3032 lines
103 KiB
Markdown
3032 lines
103 KiB
Markdown
# Zombie Invasion Backend Implementation Plan
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> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) for syntax tracking.
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**Goal:** Build a lightweight Next.js 14 mock backend with SQLite and admin panel for the Zombie Invasion Dota 2 custom game, deployable in a single Docker container.
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**Architecture:** Next.js 14 App Router with a single catch-all API route at `/api/[...path]` that dispatches to domain handlers. Admin panel under `/admin` with cookie-based password auth. SQLite via better-sqlite3 for persistence. All payment endpoints auto-grant instantly.
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**Tech Stack:** Next.js 14, TypeScript, better-sqlite3, Tailwind CSS (admin panel), Docker
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**Location:** All files go in `backend/` directory at the root of this repo.
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---
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## Task Outline
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### Task 1: Project scaffold
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### Task 2: Database layer
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### Task 3: Core utilities (auth, seed, router)
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### Task 4: Catch-all API route
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### Task 5: Player handler
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### Task 6: Battle pass handler
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### Task 7: Game handler
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### Task 8: Payments handler
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### Task 9: Leaderboard handler
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### Task 10: Cards & decks handler
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### Task 11: Equipment handler
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### Task 12: Arsenal handler
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### Task 13: Marketplace handler
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### Task 14: Contracts handler
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### Task 15: Admin login & layout
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### Task 16: Admin dashboard page
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### Task 17: Admin players pages
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### Task 18: Admin battle pass pages
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### Task 19: Admin matches page
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### Task 20: Admin promocodes page
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### Task 21: Admin store page
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### Task 22: Admin contracts page
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### Task 23: Admin arsenal page
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### Task 24: Docker setup
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### Task 25: Update postman_collection.json
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---
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### Task 1: Project scaffold
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**Files:**
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- Create: `backend/package.json`
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- Create: `backend/tsconfig.json`
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- Create: `backend/next.config.js`
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- Create: `backend/tailwind.config.ts`
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- Create: `backend/postcss.config.js`
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- Create: `backend/src/app/globals.css`
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- Create: `backend/src/app/layout.tsx`
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- Create: `backend/src/app/page.tsx`
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- [ ] **Step 1: Create package.json**
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```json
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{
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"name": "zombie-invasion-backend",
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"version": "1.0.0",
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"private": true,
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"scripts": {
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"dev": "next dev -p 3000",
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"build": "next build",
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"start": "next start -p 3000"
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},
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"dependencies": {
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"next": "^14.2.0",
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"react": "^18.2.0",
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"react-dom": "^18.2.0",
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"better-sqlite3": "^11.0.0",
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"typescript": "^5.4.0",
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"@types/node": "^20.0.0",
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"@types/react": "^18.2.0",
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"@types/react-dom": "^18.2.0",
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"@types/better-sqlite3": "^7.6.0"
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},
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"devDependencies": {
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"tailwindcss": "^3.4.0",
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"postcss": "^8.4.0",
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"autoprefixer": "^10.4.0"
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}
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}
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```
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- [ ] **Step 2: Create tsconfig.json**
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```json
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{
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"compilerOptions": {
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"target": "ES2017",
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"lib": ["dom", "dom.iterable", "esnext"],
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"allowJs": true,
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"skipLibCheck": true,
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"strict": true,
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"noEmit": true,
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"esModuleInterop": true,
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"module": "esnext",
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"moduleResolution": "bundler",
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"resolveJsonModule": true,
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"isolatedModules": true,
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"jsx": "preserve",
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"incremental": true,
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"plugins": [{ "name": "next" }],
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"paths": { "@/*": ["./src/*"] }
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},
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"include": ["next-env.d.ts", "**/*.ts", "**/*.tsx", ".next/types/**/*.ts"],
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"exclude": ["node_modules"]
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}
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```
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- [ ] **Step 3: Create next.config.js**
