feat: replace all user-facing Russian strings with English
Empty Russian and Chinese locale files so English is used regardless of client language. Translate all CustomGameEventManager error messages, SendCustomMessage calls, and deck/card UI strings to English. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -49,7 +49,7 @@ function LeaderboardServer.prototype.loadLeaderboardFromServer(self, playerId, l
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local function ____catch(____error)
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local player = PlayerResource:GetPlayer(playerId)
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if player then
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CustomGameEventManager:Send_ServerToPlayer(player, "leaderboard_data", {error = "Ошибка обработки данных"})
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CustomGameEventManager:Send_ServerToPlayer(player, "leaderboard_data", {error = "Data processing error"})
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end
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end
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local ____try, ____hasReturned, ____returnValue = pcall(function()
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@@ -58,13 +58,13 @@ function LeaderboardServer.prototype.loadLeaderboardFromServer(self, playerId, l
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return true
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end
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if result.StatusCode == 0 then
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CustomGameEventManager:Send_ServerToPlayer(player, "leaderboard_data", {error = "Сервер недоступен"})
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CustomGameEventManager:Send_ServerToPlayer(player, "leaderboard_data", {error = "Server unavailable"})
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return true
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end
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if result.StatusCode >= 200 and result.StatusCode < 300 then
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do
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local function ____catch(decodeError)
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CustomGameEventManager:Send_ServerToPlayer(player, "leaderboard_data", {error = "Ошибка парсинга JSON"})
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CustomGameEventManager:Send_ServerToPlayer(player, "leaderboard_data", {error = "JSON parsing error"})
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end
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local ____try, ____hasReturned = pcall(function()
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local responseData = {json.decode(result.Body)}
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@@ -89,7 +89,7 @@ function LeaderboardServer.prototype.loadLeaderboardFromServer(self, playerId, l
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elseif __TS__ArrayIsArray(data) then
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CustomGameEventManager:Send_ServerToPlayer(player, "leaderboard_data", {success = true, leaderboard = data, total = #data, board = board})
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else
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CustomGameEventManager:Send_ServerToPlayer(player, "leaderboard_data", {error = "Ошибка декодирования данных: leaderboard не найден"})
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CustomGameEventManager:Send_ServerToPlayer(player, "leaderboard_data", {error = "Data decode error: leaderboard not found"})
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end
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else
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CustomGameEventManager:Send_ServerToPlayer(player, "leaderboard_data", {error = "Ошибка декодирования данных: данные пусты"})
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@@ -103,7 +103,7 @@ function LeaderboardServer.prototype.loadLeaderboardFromServer(self, playerId, l
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CustomGameEventManager:Send_ServerToPlayer(
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player,
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"leaderboard_data",
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{error = "Ошибка сервера: " .. tostring(result.StatusCode)}
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{error = "Server error: " .. tostring(result.StatusCode)}
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)
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end
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end)
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