125 lines
4.6 KiB
Lua
125 lines
4.6 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____custom_game_events = require("custom_game_events")
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local ensurePlayerCardSystem = ____custom_game_events.ensurePlayerCardSystem
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local ____CardSystem = require("cards.CardSystem")
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local CardBase = ____CardSystem.CardBase
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local RegisterCard = ____CardSystem.RegisterCard
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local ____CardBaseModifier = require("cards.CardBaseModifier")
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local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local registerModifier = ____dota_ts_adapter.registerModifier
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local CARD_ID = 45
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____exports.card_45 = __TS__Class()
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local card_45 = ____exports.card_45
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card_45.name = "card_45"
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card_45.____file_path = "scripts/vscripts/cards/examples/card_45.lua"
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__TS__ClassExtends(card_45, CardBase)
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function card_45.prototype.GetModifierName(self)
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return "modifier_card_45"
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end
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card_45 = __TS__Decorate(card_45, card_45, {RegisterCard}, {kind = "class", name = "card_45"})
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____exports.card_45 = card_45
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____exports.modifier_card_45 = __TS__Class()
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local modifier_card_45 = ____exports.modifier_card_45
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modifier_card_45.name = "modifier_card_45"
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modifier_card_45.____file_path = "scripts/vscripts/cards/examples/card_45.lua"
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__TS__ClassExtends(modifier_card_45, CardBaseModifier)
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function modifier_card_45.prototype.____constructor(self, ...)
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CardBaseModifier.prototype.____constructor(self, ...)
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self.speedBonusPct = 0
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end
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function modifier_card_45.prototype.getValue(self, key, fallback)
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return self:getCardValue(key, fallback, CARD_ID)
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end
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function modifier_card_45.prototype.getMaxBonusPct(self)
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return self:getScaledCardValue("max_bonus_pct", 60)
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end
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function modifier_card_45.prototype.resetSpeedBonusToMax(self)
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self.speedBonusPct = self:getMaxBonusPct()
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local parent = self:GetParent()
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if parent and parent:IsHero() then
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parent:CalculateStatBonus(true)
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end
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end
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function modifier_card_45.prototype.OnCustomCreated(self, _params)
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if not IsServer() then
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return
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end
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self:resetSpeedBonusToMax()
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self:StartIntervalThink(60)
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end
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function modifier_card_45.prototype.OnCustomRefresh(self, _params)
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if not IsServer() then
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return
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end
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self.speedBonusPct = self.speedBonusPct + self:getValue("max_bonus_pct", 60)
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local parent = self:GetParent()
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if parent and parent:IsHero() then
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parent:CalculateStatBonus(true)
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end
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end
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function modifier_card_45.prototype.OnIntervalThink(self)
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if not IsServer() then
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return
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end
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local decay = math.floor(self:getValue("decay_pct_per_minute", 10))
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self.speedBonusPct = math.max(0, self.speedBonusPct - decay)
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local parent = self:GetParent()
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if parent and parent:IsHero() then
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parent:CalculateStatBonus(true)
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end
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end
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function modifier_card_45.prototype.DeclareFunctions(self)
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return {MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE, MODIFIER_PROPERTY_TOOLTIP}
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end
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function modifier_card_45.prototype.GetModifierMoveSpeedBonus_Percentage(self)
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return self.speedBonusPct
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end
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function modifier_card_45.prototype.GetTexture(self)
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return "item_energy_drink"
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end
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modifier_card_45 = __TS__Decorate(
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modifier_card_45,
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modifier_card_45,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_card_45"}
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)
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____exports.modifier_card_45 = modifier_card_45
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--- Рассвет: восстановить бонус до max_bonus_pct (вызывается из DayNightCycleManager).
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function ____exports.notifyCard45MorningStarted(self, _morningSequence)
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if not IsServer() then
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return
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end
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do
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local i = 0
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while i < DOTA_MAX_PLAYERS do
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do
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local pid = i
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local player = PlayerResource:GetPlayer(pid)
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if not player then
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goto __continue20
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end
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local cardSystem = ensurePlayerCardSystem(nil, pid)
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if not cardSystem or cardSystem:GetActiveCardCopies(CARD_ID) <= 0 then
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goto __continue20
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end
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local hero = player:GetAssignedHero()
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if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
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goto __continue20
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end
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local mod = hero:FindModifierByName("modifier_card_45")
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if mod then
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mod:resetSpeedBonusToMax()
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end
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end
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::__continue20::
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i = i + 1
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end
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end
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end
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return ____exports
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