Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_20.lua
T
2026-05-29 15:11:31 +07:00

70 lines
2.8 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local CARD_ID = 20
____exports.card_20 = __TS__Class()
local card_20 = ____exports.card_20
card_20.name = "card_20"
card_20.____file_path = "scripts/vscripts/cards/examples/card_20.lua"
__TS__ClassExtends(card_20, CardBase)
function card_20.prototype.GetModifierName(self)
return "modifier_card_20"
end
card_20 = __TS__Decorate(card_20, card_20, {RegisterCard}, {kind = "class", name = "card_20"})
____exports.card_20 = card_20
____exports.modifier_card_20 = __TS__Class()
local modifier_card_20 = ____exports.modifier_card_20
modifier_card_20.name = "modifier_card_20"
modifier_card_20.____file_path = "scripts/vscripts/cards/examples/card_20.lua"
__TS__ClassExtends(modifier_card_20, CardBaseModifier)
function modifier_card_20.prototype.getValue(self, key, fallback)
return self:getCardValue(key, fallback, CARD_ID)
end
function modifier_card_20.prototype.IsPurgable(self)
return false
end
function modifier_card_20.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE, MODIFIER_PROPERTY_MOVESPEED_LIMIT, MODIFIER_PROPERTY_IGNORE_MOVESPEED_LIMIT, MODIFIER_PROPERTY_TOOLTIP}
end
function modifier_card_20.prototype.GetModifierIgnoreMovespeedLimit(self)
return 1
end
function modifier_card_20.prototype.GetModifierMoveSpeed_Limit(self)
return self:getValue("speed_limit", 100000)
end
function modifier_card_20.prototype.GetModifierMoveSpeedBonus_Percentage(self)
local hero = self:GetParent()
if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
return 0
end
local playerId = hero:GetPlayerOwnerID()
if playerId == nil or playerId == nil or playerId < 0 then
return 0
end
local totalGold = PlayerResource:GetGold(playerId)
local goldPerStep = math.max(
1,
self:getValue("gold_per_step", 100)
)
local bonusPctPerStep = self:getValue("move_speed_pct_per_step", 1)
local steps = math.floor(totalGold / goldPerStep)
return steps * bonusPctPerStep * self:getCardCopies()
end
modifier_card_20 = __TS__Decorate(
modifier_card_20,
modifier_card_20,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_20"}
)
____exports.modifier_card_20 = modifier_card_20
return ____exports