send_ServerToAllClients("unit_dps_update", updateData)
end
function modifier_dps_tracker.prototype.OnDestroy(self)
if not IsServer() then
return
end
local unit = self:GetParent()
if unit and IsValidEntity(unit) then
local victimIndex = unit:entindex()
print((((("[DPS Tracker] Модификатор уничтожен для юнита: " .. unit:GetUnitName()) .. ", индекс: ") .. tostring(victimIndex)) .. ", финальный урон: ") .. tostring(math.floor(self.totalDamage + 0.5)))
CustomGameEventManager:Send_ServerToAllClients("unit_dps_remove", {unitIndex = victimIndex})
else
print("[DPS Tracker] Ошибка: юнит невалиден при уничтожении модификатора")
end
end
modifier_dps_tracker = __TS__Decorate(
modifier_dps_tracker,
modifier_dps_tracker,
{registerModifier(nil)},
{kind = "class", name = "modifier_dps_tracker"}
)
____exports.modifier_dps_tracker = modifier_dps_tracker
return ____exports