Files
Dota-Zombie-Invasion/scripts/vscripts/abilities/invul_npc.lua
T
2026-05-29 15:11:31 +07:00

99 lines
3.8 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseAbility = ____dota_ts_adapter.BaseAbility
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerAbility = ____dota_ts_adapter.registerAbility
local registerModifier = ____dota_ts_adapter.registerModifier
____exports.invul_npc = __TS__Class()
local invul_npc = ____exports.invul_npc
invul_npc.name = "invul_npc"
invul_npc.____file_path = "scripts/vscripts/abilities/invul_npc.lua"
__TS__ClassExtends(invul_npc, BaseAbility)
function invul_npc.prototype.GetIntrinsicModifierName(self)
return "modifier_invul_npc"
end
invul_npc = __TS__Decorate(
invul_npc,
invul_npc,
{registerAbility(nil)},
{kind = "class", name = "invul_npc"}
)
____exports.invul_npc = invul_npc
____exports.modifier_invul_npc = __TS__Class()
local modifier_invul_npc = ____exports.modifier_invul_npc
modifier_invul_npc.name = "modifier_invul_npc"
modifier_invul_npc.____file_path = "scripts/vscripts/abilities/invul_npc.lua"
__TS__ClassExtends(modifier_invul_npc, BaseModifier)
function modifier_invul_npc.prototype.IsHidden(self)
return true
end
function modifier_invul_npc.prototype.IsPurgable(self)
return false
end
function modifier_invul_npc.prototype.IsDebuff(self)
return false
end
function modifier_invul_npc.prototype.CheckState(self)
if self:GetParent():GetUnitName() == "npc_quest_giver_friend" or self:GetParent():GetUnitName() == "npc_mound" or self:GetParent():GetUnitName() == "npc_wisps" then
return {[MODIFIER_STATE_NO_HEALTH_BAR] = true, [MODIFIER_STATE_NOT_ON_MINIMAP] = true}
end
if self:GetParent():GetUnitName() == "npc_capture_point" or self:GetParent():GetUnitName() == "npc_teleport" then
return {
[MODIFIER_STATE_NO_HEALTH_BAR] = true,
[MODIFIER_STATE_NOT_ON_MINIMAP] = true,
[MODIFIER_STATE_INVULNERABLE] = true,
[MODIFIER_STATE_UNSELECTABLE] = true,
[MODIFIER_STATE_NO_UNIT_COLLISION] = true
}
end
if self:GetParent():GetUnitName() == "npc_dota_camera" then
return {
[MODIFIER_STATE_INVULNERABLE] = true,
[MODIFIER_STATE_NOT_ON_MINIMAP] = true,
[MODIFIER_STATE_UNSELECTABLE] = true,
[MODIFIER_STATE_MAGIC_IMMUNE] = true,
[MODIFIER_STATE_NO_UNIT_COLLISION] = true,
[MODIFIER_STATE_FLYING_FOR_PATHING_PURPOSES_ONLY] = true,
[MODIFIER_STATE_NO_HEALTH_BAR] = true
}
else
return {[MODIFIER_STATE_NO_HEALTH_BAR] = true, [MODIFIER_STATE_OUT_OF_GAME] = true, [MODIFIER_STATE_NOT_ON_MINIMAP] = true}
end
end
function modifier_invul_npc.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_MIN_HEALTH}
end
function modifier_invul_npc.prototype.GetEffectName(self)
local unitName = self:GetParent():GetUnitName()
if unitName == "npc_wisps" then
return "particles/units/heroes/hero_wisp/wisp_ambient.vpcf"
end
return ""
end
function modifier_invul_npc.prototype.GetEffectAttachType(self)
local unitName = self:GetParent():GetUnitName()
if unitName == "npc_wisps" then
return PATTACH_ROOTBONE_FOLLOW
end
return PATTACH_ABSORIGIN_FOLLOW
end
function modifier_invul_npc.prototype.GetMinHealth(self)
local unitName = self:GetParent():GetUnitName()
if unitName == "npc_wisps" or unitName == "npc_mound" or unitName == "npc_campfire" then
return 1
end
return 0
end
modifier_invul_npc = __TS__Decorate(
modifier_invul_npc,
modifier_invul_npc,
{registerModifier(nil)},
{kind = "class", name = "modifier_invul_npc"}
)
____exports.modifier_invul_npc = modifier_invul_npc
return ____exports