90 lines
3.5 KiB
Lua
90 lines
3.5 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____CardSystem = require("cards.CardSystem")
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local CardBase = ____CardSystem.CardBase
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local RegisterCard = ____CardSystem.RegisterCard
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local ____CardBaseModifier = require("cards.CardBaseModifier")
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local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local registerModifier = ____dota_ts_adapter.registerModifier
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local ____card_bat_stacking = require("cards.card_bat_stacking")
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local applyHeroTargetBat = ____card_bat_stacking.applyHeroTargetBat
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local computeAttackSpeedBonusForTargetBat = ____card_bat_stacking.computeAttackSpeedBonusForTargetBat
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local MODIFIER_CARD_43 = ____card_bat_stacking.MODIFIER_CARD_43
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local CARD_ID = 2
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local DEFAULT_MOVE_SPEED_LIMIT = 550
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____exports.card_2 = __TS__Class()
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local card_2 = ____exports.card_2
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card_2.name = "card_2"
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card_2.____file_path = "scripts/vscripts/cards/examples/card_2.lua"
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__TS__ClassExtends(card_2, CardBase)
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function card_2.prototype.GetModifierName(self)
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return "modifier_card_2"
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end
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card_2 = __TS__Decorate(card_2, card_2, {RegisterCard}, {kind = "class", name = "card_2"})
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____exports.card_2 = card_2
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____exports.modifier_card_2 = __TS__Class()
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local modifier_card_2 = ____exports.modifier_card_2
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modifier_card_2.name = "modifier_card_2"
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modifier_card_2.____file_path = "scripts/vscripts/cards/examples/card_2.lua"
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__TS__ClassExtends(modifier_card_2, CardBaseModifier)
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function modifier_card_2.prototype.CheckState(self)
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if self:getCardValue("pass_through_units", 0, CARD_ID) <= 0 then
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return {}
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end
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return {[MODIFIER_STATE_NO_UNIT_COLLISION] = true}
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end
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function modifier_card_2.prototype.DeclareFunctions(self)
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return {MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT, MODIFIER_PROPERTY_MOVESPEED_LIMIT, MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT, MODIFIER_PROPERTY_TOOLTIP}
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end
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function modifier_card_2.prototype.GetModifierMoveSpeedBonus_Constant(self)
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return self:getScaledCardValue("speed_bonus", 45, CARD_ID)
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end
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function modifier_card_2.prototype.GetModifierMoveSpeed_Limit(self)
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local limit = self:getCardValue("speed_limit", 0, CARD_ID)
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if limit <= DEFAULT_MOVE_SPEED_LIMIT then
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return DEFAULT_MOVE_SPEED_LIMIT
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end
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return limit * self:getCardCopies()
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end
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function modifier_card_2.prototype.GetModifierAttackSpeedBonus_Constant(self)
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local attackTimeReductionPct = self:getScaledCardValue("attacktime", 0, CARD_ID)
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if attackTimeReductionPct <= 0 then
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return 0
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end
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local parent = self:GetParent()
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if not parent or not IsValidEntity(parent) then
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return 0
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end
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if parent:HasModifier(MODIFIER_CARD_43) then
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return 0
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end
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if IsServer() then
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applyHeroTargetBat(nil, parent, 0)
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end
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return computeAttackSpeedBonusForTargetBat(nil, parent, 0)
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end
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function modifier_card_2.prototype.OnCustomCreated(self)
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if not IsServer() then
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return
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end
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local parent = self:GetParent()
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if not parent or not IsValidEntity(parent) or parent:HasModifier(MODIFIER_CARD_43) then
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return
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end
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if self:getCardValue("attacktime", 0, CARD_ID) > 0 then
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applyHeroTargetBat(nil, parent, 0)
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end
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end
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modifier_card_2 = __TS__Decorate(
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modifier_card_2,
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modifier_card_2,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_card_2"}
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)
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____exports.modifier_card_2 = modifier_card_2
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return ____exports
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