feat: replace all user-facing Russian strings with English
Empty Russian and Chinese locale files so English is used regardless of client language. Translate all CustomGameEventManager error messages, SendCustomMessage calls, and deck/card UI strings to English. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -361,11 +361,11 @@ function CookingSystem.prototype.onCookingStart(self, event)
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end
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local recipe = RECIPES[recipeIndex + 1]
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if recipe.locked and not isRecipeUnlockedForResult(nil, recipe.result) then
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CustomGameEventManager:Send_ServerToPlayer(player, "cooking_result", {success = false, error = "Рецепт закрыт"})
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CustomGameEventManager:Send_ServerToPlayer(player, "cooking_result", {success = false, error = "Recipe locked"})
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return
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end
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if not self:canCook(hero, recipe.ingredients) then
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CustomGameEventManager:Send_ServerToPlayer(player, "cooking_result", {success = false, error = "Недостаточно ингредиентов"})
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CustomGameEventManager:Send_ServerToPlayer(player, "cooking_result", {success = false, error = "Not enough ingredients"})
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return
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end
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local data = self.campfires:get(event.campfireIndex)
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