Files
Dota-Zombie-Invasion/scripts/vscripts/arsenal/items/armor.lua
T
2026-05-29 15:11:31 +07:00

76 lines
3.3 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerModifier = ____dota_ts_adapter.registerModifier
____exports.modifier_arsenal_armor_chain_mail = __TS__Class()
local modifier_arsenal_armor_chain_mail = ____exports.modifier_arsenal_armor_chain_mail
modifier_arsenal_armor_chain_mail.name = "modifier_arsenal_armor_chain_mail"
modifier_arsenal_armor_chain_mail.____file_path = "scripts/vscripts/arsenal/items/armor.lua"
__TS__ClassExtends(modifier_arsenal_armor_chain_mail, BaseModifier)
function modifier_arsenal_armor_chain_mail.prototype.IsHidden(self)
return false
end
function modifier_arsenal_armor_chain_mail.prototype.IsPurgable(self)
return false
end
function modifier_arsenal_armor_chain_mail.prototype.RemoveOnDeath(self)
return false
end
function modifier_arsenal_armor_chain_mail.prototype.GetTexture(self)
return "item_chainmail"
end
function modifier_arsenal_armor_chain_mail.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS}
end
function modifier_arsenal_armor_chain_mail.prototype.GetModifierPhysicalArmorBonus(self)
return 5
end
modifier_arsenal_armor_chain_mail = __TS__Decorate(
modifier_arsenal_armor_chain_mail,
modifier_arsenal_armor_chain_mail,
{registerModifier(nil)},
{kind = "class", name = "modifier_arsenal_armor_chain_mail"}
)
____exports.modifier_arsenal_armor_chain_mail = modifier_arsenal_armor_chain_mail
____exports.modifier_arsenal_armor_dragon_plate = __TS__Class()
local modifier_arsenal_armor_dragon_plate = ____exports.modifier_arsenal_armor_dragon_plate
modifier_arsenal_armor_dragon_plate.name = "modifier_arsenal_armor_dragon_plate"
modifier_arsenal_armor_dragon_plate.____file_path = "scripts/vscripts/arsenal/items/armor.lua"
__TS__ClassExtends(modifier_arsenal_armor_dragon_plate, BaseModifier)
function modifier_arsenal_armor_dragon_plate.prototype.IsHidden(self)
return false
end
function modifier_arsenal_armor_dragon_plate.prototype.IsPurgable(self)
return false
end
function modifier_arsenal_armor_dragon_plate.prototype.RemoveOnDeath(self)
return false
end
function modifier_arsenal_armor_dragon_plate.prototype.GetTexture(self)
return "item_platemail"
end
function modifier_arsenal_armor_dragon_plate.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS, MODIFIER_PROPERTY_HEALTH_BONUS, MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS}
end
function modifier_arsenal_armor_dragon_plate.prototype.GetModifierPhysicalArmorBonus(self)
return 12
end
function modifier_arsenal_armor_dragon_plate.prototype.GetModifierHealthBonus(self)
return 350
end
function modifier_arsenal_armor_dragon_plate.prototype.GetModifierMagicalResistanceBonus(self)
return 10
end
modifier_arsenal_armor_dragon_plate = __TS__Decorate(
modifier_arsenal_armor_dragon_plate,
modifier_arsenal_armor_dragon_plate,
{registerModifier(nil)},
{kind = "class", name = "modifier_arsenal_armor_dragon_plate"}
)
____exports.modifier_arsenal_armor_dragon_plate = modifier_arsenal_armor_dragon_plate
return ____exports