Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_74.lua
T
2026-05-29 15:11:31 +07:00

123 lines
4.8 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local ____crit_mult = require("utils.crit_mult")
local addCritMult = ____crit_mult.addCritMult
local CARD_ID = 74
local ARMOR_RECALC_INTERVAL = 0.25
--- Раз в секунду подтягиваем крит-мульт к актуальному уровню карты (без полного пересоздания модификатора).
local CRIT_MULT_RESYNC_INTERVAL = 1
local LOG = "[card_74]"
____exports.card_74 = __TS__Class()
local card_74 = ____exports.card_74
card_74.name = "card_74"
card_74.____file_path = "scripts/vscripts/cards/examples/card_74.lua"
__TS__ClassExtends(card_74, CardBase)
function card_74.prototype.GetModifierName(self)
return "modifier_card_74"
end
card_74 = __TS__Decorate(card_74, card_74, {RegisterCard}, {kind = "class", name = "card_74"})
____exports.card_74 = card_74
____exports.modifier_card_74 = __TS__Class()
local modifier_card_74 = ____exports.modifier_card_74
modifier_card_74.name = "modifier_card_74"
modifier_card_74.____file_path = "scripts/vscripts/cards/examples/card_74.lua"
__TS__ClassExtends(modifier_card_74, CardBaseModifier)
function modifier_card_74.prototype.getValue(self, key, fallback)
return self:getCardValue(key, fallback, CARD_ID)
end
function modifier_card_74.prototype.OnCustomCreated(self, _params)
local hero = self:GetParent()
addCritMult(
nil,
hero,
self:getScaledCardValue("crit_mult_bonus_pct", 30)
)
end
function modifier_card_74.prototype.OnCustomRefresh(self, _params)
local hero = self:GetParent()
if not hero or not IsValidEntity(hero) then
return
end
addCritMult(
nil,
hero,
self:getValue("crit_mult_bonus_pct", 30)
)
end
function modifier_card_74.prototype.IsAura(self)
return not self:GetParent():PassivesDisabled()
end
function modifier_card_74.prototype.GetAuraRadius(self)
return self:getValue("aura_radius", 1000)
end
function modifier_card_74.prototype.GetModifierAura(self)
return ____exports.modifier_card_74_armor_reduce.name
end
function modifier_card_74.prototype.GetAuraSearchTeam(self)
return DOTA_UNIT_TARGET_TEAM_ENEMY
end
function modifier_card_74.prototype.GetAuraDuration(self)
return 0
end
function modifier_card_74.prototype.GetAuraSearchFlags(self)
return DOTA_UNIT_TARGET_FLAG_NONE
end
function modifier_card_74.prototype.GetAuraSearchType(self)
return DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC
end
modifier_card_74 = __TS__Decorate(
modifier_card_74,
modifier_card_74,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_74"}
)
____exports.modifier_card_74 = modifier_card_74
____exports.modifier_card_74_armor_reduce = __TS__Class()
local modifier_card_74_armor_reduce = ____exports.modifier_card_74_armor_reduce
modifier_card_74_armor_reduce.name = "modifier_card_74_armor_reduce"
modifier_card_74_armor_reduce.____file_path = "scripts/vscripts/cards/examples/card_74.lua"
__TS__ClassExtends(modifier_card_74_armor_reduce, CardBaseModifier)
function modifier_card_74_armor_reduce.prototype.getCardCopiesFromOwner(self)
local owner = self:GetCaster()
if not owner or not IsValidEntity(owner) then
return 1
end
local cardMod = owner:FindModifierByName("modifier_card_74")
return math.max(
1,
math.floor(cardMod and cardMod:GetStackCount() or 0)
)
end
function modifier_card_74_armor_reduce.prototype.getValue(self, key, fallback)
return self:getCardValue(key, fallback, CARD_ID) * self:getCardCopiesFromOwner()
end
function modifier_card_74_armor_reduce.prototype.IsHidden(self)
return false
end
function modifier_card_74_armor_reduce.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS}
end
function modifier_card_74_armor_reduce.prototype.GetModifierPhysicalArmorBonus(self)
local parent = self:GetParent()
local baseArmor = parent:GetPhysicalArmorBaseValue()
return -baseArmor * (self:getValue("enemy_armor_reduction_pct", 20) / 100)
end
modifier_card_74_armor_reduce = __TS__Decorate(
modifier_card_74_armor_reduce,
modifier_card_74_armor_reduce,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_74_armor_reduce"}
)
____exports.modifier_card_74_armor_reduce = modifier_card_74_armor_reduce
return ____exports