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```js
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/** @type {import('next').NextConfig} */
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const nextConfig = {
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output: 'standalone',
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};
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module.exports = nextConfig;
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```
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- [ ] **Step 4: Create tailwind.config.ts**
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```ts
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import type { Config } from 'tailwindcss';
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const config: Config = {
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content: ['./src/**/*.{ts,tsx}'],
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theme: { extend: {} },
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plugins: [],
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};
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export default config;
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```
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- [ ] **Step 5: Create postcss.config.js**
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```js
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module.exports = {
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plugins: {
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tailwindcss: {},
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autoprefixer: {},
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},
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};
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```
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- [ ] **Step 6: Create globals.css**
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```css
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@tailwind base;
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@tailwind components;
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@tailwind utilities;
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```
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- [ ] **Step 7: Create root layout.tsx**
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```tsx
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import type { Metadata } from 'next';
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import './globals.css';
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export const metadata: Metadata = {
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title: 'Zombie Invasion Backend',
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};
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export default function RootLayout({ children }: { children: React.ReactNode }) {
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return (
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<html lang="en">
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<body>{children}</body>
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</html>
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);
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}
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```
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- [ ] **Step 8: Create root page.tsx**
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```tsx
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import { redirect } from 'next/navigation';
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export default function Home() {
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redirect('/admin');
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}
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```
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- [ ] **Step 9: Install dependencies only**
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Run: `cd /Users/achmad/Documents/dota/3728427109/backend && npm install`
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Expected: Dependencies installed in node_modules/. (Full build happens in Task 14 after all handlers exist.)
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- [ ] **Step 10: Commit**
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```bash
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git add backend/package.json backend/tsconfig.json backend/next.config.js backend/tailwind.config.ts backend/postcss.config.js backend/src/app/globals.css backend/src/app/layout.tsx backend/src/app/page.tsx
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git commit -m "feat: scaffold Next.js 14 project"
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```
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---
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### Task 2: Database layer
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**Files:**
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- Create: `backend/src/lib/db.ts`
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- Create: `backend/src/lib/seed.ts`
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The database layer initializes SQLite with all tables and provides a singleton `db` export for all handlers.
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- [ ] **Step 1: Create db.ts**
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```ts
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import Database from 'better-sqlite3';
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import path from 'path';
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import { seedDatabase } from './seed';
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const DB_PATH = process.env.DB_PATH || path.join(process.cwd(), 'data', 'zombie_invasion.db');
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let db: Database.Database;
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export function getDb(): Database.Database {
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if (!db) {
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const fs = require('fs');
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const dir = path.dirname(DB_PATH);
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if (!fs.existsSync(dir)) {
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fs.mkdirSync(dir, { recursive: true });
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}
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db = new Database(DB_PATH);
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db.pragma('journal_mode = WAL');
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db.pragma('foreign_keys = ON');
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initSchema(db);
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seedDatabase();
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}
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return db;
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}
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function initSchema(db: Database.Database) {
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db.exec(`
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CREATE TABLE IF NOT EXISTS players (
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steam_id TEXT PRIMARY KEY,
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player_name TEXT NOT NULL,
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profile_level INTEGER DEFAULT 1,
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free_currency INTEGER DEFAULT 0,
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donate_currency INTEGER DEFAULT 0,
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dust_currency INTEGER DEFAULT 0,
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arcade_pack_credits TEXT DEFAULT '{"standard":0,"premium":0}',
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sounds_wheel TEXT DEFAULT '{}',
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created_at TEXT DEFAULT (datetime('now')),
