feat: replace all user-facing Russian strings with English

Empty Russian and Chinese locale files so English is used regardless
of client language. Translate all CustomGameEventManager error messages,
SendCustomMessage calls, and deck/card UI strings to English.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
achmad
2026-05-30 04:24:20 +07:00
parent e3534c4002
commit 6d95836d11
11 changed files with 48 additions and 10239 deletions
+2 -2
View File
@@ -361,11 +361,11 @@ function CookingSystem.prototype.onCookingStart(self, event)
end
local recipe = RECIPES[recipeIndex + 1]
if recipe.locked and not isRecipeUnlockedForResult(nil, recipe.result) then
CustomGameEventManager:Send_ServerToPlayer(player, "cooking_result", {success = false, error = "Рецепт закрыт"})
CustomGameEventManager:Send_ServerToPlayer(player, "cooking_result", {success = false, error = "Recipe locked"})
return
end
if not self:canCook(hero, recipe.ingredients) then
CustomGameEventManager:Send_ServerToPlayer(player, "cooking_result", {success = false, error = "Недостаточно ингредиентов"})
CustomGameEventManager:Send_ServerToPlayer(player, "cooking_result", {success = false, error = "Not enough ingredients"})
return
end
local data = self.campfires:get(event.campfireIndex)