96 lines
3.7 KiB
Lua
96 lines
3.7 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____CardSystem = require("cards.CardSystem")
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local CardBase = ____CardSystem.CardBase
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local RegisterCard = ____CardSystem.RegisterCard
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local ____CardBaseModifier = require("cards.CardBaseModifier")
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local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local registerModifier = ____dota_ts_adapter.registerModifier
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local ____ability_stacking_crit = require("abilities.modifiers.ability_stacking_crit")
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local modifier_stacking_crit = ____ability_stacking_crit.modifier_stacking_crit
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local ____luck = require("utils.luck")
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local getLuck = ____luck.getLuck
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local CARD_ID = 15
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local CRIT_SOURCE = "card_15_custom_crit"
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local STACKING_CRIT_LUCK_BONUS_PER_POINT = 1
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____exports.card_15 = __TS__Class()
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local card_15 = ____exports.card_15
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card_15.name = "card_15"
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card_15.____file_path = "scripts/vscripts/cards/examples/card_15.lua"
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__TS__ClassExtends(card_15, CardBase)
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function card_15.prototype.GetModifierName(self)
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return "modifier_card_15"
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end
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card_15 = __TS__Decorate(card_15, card_15, {RegisterCard}, {kind = "class", name = "card_15"})
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____exports.card_15 = card_15
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____exports.modifier_card_15 = __TS__Class()
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local modifier_card_15 = ____exports.modifier_card_15
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modifier_card_15.name = "modifier_card_15"
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modifier_card_15.____file_path = "scripts/vscripts/cards/examples/card_15.lua"
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__TS__ClassExtends(modifier_card_15, CardBaseModifier)
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function modifier_card_15.prototype.getValue(self, key, fallback)
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return self:getCardValue(key, fallback, CARD_ID)
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end
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function modifier_card_15.prototype.OnCustomCreated(self, params)
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if not IsServer() then
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return
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end
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self:refreshCustomCrit()
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self:StartIntervalThink(1)
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end
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function modifier_card_15.prototype.OnCustomRefresh(self, params)
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if not IsServer() then
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return
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end
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self:refreshCustomCrit()
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end
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function modifier_card_15.prototype.OnIntervalThink(self)
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if not IsServer() then
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return
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end
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self:refreshCustomCrit()
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end
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function modifier_card_15.prototype.OnDestroy(self)
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if not IsServer() then
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return
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end
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local parent = self:GetParent()
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if not parent or not IsValidEntity(parent) then
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return
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end
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local stackingCrit = modifier_stacking_crit:GetForUnit(parent)
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if stackingCrit ~= nil then
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stackingCrit:RemoveCrit(CRIT_SOURCE)
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end
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end
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function modifier_card_15.prototype.refreshCustomCrit(self)
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local parent = self:GetParent()
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if not parent or not IsValidEntity(parent) then
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return
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end
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local stackingCrit = modifier_stacking_crit:GetForUnit(parent)
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if not stackingCrit then
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return
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end
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local copies = self:getCardCopies()
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local baseChancePct = self:getValue("base_crit_chance_pct", 15) * copies
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local baseCritMultiplierPct = self:getValue("crit_multiplier_pct", 200) * copies
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local critMultiplierBonusPerLuck = self:getValue("crit_multiplier_bonus_pct_per_luck", 2.5) * copies
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local luckValue = parent:IsRealHero() and getLuck(nil, parent) or 0
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local chanceForStackingCrit = baseChancePct - luckValue * STACKING_CRIT_LUCK_BONUS_PER_POINT
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local critMultiplierPct = math.max(0, baseCritMultiplierPct + luckValue * critMultiplierBonusPerLuck)
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stackingCrit:UpdateExistingCrit(chanceForStackingCrit, critMultiplierPct, CRIT_SOURCE)
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end
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modifier_card_15 = __TS__Decorate(
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modifier_card_15,
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modifier_card_15,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_card_15"}
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)
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____exports.modifier_card_15 = modifier_card_15
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return ____exports
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