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updated_at TEXT DEFAULT (datetime('now'))
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);
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CREATE TABLE IF NOT EXISTS game_sessions (
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game_id TEXT PRIMARY KEY,
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match_id INTEGER,
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session_id TEXT,
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status TEXT DEFAULT 'active',
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created_at TEXT DEFAULT (datetime('now'))
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);
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CREATE TABLE IF NOT EXISTS game_history (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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steam_id TEXT NOT NULL,
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game_id TEXT,
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match_id INTEGER,
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result TEXT,
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hero TEXT,
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hero_level INTEGER,
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difficulty TEXT,
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duration INTEGER,
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kills INTEGER DEFAULT 0,
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deaths INTEGER DEFAULT 0,
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score INTEGER DEFAULT 0,
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outgoing_damage REAL DEFAULT 0,
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incoming_damage REAL DEFAULT 0,
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items TEXT,
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modifiers TEXT,
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aghanim_scepter INTEGER DEFAULT 0,
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aghanim_shard INTEGER DEFAULT 0,
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gold_earned INTEGER DEFAULT 0,
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session_id TEXT,
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created_at TEXT DEFAULT (datetime('now'))
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);
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CREATE TABLE IF NOT EXISTS battle_passes (
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steam_id TEXT PRIMARY KEY,
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level INTEGER DEFAULT 0,
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experience INTEGER DEFAULT 0,
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has_premium INTEGER DEFAULT 0,
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claimed_rewards TEXT DEFAULT '[]',
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claimed_premium_rewards TEXT DEFAULT '[]',
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created_at TEXT DEFAULT (datetime('now')),
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updated_at TEXT DEFAULT (datetime('now'))
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);
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CREATE TABLE IF NOT EXISTS battle_pass_quests (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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steam_id TEXT NOT NULL,
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quest_id TEXT NOT NULL,
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type TEXT NOT NULL,
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name TEXT,
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description TEXT,
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progress INTEGER DEFAULT 0,
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target INTEGER DEFAULT 1,
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completed INTEGER DEFAULT 0,
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claimed INTEGER DEFAULT 0,
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reward_exp INTEGER DEFAULT 0,
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reward_free_currency INTEGER DEFAULT 0,
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quality TEXT,
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npc TEXT,
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target_item TEXT,
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created_at TEXT DEFAULT (datetime('now')),
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updated_at TEXT DEFAULT (datetime('now'))
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);
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CREATE TABLE IF NOT EXISTS purchases (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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steam_id TEXT NOT NULL,
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item_id TEXT NOT NULL,
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item_category TEXT,
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card_id INTEGER,
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price_free INTEGER DEFAULT 0,
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price_donate INTEGER DEFAULT 0,
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price_dust INTEGER DEFAULT 0,
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created_at TEXT DEFAULT (datetime('now'))
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);
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CREATE TABLE IF NOT EXISTS active_effects (
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steam_id TEXT PRIMARY KEY,
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effects TEXT DEFAULT '{}',
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updated_at TEXT DEFAULT (datetime('now'))
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);
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CREATE TABLE IF NOT EXISTS promo_codes (
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code TEXT PRIMARY KEY,
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free_currency INTEGER DEFAULT 0,
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donate_currency INTEGER DEFAULT 0,
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dust_currency INTEGER DEFAULT 0,
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max_uses INTEGER DEFAULT 1,
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current_uses INTEGER DEFAULT 0,
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expires_at TEXT
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);
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CREATE TABLE IF NOT EXISTS promo_redemptions (
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steam_id TEXT,
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code TEXT,
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redeemed_at TEXT DEFAULT (datetime('now')),
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PRIMARY KEY (steam_id, code)
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);
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CREATE TABLE IF NOT EXISTS card_levels (
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steam_id TEXT PRIMARY KEY,
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card_levels TEXT DEFAULT '{}',
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updated_at TEXT DEFAULT (datetime('now'))
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);
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CREATE TABLE IF NOT EXISTS decks (
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steam_id TEXT,
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deck_index INTEGER,
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name TEXT DEFAULT 'My Deck',
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cards TEXT DEFAULT '[]',
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updated_at TEXT DEFAULT (datetime('now')),
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PRIMARY KEY (steam_id, deck_index)
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);
