feat: replace all user-facing Russian strings with English
Empty Russian and Chinese locale files so English is used regardless of client language. Translate all CustomGameEventManager error messages, SendCustomMessage calls, and deck/card UI strings to English. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -1184,7 +1184,7 @@ function WaveManager.prototype.SpawnBossOnEnd(self, endSpawn, spawnPoints, homeP
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if selectedBossUnit ~= "" then
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CustomGameEventManager:Send_ServerToAllClients("boss_spawned", {bossName = selectedBossName, bossUnitName = selectedBossUnit})
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____print(nil, ((((LOG_PREFIX .. " 👑 Выбран случайный босс: ") .. selectedBossUnit) .. " (") .. selectedBossName) .. ")")
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GameRules:SendCustomMessage("<font color='#FF3333'>Босс вышел!</font>", 0, 0)
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GameRules:SendCustomMessage("<font color='#FF3333'>Boss spawned!</font>", 0, 0)
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end
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do
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local i = 0
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