Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_41.lua
T
2026-05-29 15:11:31 +07:00

99 lines
3.4 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local AddCardToPlayerPool = ____CardSystem.AddCardToPlayerPool
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ShowCardSelectionExactOptionsToPlayer = ____CardSystem.ShowCardSelectionExactOptionsToPlayer
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local ____card_value_resolver = require("cards.card_value_resolver")
local getCardValueByLevel = ____card_value_resolver.getCardValueByLevel
local CARD_ID = 41
local BLADE_CARD_IDS = {27, 28}
local POOL_SOURCE = "card_41_injected_pool_cards"
local BLADE_CHOICE_SOURCE = "card_41_blade_choice"
local function injectBladePairsToPool(self, playerId, ____pairs)
local normalizedPairs = math.max(
1,
math.floor(____pairs)
)
do
local pairIndex = 0
while pairIndex < normalizedPairs do
for ____, bladeId in ipairs(BLADE_CARD_IDS) do
AddCardToPlayerPool(
nil,
playerId,
bladeId,
1,
1,
POOL_SOURCE
)
end
pairIndex = pairIndex + 1
end
end
end
____exports.card_41 = __TS__Class()
local card_41 = ____exports.card_41
card_41.name = "card_41"
card_41.____file_path = "scripts/vscripts/cards/examples/card_41.lua"
__TS__ClassExtends(card_41, CardBase)
function card_41.prototype.OnCreated(self)
if not IsServer() then
return
end
local hero = self:GetHero()
if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
return
end
local playerId = hero:GetPlayerOwnerID()
if playerId == nil or playerId == nil or playerId < 0 then
return
end
local player = PlayerResource:GetPlayer(playerId)
local ____opt_0 = player and player.cardSystem
local level = ____opt_0 and ____opt_0:GetCardLevel(CARD_ID) or 1
local ____pairs = math.max(
1,
math.floor(getCardValueByLevel(
nil,
CARD_ID,
hero,
"pool_pairs",
1
))
)
injectBladePairsToPool(nil, playerId, ____pairs)
if level >= 2 then
ShowCardSelectionExactOptionsToPlayer(nil, playerId, BLADE_CARD_IDS, BLADE_CHOICE_SOURCE)
end
end
function card_41.prototype.GetModifierName(self)
return "modifier_card_41"
end
function card_41.prototype.IsHidden(self)
return true
end
card_41 = __TS__Decorate(card_41, card_41, {RegisterCard}, {kind = "class", name = "card_41"})
____exports.card_41 = card_41
____exports.modifier_card_41 = __TS__Class()
local modifier_card_41 = ____exports.modifier_card_41
modifier_card_41.name = "modifier_card_41"
modifier_card_41.____file_path = "scripts/vscripts/cards/examples/card_41.lua"
__TS__ClassExtends(modifier_card_41, CardBaseModifier)
modifier_card_41 = __TS__Decorate(
modifier_card_41,
modifier_card_41,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_41"}
)
____exports.modifier_card_41 = modifier_card_41
return ____exports