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CREATE TABLE IF NOT EXISTS equipment (
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steam_id TEXT PRIMARY KEY,
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equipment TEXT DEFAULT '{}',
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updated_at TEXT DEFAULT (datetime('now'))
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);
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CREATE TABLE IF NOT EXISTS arsenal_loadouts (
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steam_id TEXT,
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hero_name TEXT,
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loadout TEXT DEFAULT '{}',
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updated_at TEXT DEFAULT (datetime('now')),
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PRIMARY KEY (steam_id, hero_name)
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);
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CREATE TABLE IF NOT EXISTS arsenal_inventory (
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steam_id TEXT,
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instance_id TEXT,
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item_name TEXT,
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quality TEXT,
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upgrade_level INTEGER DEFAULT 0,
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serial INTEGER,
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global_serial INTEGER,
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owner_name TEXT,
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pinned INTEGER DEFAULT 0,
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favorite INTEGER DEFAULT 0,
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stats TEXT DEFAULT '[]',
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PRIMARY KEY (steam_id, instance_id)
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);
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CREATE TABLE IF NOT EXISTS arsenal_market_listings (
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listing_id TEXT PRIMARY KEY,
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steam_id TEXT NOT NULL,
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instance_id TEXT,
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item_name TEXT,
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quality TEXT,
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upgrade_level INTEGER DEFAULT 0,
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serial INTEGER,
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global_serial INTEGER,
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price_free INTEGER DEFAULT 0,
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status TEXT DEFAULT 'active',
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created_at TEXT DEFAULT (datetime('now'))
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);
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CREATE TABLE IF NOT EXISTS arsenal_market_sales (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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listing_id TEXT,
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seller_steam_id TEXT,
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buyer_steam_id TEXT,
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item_name TEXT,
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price_free INTEGER,
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created_at TEXT DEFAULT (datetime('now'))
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);
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CREATE TABLE IF NOT EXISTS death_sentence_contracts (
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steam_id TEXT PRIMARY KEY,
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contracts TEXT DEFAULT '{}',
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updated_at TEXT DEFAULT (datetime('now'))
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);
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`);
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}
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```
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- [ ] **Step 2: Create seed.ts**
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```ts
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import { getDb } from './db';
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export function seedDatabase() {
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const db = getDb();
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const count = db.prepare('SELECT COUNT(*) as c FROM promo_codes').get() as { c: number };
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if (count.c > 0) return;
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const insert = db.prepare(`
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INSERT INTO promo_codes (code, free_currency, donate_currency, dust_currency, max_uses, expires_at)
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VALUES (?, ?, ?, ?, ?, ?)
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`);
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const codes = [
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['WELCOME100', 100, 0, 0, 100, null],
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['ZOMBIE500', 500, 50, 0, 50, null],
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['DONATE100', 0, 100, 0, 20, null],
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['DUST250', 0, 0, 250, 30, null],
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];
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const tx = db.transaction(() => {
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for (const c of codes) {
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insert.run(...c);
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}
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});
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tx();
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// Seed default quest definitions (will be assigned to players on BP creation)
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const seedQuests = [
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{ quest_id: 'kill_zombies_1', type: 'kill_zombies', name: 'Zombie Slayer I', description: 'Kill 100 zombies', target: 100, reward_exp: 50, reward_free_currency: 100 },
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{ quest_id: 'kill_zombies_2', type: 'kill_zombies', name: 'Zombie Slayer II', description: 'Kill 500 zombies', target: 500, reward_exp: 100, reward_free_currency: 250 },
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{ quest_id: 'survive_time_1', type: 'survive_time', name: 'Survivor I', description: 'Survive for 600 seconds', target: 600, reward_exp: 30, reward_free_currency: 50 },
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{ quest_id: 'survive_waves_1', type: 'survive_waves', name: 'Wave Breaker I', description: 'Survive 10 waves', target: 10, reward_exp: 40, reward_free_currency: 75 },
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{ quest_id: 'buy_black_shop_1', type: 'buy_black_shop', name: 'Black Shopper I', description: 'Buy 5 items from Black Shop', target: 5, reward_exp: 25, reward_free_currency: 50 },
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{ quest_id: 'complete_npc_quest_1', type: 'complete_npc_quest', name: 'Helper I', description: 'Complete 3 NPC quests', target: 3, reward_exp: 35, reward_free_currency: 60 },
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{ quest_id: 'earn_gold_1', type: 'earn_gold', name: 'Gold Rush I', description: 'Earn 5000 gold', target: 5000, reward_exp: 45, reward_free_currency: 100 },
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];
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// Store quest defs in a table or just log them — for now we skip persistence
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// since quests are assigned per-player dynamically by the BP handler.
