Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_17.lua
T
2026-05-29 15:11:31 +07:00

84 lines
3.4 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local ____modifier_card_cursed = require("cards.modifier_card_cursed")
local addCursedStack = ____modifier_card_cursed.addCursedStack
local getCursedStackCount = ____modifier_card_cursed.getCursedStackCount
local CARD_ID = 17
____exports.card_17 = __TS__Class()
local card_17 = ____exports.card_17
card_17.name = "card_17"
card_17.____file_path = "scripts/vscripts/cards/examples/card_17.lua"
__TS__ClassExtends(card_17, CardBase)
function card_17.prototype.GetModifierName(self)
return "modifier_card_17"
end
card_17 = __TS__Decorate(card_17, card_17, {RegisterCard}, {kind = "class", name = "card_17"})
____exports.card_17 = card_17
____exports.modifier_card_17 = __TS__Class()
local modifier_card_17 = ____exports.modifier_card_17
modifier_card_17.name = "modifier_card_17"
modifier_card_17.____file_path = "scripts/vscripts/cards/examples/card_17.lua"
__TS__ClassExtends(modifier_card_17, CardBaseModifier)
function modifier_card_17.prototype.____constructor(self, ...)
CardBaseModifier.prototype.____constructor(self, ...)
self.cursedApplied = false
end
function modifier_card_17.prototype.getValue(self, key, fallback)
return self:getCardValue(key, fallback, CARD_ID)
end
function modifier_card_17.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE, MODIFIER_EVENT_ON_ATTACK_LANDED, MODIFIER_PROPERTY_TOOLTIP}
end
function modifier_card_17.prototype.OnCustomCreated(self, params)
local hero = self:GetParent()
if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
return
end
addCursedStack(nil, hero)
self.cursedApplied = true
end
function modifier_card_17.prototype.OnAttackLanded(self, event)
local attacker = self:GetParent()
local minHealthPct = self:getValue("min_health_pct_to_activate", 80)
if attacker:GetHealthPercent() <= minHealthPct then
return
end
if attacker ~= event.attacker then
return
end
local copies = self:getCardCopies()
local hpCostPct = self:getValue("health_cost_pct", 5) / 100 * copies
local baseFromMaxHp = attacker:GetMaxHealth() * hpCostPct
local curses = math.max(
1,
getCursedStackCount(nil, attacker)
)
local pctPerCurse = self:getValue("curse_damage_pct_per_curse_stack", 0)
local curseDamageMult = 1 + curses * pctPerCurse / 100
attacker:ModifyHealth(
attacker:GetHealth() - baseFromMaxHp,
nil,
false,
0
)
ApplyDamage({victim = event.target, attacker = attacker, damage = baseFromMaxHp * curseDamageMult, damage_type = DAMAGE_TYPE_PURE})
end
modifier_card_17 = __TS__Decorate(
modifier_card_17,
modifier_card_17,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_17"}
)
____exports.modifier_card_17 = modifier_card_17
return ____exports