175 lines
6.2 KiB
Lua
175 lines
6.2 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____CardSystem = require("cards.CardSystem")
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local CardBase = ____CardSystem.CardBase
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local RegisterCard = ____CardSystem.RegisterCard
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local ____CardBaseModifier = require("cards.CardBaseModifier")
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local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local registerModifier = ____dota_ts_adapter.registerModifier
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local ____incoming_damage_reduction_combine = require("utils.incoming_damage_reduction_combine")
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local removeIncomingDamageReductionSource = ____incoming_damage_reduction_combine.removeIncomingDamageReductionSource
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local setIncomingDamageReductionEventSource = ____incoming_damage_reduction_combine.setIncomingDamageReductionEventSource
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local CARD_ID = 77
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local CARD_77_INCOMING_SOURCE = "modifier_card_77"
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local MANA_SHIELD_PARTICLE = "particles/econ/items/medusa/medusa_daughters/medusa_daughters_mana_shield_shell_impact_d.vpcf"
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____exports.card_77 = __TS__Class()
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local card_77 = ____exports.card_77
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card_77.name = "card_77"
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card_77.____file_path = "scripts/vscripts/cards/examples/card_77.lua"
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__TS__ClassExtends(card_77, CardBase)
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function card_77.prototype.GetModifierName(self)
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return "modifier_card_77"
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end
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card_77 = __TS__Decorate(card_77, card_77, {RegisterCard}, {kind = "class", name = "card_77"})
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____exports.card_77 = card_77
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____exports.modifier_card_77 = __TS__Class()
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local modifier_card_77 = ____exports.modifier_card_77
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modifier_card_77.name = "modifier_card_77"
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modifier_card_77.____file_path = "scripts/vscripts/cards/examples/card_77.lua"
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__TS__ClassExtends(modifier_card_77, CardBaseModifier)
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function modifier_card_77.prototype.getValue(self, key, fallback)
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return self:getCardValue(key, fallback, CARD_ID)
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end
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function modifier_card_77.prototype.OnCustomRefresh(self, _params)
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if not IsServer() then
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return
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end
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removeIncomingDamageReductionSource(
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nil,
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self:GetParent(),
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CARD_77_INCOMING_SOURCE
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)
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self:OnCustomCreated(_params)
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end
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function modifier_card_77.prototype.OnCustomCreated(self, params)
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if not IsServer() then
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return
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end
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setIncomingDamageReductionEventSource(
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nil,
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self:GetParent(),
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CARD_77_INCOMING_SOURCE,
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function(____, event)
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local hero = self:GetParent()
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if not hero or not IsValidEntity(hero) or not hero:IsAlive() or not hero:IsRealHero() then
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return 0
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end
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local reducePct = math.min(
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95,
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math.max(
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1,
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math.floor(self:getScaledCardValue("damage_reduction_pct", 60))
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)
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)
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local manaPerMitigated = math.max(
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0.01,
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self:getScaledCardValue("mana_per_mitigated_damage", 1)
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)
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local baseDamage = self:readBaseDamageFromAttackEvent(event)
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if baseDamage <= 0 then
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return 0
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end
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local targetBlocked = baseDamage * (reducePct / 100)
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local maxBlockedFromMana = hero:GetMana() / manaPerMitigated
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local actualBlocked = math.min(targetBlocked, maxBlockedFromMana)
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if actualBlocked <= 0 then
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return 0
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end
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return math.max(0, actualBlocked / baseDamage * 100)
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end
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)
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end
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function modifier_card_77.prototype.OnDestroy(self)
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if not IsServer() then
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return
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end
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removeIncomingDamageReductionSource(
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nil,
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self:GetParent(),
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CARD_77_INCOMING_SOURCE
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)
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end
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function modifier_card_77.prototype.DeclareFunctions(self)
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return {MODIFIER_EVENT_ON_TAKEDAMAGE, MODIFIER_PROPERTY_TOOLTIP}
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end
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function modifier_card_77.prototype.GetEffectName(self)
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return "particles/units/heroes/hero_medusa/medusa_mana_shield.vpcf"
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end
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function modifier_card_77.prototype.GetEffectAttachType(self)
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return PATTACH_ABSORIGIN_FOLLOW
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end
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function modifier_card_77.prototype.readBaseDamageFromAttackEvent(self, event)
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local raw = event
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local fromOriginal = raw.original_damage
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if fromOriginal ~= nil and fromOriginal ~= nil and fromOriginal > 0 then
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return fromOriginal
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end
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local d = raw.damage
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if d ~= nil and d ~= nil and d > 0 then
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return d
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end
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return 0
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end
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function modifier_card_77.prototype.OnTakeDamage(self, event)
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if not IsServer() then
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return
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end
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local parent = self:GetParent()
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if not parent or not IsValidEntity(parent) or not parent:IsAlive() or not parent:IsRealHero() then
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return
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end
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if event.unit ~= parent then
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return
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end
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local reducePct = math.min(
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95,
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math.max(
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1,
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math.floor(self:getScaledCardValue("damage_reduction_pct", 60))
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)
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)
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local manaPerMitigated = math.max(
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0.01,
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self:getScaledCardValue("mana_per_mitigated_damage", 1)
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)
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local rawEv = event
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local original = rawEv.original_damage ~= nil and rawEv.original_damage ~= nil and rawEv.original_damage or event.damage
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local finalDamage = event.damage
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if original <= 0 then
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return
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end
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local totalMitigated = math.max(0, original - finalDamage)
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if totalMitigated <= 0 then
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return
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end
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local expectedFromCard = original * (reducePct / 100)
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local attributedBlock = math.min(expectedFromCard, totalMitigated)
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if attributedBlock <= 0 then
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return
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end
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local manaCost = attributedBlock * manaPerMitigated
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if manaCost <= 0 then
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return
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end
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local manaBefore = parent:GetMana()
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local manaPaid = math.min(manaCost, manaBefore)
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if manaPaid <= 0 then
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return
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end
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parent:SetMana(math.max(0, manaBefore - manaPaid))
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local shieldFx = ParticleManager:CreateParticle(MANA_SHIELD_PARTICLE, PATTACH_ABSORIGIN_FOLLOW, parent)
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ParticleManager:ReleaseParticleIndex(shieldFx)
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end
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modifier_card_77 = __TS__Decorate(
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modifier_card_77,
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modifier_card_77,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_card_77"}
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)
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____exports.modifier_card_77 = modifier_card_77
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return ____exports
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