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console.log('Database seeded with promo codes and quest definitions');
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}
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```
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- [ ] **Step 3: Commit**
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```bash
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git add backend/src/lib/db.ts backend/src/lib/seed.ts
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git commit -m "feat: add SQLite schema and seed data"
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```
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---
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### Task 3: API router
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**Files:**
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- Create: `backend/src/lib/router.ts`
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- [ ] **Step 1: Create router.ts**
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This is the routing engine for the catch-all API route. It maps URL patterns to handler functions.
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```ts
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import { NextResponse } from 'next/server';
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export type HandlerFn = (ctx: HandlerContext) => unknown | Promise<unknown>;
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export type HandlerContext = {
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params: Record<string, string>;
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method: string;
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body: unknown;
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searchParams: URLSearchParams;
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};
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type RouteEntry = {
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pattern: string[];
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methods: string[];
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handler: HandlerFn;
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};
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const routes: RouteEntry[] = [];
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export function route(pattern: string, methods: string[], handler: HandlerFn) {
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const parts = pattern.split('/').filter(Boolean);
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routes.push({ pattern: parts, methods: methods.map(m => m.toUpperCase()), handler });
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}
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export async function dispatch(
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request: Request,
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pathSegments: string[],
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method: string
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): Promise<NextResponse> {
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for (const entry of routes) {
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if (!entry.methods.includes(method)) continue;
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const params: Record<string, string> = {};
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let match = true;
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if (entry.pattern.length !== pathSegments.length) continue;
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for (let i = 0; i < entry.pattern.length; i++) {
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const ep = entry.pattern[i];
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const sp = pathSegments[i];
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if (ep.startsWith(':')) {
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params[ep.slice(1)] = sp;
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} else if (ep !== sp) {
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match = false;
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break;
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}
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}
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if (!match) continue;
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let body: unknown = undefined;
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const ct = request.headers.get('content-type') || '';
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if (ct.includes('application/json')) {
|
|
try { body = await request.json(); } catch { body = undefined; }
|
|
}
|
|
|
|
const ctx: HandlerContext = {
|
|
params,
|
|
method,
|
|
body,
|
|
searchParams: new URL(request.url).searchParams,
|
|
};
|
|
|
|
try {
|
|
const result = await entry.handler(ctx);
|
|
return NextResponse.json(result, { status: 200 });
|
|
} catch (err: any) {
|
|
const status = err.status || 500;
|
|
return NextResponse.json({ error: err.message || 'Internal error' }, { status });
|
|
}
|
|
}
|
|
|
|
return NextResponse.json({ error: 'Not found' }, { status: 404 });
|
|
}
|
|
|
|
// Helper to create typed errors
|
|
export class HttpError extends Error {
|
|
status: number;
|
|
constructor(status: number, message: string) {
|
|
super(message);
|
|
this.status = status;
|
|
}
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 3: Commit**
|
|
|
|
```bash
|
|
git add backend/src/lib/router.ts
|
|
git commit -m "feat: add API router"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 4: Catch-all API route
|
|
|
|
**Files:**
|
|
- Create: `backend/src/app/api/[...path]/route.ts`
|
|
|
|
This file registers all route handlers and exports GET/POST/PUT handlers that delegate to the router.
|
|
|
|
- [ ] **Step 1: Create the catch-all route**
|
|
|
|
```ts
|
|
import { dispatch } from '@/lib/router';
|
|
import { NextRequest, NextResponse } from 'next/server';
|
|
|
|
// Import all handlers to register their routes
|
|
import '@/lib/handlers/player';
|
|
import '@/lib/handlers/battlepass';
|
|
import '@/lib/handlers/game';
|
|
import '@/lib/handlers/payments';
|
|
import '@/lib/handlers/leaderboard';
|
|
import '@/lib/handlers/cards';
|
|
import '@/lib/handlers/equipment';
|
|
import '@/lib/handlers/arsenal';
|
|
import '@/lib/handlers/marketplace';
|
|
import '@/lib/handlers/contracts';
|
|
|
|
export const dynamic = 'force-dynamic';
|
|
|
|
export async function GET(request: NextRequest, { params }: { params: { path: string[] } }) {
|
|
return dispatch(request, params.path, 'GET');
|
|
}
|
|
|
|
export async function POST(request: NextRequest, { params }: { params: { path: string[] } }) {
|
|
return dispatch(request, params.path, 'POST');
|
|
}
|
|
|
|
export async function PUT(request: NextRequest, { params }: { params: { path: string[] } }) {
|
|
return dispatch(request, params.path, 'PUT');
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 2: Create handlers directory**
|
|
|
|
Run: `mkdir -p backend/src/lib/handlers`
|
|
|
|
- [ ] **Step 3: Commit**
|
|
|
|
```bash
|
|
git add backend/src/app/api/[...path]/route.ts
|
|
git commit -m "feat: add catch-all API route with handler imports"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 5: Player handler
|
|
|
|
**Files:**
|
|
- Create: `backend/src/lib/handlers/player.ts`
|
|
|
|
This handler covers all `/player/:steamId/*` endpoints. The Lua client makes many different requests here.
