36 lines
1.5 KiB
Lua
36 lines
1.5 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____CardSystem = require("cards.CardSystem")
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local CardBase = ____CardSystem.CardBase
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local RegisterCard = ____CardSystem.RegisterCard
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local ____CardBaseModifier = require("cards.CardBaseModifier")
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local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local registerModifier = ____dota_ts_adapter.registerModifier
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____exports.card_53 = __TS__Class()
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local card_53 = ____exports.card_53
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card_53.name = "card_53"
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card_53.____file_path = "scripts/vscripts/cards/examples/card_53.lua"
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__TS__ClassExtends(card_53, CardBase)
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function card_53.prototype.GetModifierName(self)
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return "modifier_card_53"
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end
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card_53 = __TS__Decorate(card_53, card_53, {RegisterCard}, {kind = "class", name = "card_53"})
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____exports.card_53 = card_53
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____exports.modifier_card_53 = __TS__Class()
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local modifier_card_53 = ____exports.modifier_card_53
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modifier_card_53.name = "modifier_card_53"
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modifier_card_53.____file_path = "scripts/vscripts/cards/examples/card_53.lua"
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__TS__ClassExtends(modifier_card_53, CardBaseModifier)
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modifier_card_53 = __TS__Decorate(
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modifier_card_53,
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modifier_card_53,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_card_53"}
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)
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____exports.modifier_card_53 = modifier_card_53
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return ____exports
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