feat: replace all user-facing Russian strings with English

Empty Russian and Chinese locale files so English is used regardless
of client language. Translate all CustomGameEventManager error messages,
SendCustomMessage calls, and deck/card UI strings to English.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
achmad
2026-05-30 04:24:20 +07:00
parent e3534c4002
commit 6d95836d11
11 changed files with 48 additions and 10239 deletions
+2 -2
View File
@@ -1360,7 +1360,7 @@ function GameMode.prototype.OnChatWheelSelect(self, data)
if not isCurrentSoundBlocking then
local player = PlayerResource:GetPlayer(data.PlayerID)
if player ~= nil and player ~= nil then
CustomGameEventManager:Send_ServerToPlayer(player, "create_error_message", {message = "Сейчас играет другой звук, подождите"})
CustomGameEventManager:Send_ServerToPlayer(player, "create_error_message", {message = "Another sound is playing, please wait"})
end
____print(
nil,
@@ -1382,7 +1382,7 @@ function GameMode.prototype.OnChatWheelSelect(self, data)
else
timeText = tostring(math.ceil(remaining)) .. " сек"
end
CustomGameEventManager:Send_ServerToPlayer(player, "create_error_message", {message = "Звук на кулдауне. Осталось: " .. timeText})
CustomGameEventManager:Send_ServerToPlayer(player, "create_error_message", {message = "Sound on cooldown. Remaining: " .. timeText})
SoundSystemManager:getInstance():updateSoundCooldownInNetTables(data.PlayerID, soundIdForConfig, remaining)
end
____print(