132 lines
4.6 KiB
Lua
132 lines
4.6 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____CardSystem = require("cards.CardSystem")
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local CardBase = ____CardSystem.CardBase
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local RegisterCard = ____CardSystem.RegisterCard
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local ____CardBaseModifier = require("cards.CardBaseModifier")
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local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local registerModifier = ____dota_ts_adapter.registerModifier
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local ____vampirism = require("utils.vampirism")
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local addPhysicalVampirism = ____vampirism.addPhysicalVampirism
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local reducePhysicalVampirism = ____vampirism.reducePhysicalVampirism
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local ____incoming_damage_reduction_combine = require("utils.incoming_damage_reduction_combine")
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local removeIncomingDamageReductionSource = ____incoming_damage_reduction_combine.removeIncomingDamageReductionSource
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local setIncomingDamageReductionSource = ____incoming_damage_reduction_combine.setIncomingDamageReductionSource
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local CARD_ID = 29
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local CARD_29_INCOMING_SOURCE = "modifier_card_29"
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____exports.card_29 = __TS__Class()
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local card_29 = ____exports.card_29
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card_29.name = "card_29"
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card_29.____file_path = "scripts/vscripts/cards/examples/card_29.lua"
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__TS__ClassExtends(card_29, CardBase)
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function card_29.prototype.GetModifierName(self)
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return "modifier_card_29"
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end
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card_29 = __TS__Decorate(card_29, card_29, {RegisterCard}, {kind = "class", name = "card_29"})
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____exports.card_29 = card_29
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____exports.modifier_card_29 = __TS__Class()
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local modifier_card_29 = ____exports.modifier_card_29
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modifier_card_29.name = "modifier_card_29"
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modifier_card_29.____file_path = "scripts/vscripts/cards/examples/card_29.lua"
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__TS__ClassExtends(modifier_card_29, CardBaseModifier)
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function modifier_card_29.prototype.____constructor(self, ...)
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CardBaseModifier.prototype.____constructor(self, ...)
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self.nightBonusApplied = false
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self.appliedVampirism = 0
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end
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function modifier_card_29.prototype.getValue(self, key, fallback)
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return self:getCardValue(key, fallback, CARD_ID)
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end
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function modifier_card_29.prototype.OnCustomCreated(self, params)
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if not IsServer() then
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return
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end
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setIncomingDamageReductionSource(
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nil,
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self:GetParent(),
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CARD_29_INCOMING_SOURCE,
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function()
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if GameRules:IsDaytime() then
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return 0
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end
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return math.max(
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0,
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self:getScaledCardValue("night_incoming_damage_reduce_pct", 5)
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)
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end
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)
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self:updateNightState()
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self:StartIntervalThink(0.5)
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end
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function modifier_card_29.prototype.OnCustomRefresh(self, _params)
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if not IsServer() then
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return
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end
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local hero = self:GetParent()
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if hero and IsValidEntity(hero) and self.nightBonusApplied then
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self:removeNightBonus(hero)
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end
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self:updateNightState()
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end
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function modifier_card_29.prototype.OnDestroy(self)
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if not IsServer() then
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return
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end
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local hero = self:GetParent()
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if not hero or not IsValidEntity(hero) then
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return
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end
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removeIncomingDamageReductionSource(nil, hero, CARD_29_INCOMING_SOURCE)
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self:removeNightBonus(hero)
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end
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function modifier_card_29.prototype.OnIntervalThink(self)
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if not IsServer() then
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return
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end
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self:updateNightState()
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end
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function modifier_card_29.prototype.updateNightState(self)
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local hero = self:GetParent()
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if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
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return
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end
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if GameRules:IsDaytime() then
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self:removeNightBonus(hero)
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return
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end
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self:applyNightBonus(hero)
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end
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function modifier_card_29.prototype.applyNightBonus(self, hero)
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if self.nightBonusApplied then
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return
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end
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local vampirismBonus = self:getScaledCardValue("night_vampirism_pct", 10)
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if vampirismBonus > 0 then
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addPhysicalVampirism(nil, hero, vampirismBonus)
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self.appliedVampirism = vampirismBonus
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end
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self.nightBonusApplied = true
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end
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function modifier_card_29.prototype.removeNightBonus(self, hero)
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if not self.nightBonusApplied then
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return
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end
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if self.appliedVampirism > 0 then
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reducePhysicalVampirism(nil, hero, self.appliedVampirism)
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self.appliedVampirism = 0
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end
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self.nightBonusApplied = false
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end
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modifier_card_29 = __TS__Decorate(
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modifier_card_29,
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modifier_card_29,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_card_29"}
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)
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____exports.modifier_card_29 = modifier_card_29
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return ____exports
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