Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_34.lua
T
2026-05-29 15:11:31 +07:00

98 lines
3.6 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local ____vampirism = require("utils.vampirism")
local precacheVampirismParticle = ____vampirism.precacheVampirismParticle
local ____heal_tracker = require("utils.heal_tracker")
local HealWithBattlePass = ____heal_tracker.HealWithBattlePass
local CARD_ID = 34
____exports.card_34 = __TS__Class()
local card_34 = ____exports.card_34
card_34.name = "card_34"
card_34.____file_path = "scripts/vscripts/cards/examples/card_34.lua"
__TS__ClassExtends(card_34, CardBase)
function card_34.prototype.GetModifierName(self)
return "modifier_card_34"
end
card_34 = __TS__Decorate(card_34, card_34, {RegisterCard}, {kind = "class", name = "card_34"})
____exports.card_34 = card_34
____exports.modifier_card_34 = __TS__Class()
local modifier_card_34 = ____exports.modifier_card_34
modifier_card_34.name = "modifier_card_34"
modifier_card_34.____file_path = "scripts/vscripts/cards/examples/card_34.lua"
__TS__ClassExtends(modifier_card_34, CardBaseModifier)
function modifier_card_34.prototype.Precache(self, context)
precacheVampirismParticle(nil, context)
end
function modifier_card_34.prototype.getValue(self, key, fallback)
return self:getCardValue(key, fallback, CARD_ID)
end
function modifier_card_34.prototype.DeclareFunctions(self)
return {MODIFIER_EVENT_ON_DEATH, MODIFIER_PROPERTY_TOOLTIP}
end
function modifier_card_34.prototype.OnDeath(self, event)
if not IsServer() then
return
end
local hero = self:GetParent()
local deadUnit = event.unit
if not hero or not IsValidEntity(hero) or not deadUnit or not IsValidEntity(deadUnit) then
return
end
if event.attacker ~= hero then
return
end
if deadUnit:GetTeamNumber() == hero:GetTeamNumber() then
return
end
local copies = self:getCardCopies()
local healFromEnemyPct = self:getValue("heal_from_enemy_max_hp_pct", 15) * copies
local healFromAttackDamagePct = self:getValue("heal_from_attack_damage_pct", 100) * copies
local healFromEnemy = deadUnit:GetMaxHealth() * (healFromEnemyPct / 100)
local attackDamage = hero:GetAverageTrueAttackDamage(deadUnit)
local healFromAttack = attackDamage * (healFromAttackDamagePct / 100)
local totalHeal = healFromEnemy + healFromAttack
if totalHeal <= 0 then
return
end
HealWithBattlePass(
nil,
hero,
healFromEnemy,
nil,
hero
)
SendOverheadEventMessage(
nil,
OVERHEAD_ALERT_HEAL,
hero,
totalHeal,
hero:GetPlayerOwner()
)
local pfx = ParticleManager:CreateParticle("particles/units/heroes/hero_bloodseeker/bloodseeker_bloodbath.vpcf", PATTACH_ABSORIGIN_FOLLOW, hero)
ParticleManager:SetParticleControl(
pfx,
0,
hero:GetAbsOrigin()
)
ParticleManager:ReleaseParticleIndex(pfx)
EmitSoundOn("hero_bloodseeker.bloodRite.silence", hero)
end
modifier_card_34 = __TS__Decorate(
modifier_card_34,
modifier_card_34,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_34"}
)
____exports.modifier_card_34 = modifier_card_34
return ____exports