Files
Dota-Zombie-Invasion/scripts/vscripts/abilities/modifiers/modifier_general_fired.lua
T
2026-05-29 15:11:31 +07:00

127 lines
4.9 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerModifier = ____dota_ts_adapter.registerModifier
____exports.modifier_general_fired = __TS__Class()
local modifier_general_fired = ____exports.modifier_general_fired
modifier_general_fired.name = "modifier_general_fired"
modifier_general_fired.____file_path = "scripts/vscripts/abilities/modifiers/modifier_general_fired.lua"
__TS__ClassExtends(modifier_general_fired, BaseModifier)
function modifier_general_fired.prototype.____constructor(self, ...)
BaseModifier.prototype.____constructor(self, ...)
self.isBurned = false
self.STACKS_TO_BURN = 0
self.STACKS_TO_ARMOR_REDUCE = 70
end
function modifier_general_fired.prototype.IsDebuff(self)
return true
end
function modifier_general_fired.prototype.IsPurgable(self)
return true
end
function modifier_general_fired.prototype.OnCreated(self)
if IsServer() then
self:CheckBurnedState()
self:StartIntervalThink(1)
end
end
function modifier_general_fired.prototype.OnRefresh(self)
if IsServer() then
self:CheckBurnedState()
end
end
function modifier_general_fired.prototype.OnDestroy(self)
if IsClient() then
return
end
if self.particleId then
ParticleManager:DestroyParticle(self.particleId, false)
ParticleManager:ReleaseParticleIndex(self.particleId)
end
if self.burnedParticleId then
ParticleManager:DestroyParticle(self.burnedParticleId, false)
ParticleManager:ReleaseParticleIndex(self.burnedParticleId)
end
self.burnedParticleId = nil
end
function modifier_general_fired.prototype.OnIntervalThink(self)
local frozeModifier = self:GetParent():FindModifierByName("modifier_general_froze")
local frozeStacks = frozeModifier and frozeModifier:GetStackCount() or 0
if self:GetStackCount() > 0 then
local decreaseAmount = math.max(
1,
math.ceil(self:GetStackCount() * 0.1)
)
self:SetStackCount(self:GetStackCount() - decreaseAmount)
self:SetDuration(1.01, true)
else
self:GetParent():RemoveModifierByName("modifier_general_fired")
end
if frozeStacks > 0 then
local decreaseAmount = math.min(
self:GetStackCount(),
frozeStacks
)
self:SetStackCount(self:GetStackCount() - decreaseAmount)
if frozeModifier then
frozeModifier:SetStackCount(frozeStacks - decreaseAmount)
end
end
if self:GetStackCount() > 0 then
ApplyDamage({
victim = self:GetParent(),
attacker = self:GetCaster() or self:GetParent(),
damage = self:GetStackCount() * 3,
damage_type = DAMAGE_TYPE_MAGICAL,
ability = self:GetAbility()
})
end
end
function modifier_general_fired.prototype.CheckState(self)
if self.isBurned and self:GetStackCount() >= self.STACKS_TO_ARMOR_REDUCE then
return {[MODIFIER_STATE_PASSIVES_DISABLED] = true}
end
return {}
end
function modifier_general_fired.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS, MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS, MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS}
end
function modifier_general_fired.prototype.GetModifierPhysicalArmorBonus(self)
return self:GetStackCount() >= self.STACKS_TO_ARMOR_REDUCE and -self:GetStackCount() * 0.25 or 0
end
function modifier_general_fired.prototype.GetModifierMagicalResistanceBonus(self)
return self:GetStackCount() >= self.STACKS_TO_ARMOR_REDUCE and -self:GetStackCount() * 0.25 or 0
end
function modifier_general_fired.prototype.GetEffectName(self)
return "particles/units/heroes/hero_huskar/huskar_burning_spear_debuff.vpcf"
end
function modifier_general_fired.prototype.GetEffectAttachType(self)
return PATTACH_ABSORIGIN_FOLLOW
end
function modifier_general_fired.prototype.CheckBurnedState(self)
local parent = self:GetParent()
if self:GetStackCount() >= self.STACKS_TO_BURN and not self.isBurned then
self.isBurned = true
EmitSoundOn("Hero_Huskar.BurningSpear.Target", parent)
elseif self:GetStackCount() < self.STACKS_TO_BURN and self.isBurned then
self.isBurned = false
if self.burnedParticleId then
ParticleManager:DestroyParticle(self.burnedParticleId, false)
ParticleManager:ReleaseParticleIndex(self.burnedParticleId)
self.burnedParticleId = nil
end
end
end
modifier_general_fired = __TS__Decorate(
modifier_general_fired,
modifier_general_fired,
{registerModifier(nil)},
{kind = "class", name = "modifier_general_fired"}
)
____exports.modifier_general_fired = modifier_general_fired
return ____exports