|
|
|
|
- [ ] **Step 1: Create player handler**
|
|
|
|
```ts
|
|
import { route, HandlerContext, HttpError } from '@/lib/router';
|
|
import { getDb } from '@/lib/db';
|
|
|
|
// POST /player — Create profile
|
|
route('player', ['POST'], (ctx: HandlerContext) => {
|
|
const { steam_id, player_name } = ctx.body as any;
|
|
if (!steam_id) throw new HttpError(400, 'steam_id is required');
|
|
const db = getDb();
|
|
const existing = db.prepare('SELECT * FROM players WHERE steam_id = ?').get(steam_id) as any;
|
|
if (existing) {
|
|
// Return existing on conflict (game handles 409 silently)
|
|
return existing;
|
|
}
|
|
db.prepare('INSERT INTO players (steam_id, player_name) VALUES (?, ?)').run(steam_id, player_name || '');
|
|
// Also create battle pass
|
|
try {
|
|
db.prepare('INSERT OR IGNORE INTO battle_passes (steam_id) VALUES (?)').run(steam_id);
|
|
} catch {}
|
|
const player = db.prepare('SELECT * FROM players WHERE steam_id = ?').get(steam_id);
|
|
return player;
|
|
});
|
|
|
|
// GET /player/:steamId — Get profile
|
|
route('player/:steamId', ['GET'], (ctx: HandlerContext) => {
|
|
const db = getDb();
|
|
const player = db.prepare('SELECT * FROM players WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
|
if (!player) throw new HttpError(404, 'Player not found');
|
|
return {
|
|
...player,
|
|
recentGames: [],
|
|
stats: {
|
|
total_games: 0,
|
|
total_wins: 0,
|
|
rating: 0,
|
|
},
|
|
};
|
|
});
|
|
|
|
// GET /player/:steamId/history — Match history
|
|
route('player/:steamId/history', ['GET'], (ctx: HandlerContext) => {
|
|
const limit = parseInt(ctx.searchParams.get('limit') || '10');
|
|
const offset = parseInt(ctx.searchParams.get('offset') || '0');
|
|
const db = getDb();
|
|
const games = db.prepare(
|
|
'SELECT * FROM game_history WHERE steam_id = ? ORDER BY created_at DESC LIMIT ? OFFSET ?'
|
|
).all(ctx.params.steamId, limit, offset);
|
|
return games;
|
|
});
|
|
|
|
// GET /player/:steamId/currency — Get currency
|
|
route('player/:steamId/currency', ['GET'], (ctx: HandlerContext) => {
|
|
const db = getDb();
|
|
const player = db.prepare('SELECT free_currency, donate_currency, dust_currency FROM players WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
|
if (!player) throw new HttpError(404, 'Player not found');
|
|
return player;
|
|
});
|
|
|
|
// PUT /player/:steamId/currency — Save currency
|
|
route('player/:steamId/currency', ['PUT'], (ctx: HandlerContext) => {
|
|
const { free_currency, donate_currency, dust_currency } = ctx.body as any;
|
|
const db = getDb();
|
|
const player = db.prepare('SELECT * FROM players WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
|
if (!player) throw new HttpError(404, 'Player not found');
|
|
db.prepare(`
|
|
UPDATE players SET free_currency = ?, donate_currency = ?, dust_currency = ?, updated_at = datetime('now')
|
|
WHERE steam_id = ?
