121 lines
4.8 KiB
Lua
121 lines
4.8 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____CardSystem = require("cards.CardSystem")
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local CardBase = ____CardSystem.CardBase
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local RegisterCard = ____CardSystem.RegisterCard
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local ____CardBaseModifier = require("cards.CardBaseModifier")
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local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local registerModifier = ____dota_ts_adapter.registerModifier
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local ____luck = require("utils.luck")
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local rollLuckChance = ____luck.rollLuckChance
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local CARD_ID = 19
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local GHOST_STEP_MODIFIER = "modifier_card_19_ghost_step"
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____exports.card_19 = __TS__Class()
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local card_19 = ____exports.card_19
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card_19.name = "card_19"
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card_19.____file_path = "scripts/vscripts/cards/examples/card_19.lua"
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__TS__ClassExtends(card_19, CardBase)
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function card_19.prototype.GetModifierName(self)
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return "modifier_card_19"
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end
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card_19 = __TS__Decorate(card_19, card_19, {RegisterCard}, {kind = "class", name = "card_19"})
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____exports.card_19 = card_19
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____exports.modifier_card_19 = __TS__Class()
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local modifier_card_19 = ____exports.modifier_card_19
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modifier_card_19.name = "modifier_card_19"
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modifier_card_19.____file_path = "scripts/vscripts/cards/examples/card_19.lua"
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__TS__ClassExtends(modifier_card_19, CardBaseModifier)
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function modifier_card_19.prototype.getValue(self, key, fallback)
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return self:getCardValue(key, fallback, CARD_ID)
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end
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function modifier_card_19.prototype.DeclareFunctions(self)
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return {MODIFIER_EVENT_ON_ATTACK_LANDED, MODIFIER_PROPERTY_TOOLTIP}
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end
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function modifier_card_19.prototype.OnAttackLanded(self, event)
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if not IsServer() then
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return
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end
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local attacker = self:GetParent()
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if not attacker or not IsValidEntity(attacker) or event.attacker ~= attacker then
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return
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end
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local target = event.target
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if not target or not IsValidEntity(target) or not target:IsAlive() then
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return
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end
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if target:GetTeamNumber() == attacker:GetTeamNumber() then
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return
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end
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local chancePct = self:getValue("ghost_step_chance_pct", 20)
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local duration = self:getValue("ghost_step_duration", 2)
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local ____attacker_IsRealHero_result_0
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if attacker:IsRealHero() then
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____attacker_IsRealHero_result_0 = rollLuckChance(nil, attacker, chancePct / 100)
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else
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____attacker_IsRealHero_result_0 = RollPercentage(chancePct)
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end
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local proc = ____attacker_IsRealHero_result_0
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if not proc or duration <= 0 then
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return
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end
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attacker:AddNewModifier(
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attacker,
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getModifierSourceAbility(nil, attacker),
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GHOST_STEP_MODIFIER,
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{duration = duration}
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)
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end
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modifier_card_19 = __TS__Decorate(
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modifier_card_19,
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modifier_card_19,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_card_19"}
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)
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____exports.modifier_card_19 = modifier_card_19
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____exports.modifier_card_19_ghost_step = __TS__Class()
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local modifier_card_19_ghost_step = ____exports.modifier_card_19_ghost_step
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modifier_card_19_ghost_step.name = "modifier_card_19_ghost_step"
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modifier_card_19_ghost_step.____file_path = "scripts/vscripts/cards/examples/card_19.lua"
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__TS__ClassExtends(modifier_card_19_ghost_step, CardBaseModifier)
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function modifier_card_19_ghost_step.prototype.getCardCopiesFromOwner(self)
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local owner = self:GetCaster()
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if not owner or not IsValidEntity(owner) then
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return 1
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end
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local cardMod = owner:FindModifierByName("modifier_card_19")
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return math.max(
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1,
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math.floor(cardMod and cardMod:GetStackCount() or 0)
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)
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end
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function modifier_card_19_ghost_step.prototype.getValue(self, key, fallback)
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return self:getCardValue(key, fallback, CARD_ID) * self:getCardCopiesFromOwner()
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end
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function modifier_card_19_ghost_step.prototype.IsPurgable(self)
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return false
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end
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function modifier_card_19_ghost_step.prototype.DeclareFunctions(self)
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return {MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE, MODIFIER_PROPERTY_EVASION_CONSTANT, MODIFIER_PROPERTY_TOOLTIP}
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end
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function modifier_card_19_ghost_step.prototype.GetModifierMoveSpeedBonus_Percentage(self)
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return self:getValue("ghost_step_move_speed_pct", 20)
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end
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function modifier_card_19_ghost_step.prototype.GetModifierEvasion_Constant(self)
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return self:getValue("ghost_step_evasion_pct", 15)
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end
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function modifier_card_19_ghost_step.prototype.CheckState(self)
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return {[MODIFIER_STATE_NO_UNIT_COLLISION] = true}
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end
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modifier_card_19_ghost_step = __TS__Decorate(
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modifier_card_19_ghost_step,
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modifier_card_19_ghost_step,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_card_19_ghost_step"}
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)
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____exports.modifier_card_19_ghost_step = modifier_card_19_ghost_step
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return ____exports
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