Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_10.lua
T
2026-05-29 15:11:31 +07:00

117 lines
4.6 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local ____modifier_general_fired = require("abilities.modifiers.modifier_general_fired")
local modifier_general_fired = ____modifier_general_fired.modifier_general_fired
local CARD_ID = 10
local DEBUFF_NAME = "modifier_card_10_debuff"
____exports.card_10 = __TS__Class()
local card_10 = ____exports.card_10
card_10.name = "card_10"
card_10.____file_path = "scripts/vscripts/cards/examples/card_10.lua"
__TS__ClassExtends(card_10, CardBase)
function card_10.prototype.GetModifierName(self)
return "modifier_card_10"
end
card_10 = __TS__Decorate(card_10, card_10, {RegisterCard}, {kind = "class", name = "card_10"})
____exports.card_10 = card_10
____exports.modifier_card_10 = __TS__Class()
local modifier_card_10 = ____exports.modifier_card_10
modifier_card_10.name = "modifier_card_10"
modifier_card_10.____file_path = "scripts/vscripts/cards/examples/card_10.lua"
__TS__ClassExtends(modifier_card_10, CardBaseModifier)
function modifier_card_10.prototype.getValue(self, key, fallback)
return self:getCardValue(key, fallback, CARD_ID)
end
function modifier_card_10.prototype.DeclareFunctions(self)
return {MODIFIER_EVENT_ON_ATTACK_LANDED, MODIFIER_PROPERTY_TOOLTIP}
end
function modifier_card_10.prototype.OnAttackLanded(self, event)
if not IsServer() then
return
end
local attacker = self:GetParent()
if not attacker or not IsValidEntity(attacker) or event.attacker ~= attacker then
return
end
local target = event.target
if not target or not IsValidEntity(target) or not target:IsAlive() then
return
end
if target:GetTeamNumber() == attacker:GetTeamNumber() then
return
end
local duration = self:getValue("debuff_duration", 3.5)
target:AddNewModifier(
attacker,
self:GetAbility(),
DEBUFF_NAME,
{duration = duration}
)
end
modifier_card_10 = __TS__Decorate(
modifier_card_10,
modifier_card_10,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_10"}
)
____exports.modifier_card_10 = modifier_card_10
____exports.modifier_card_10_debuff = __TS__Class()
local modifier_card_10_debuff = ____exports.modifier_card_10_debuff
modifier_card_10_debuff.name = "modifier_card_10_debuff"
modifier_card_10_debuff.____file_path = "scripts/vscripts/cards/examples/card_10.lua"
__TS__ClassExtends(modifier_card_10_debuff, CardBaseModifier)
function modifier_card_10_debuff.prototype.getValue(self, key, fallback)
return self:getCardValue(key, fallback, CARD_ID)
end
function modifier_card_10_debuff.prototype.IsDebuff(self)
return true
end
function modifier_card_10_debuff.prototype.IsPurgable(self)
return true
end
function modifier_card_10_debuff.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE, MODIFIER_PROPERTY_TOOLTIP}
end
function modifier_card_10_debuff.prototype.GetModifierIncomingDamage_Percentage(self, event)
if not IsServer() then
return 0
end
local ownerHero = self:GetCaster()
if not ownerHero or not event.attacker or event.attacker ~= ownerHero then
return 0
end
local target = self:GetParent()
local firedModifier = target:FindModifierByName(modifier_general_fired.name)
local firedStacks = firedModifier and firedModifier:GetStackCount() or 0
if firedStacks <= 0 then
return 0
end
local cardMod = ownerHero:FindModifierByName("modifier_card_10")
local copies = math.max(
1,
math.floor(cardMod and cardMod:GetStackCount() or 0)
)
local incomingPerStackPct = self:getValue("incoming_damage_per_fired_stack_pct", 1)
local maxBonusPct = self:getValue("max_incoming_damage_bonus_pct", 80) * copies
local totalBonusPct = firedStacks * incomingPerStackPct * copies
return math.min(totalBonusPct, maxBonusPct)
end
modifier_card_10_debuff = __TS__Decorate(
modifier_card_10_debuff,
modifier_card_10_debuff,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_10_debuff"}
)
____exports.modifier_card_10_debuff = modifier_card_10_debuff
return ____exports