feat: replace all user-facing Russian strings with English
Empty Russian and Chinese locale files so English is used regardless of client language. Translate all CustomGameEventManager error messages, SendCustomMessage calls, and deck/card UI strings to English. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -1360,7 +1360,7 @@ function GameMode.prototype.OnChatWheelSelect(self, data)
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if not isCurrentSoundBlocking then
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local player = PlayerResource:GetPlayer(data.PlayerID)
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if player ~= nil and player ~= nil then
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CustomGameEventManager:Send_ServerToPlayer(player, "create_error_message", {message = "Сейчас играет другой звук, подождите"})
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CustomGameEventManager:Send_ServerToPlayer(player, "create_error_message", {message = "Another sound is playing, please wait"})
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end
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____print(
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nil,
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@@ -1382,7 +1382,7 @@ function GameMode.prototype.OnChatWheelSelect(self, data)
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else
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timeText = tostring(math.ceil(remaining)) .. " сек"
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end
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CustomGameEventManager:Send_ServerToPlayer(player, "create_error_message", {message = "Звук на кулдауне. Осталось: " .. timeText})
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CustomGameEventManager:Send_ServerToPlayer(player, "create_error_message", {message = "Sound on cooldown. Remaining: " .. timeText})
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SoundSystemManager:getInstance():updateSoundCooldownInNetTables(data.PlayerID, soundIdForConfig, remaining)
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end
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____print(
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