feat: replace all user-facing Russian strings with English

Empty Russian and Chinese locale files so English is used regardless
of client language. Translate all CustomGameEventManager error messages,
SendCustomMessage calls, and deck/card UI strings to English.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
achmad
2026-05-30 04:24:20 +07:00
parent e3534c4002
commit 6d95836d11
11 changed files with 48 additions and 10239 deletions
+5 -5
View File
@@ -49,7 +49,7 @@ function LeaderboardServer.prototype.loadLeaderboardFromServer(self, playerId, l
local function ____catch(____error)
local player = PlayerResource:GetPlayer(playerId)
if player then
CustomGameEventManager:Send_ServerToPlayer(player, "leaderboard_data", {error = "Ошибка обработки данных"})
CustomGameEventManager:Send_ServerToPlayer(player, "leaderboard_data", {error = "Data processing error"})
end
end
local ____try, ____hasReturned, ____returnValue = pcall(function()
@@ -58,13 +58,13 @@ function LeaderboardServer.prototype.loadLeaderboardFromServer(self, playerId, l
return true
end
if result.StatusCode == 0 then
CustomGameEventManager:Send_ServerToPlayer(player, "leaderboard_data", {error = "Сервер недоступен"})
CustomGameEventManager:Send_ServerToPlayer(player, "leaderboard_data", {error = "Server unavailable"})
return true
end
if result.StatusCode >= 200 and result.StatusCode < 300 then
do
local function ____catch(decodeError)
CustomGameEventManager:Send_ServerToPlayer(player, "leaderboard_data", {error = "Ошибка парсинга JSON"})
CustomGameEventManager:Send_ServerToPlayer(player, "leaderboard_data", {error = "JSON parsing error"})
end
local ____try, ____hasReturned = pcall(function()
local responseData = {json.decode(result.Body)}
@@ -89,7 +89,7 @@ function LeaderboardServer.prototype.loadLeaderboardFromServer(self, playerId, l
elseif __TS__ArrayIsArray(data) then
CustomGameEventManager:Send_ServerToPlayer(player, "leaderboard_data", {success = true, leaderboard = data, total = #data, board = board})
else
CustomGameEventManager:Send_ServerToPlayer(player, "leaderboard_data", {error = "Ошибка декодирования данных: leaderboard не найден"})
CustomGameEventManager:Send_ServerToPlayer(player, "leaderboard_data", {error = "Data decode error: leaderboard not found"})
end
else
CustomGameEventManager:Send_ServerToPlayer(player, "leaderboard_data", {error = "Ошибка декодирования данных: данные пусты"})
@@ -103,7 +103,7 @@ function LeaderboardServer.prototype.loadLeaderboardFromServer(self, playerId, l
CustomGameEventManager:Send_ServerToPlayer(
player,
"leaderboard_data",
{error = "Ошибка сервера: " .. tostring(result.StatusCode)}
{error = "Server error: " .. tostring(result.StatusCode)}
)
end
end)