|
|
`).run(
|
|
free_currency ?? player.free_currency,
|
|
donate_currency ?? player.donate_currency,
|
|
dust_currency ?? player.dust_currency,
|
|
ctx.params.steamId
|
|
);
|
|
return { success: true };
|
|
});
|
|
|
|
// POST /player/:steamId/currency/give — Grant currency
|
|
route('player/:steamId/currency/give', ['POST'], (ctx: HandlerContext) => {
|
|
const { free_amount, donate_amount, dust_amount } = ctx.body as any;
|
|
const db = getDb();
|
|
const player = db.prepare('SELECT * FROM players WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
|
if (!player) throw new HttpError(404, 'Player not found');
|
|
db.prepare(`
|
|
UPDATE players SET free_currency = free_currency + ?, donate_currency = donate_currency + ?,
|
|
dust_currency = dust_currency + ?, updated_at = datetime('now') WHERE steam_id = ?
|
|
`).run(
|
|
free_amount || 0,
|
|
donate_amount || 0,
|
|
dust_amount || 0,
|
|
ctx.params.steamId
|
|
);
|
|
return { success: true };
|
|
});
|
|
|
|
// POST /player/:steamId/purchases — Record purchase
|
|
route('player/:steamId/purchases', ['POST'], (ctx: HandlerContext) => {
|
|
const { item_id, item_category, card_id, price_free, price_donate, price_dust } = ctx.body as any;
|
|
const db = getDb();
|
|
db.prepare(`
|
|
INSERT INTO purchases (steam_id, item_id, item_category, card_id, price_free, price_donate, price_dust)
|
|
VALUES (?, ?, ?, ?, ?, ?, ?)
|
|
`).run(ctx.params.steamId, item_id, item_category || 'items', card_id || null, price_free || 0, price_donate || 0, price_dust || 0);
|
|
return { success: true };
|
|
});
|
|
|
|
// POST /player/:steamId/promo/redeem — Redeem promo code
|
|
route('player/:steamId/promo/redeem', ['POST'], (ctx: HandlerContext) => {
|
|
const { code } = ctx.body as any;
|
|
if (!code) throw new HttpError(400, 'Code is required');
|
|
const db = getDb();
|
|
const promo = db.prepare('SELECT * FROM promo_codes WHERE code = ?').get(code.toUpperCase()) as any;
|
|
if (!promo) throw new HttpError(404, 'Promo code not found');
|
|
if (promo.expires_at && new Date(promo.expires_at) < new Date()) throw new HttpError(400, 'Code expired');
|
|
if (promo.current_uses >= promo.max_uses) throw new HttpError(400, 'Code fully redeemed');
|
|
|
|
// Check if already redeemed by this player
|
|
const existing = db.prepare('SELECT * FROM promo_redemptions WHERE steam_id = ? AND code = ?').get(ctx.params.steamId, code.toUpperCase());
|
|
if (existing) throw new HttpError(400, 'Code already redeemed');
|
|
|
|
db.prepare(`
|
|
UPDATE players SET free_currency = free_currency + ?, donate_currency = donate_currency + ?,
|
|
dust_currency = dust_currency + ?, updated_at = datetime('now') WHERE steam_id = ?
|
|
`).run(promo.free_currency, promo.donate_currency, promo.dust_currency, ctx.params.steamId);
|
|
|
|
db.prepare('UPDATE promo_codes SET current_uses = current_uses + 1 WHERE code = ?').run(code.toUpperCase());
|
|
db.prepare('INSERT INTO promo_redemptions (steam_id, code) VALUES (?, ?)').run(ctx.params.steamId, code.toUpperCase());
|
|
|
|
const player = db.prepare('SELECT free_currency, donate_currency, dust_currency FROM players WHERE steam_id = ?').get(ctx.params.steamId);
|
|
return { success: true, rewards: { free_currency: promo.free_currency, donate_currency: promo.donate_currency, dust_currency: promo.dust_currency }, currency: player };
|
|
});
|
|
|
|
// GET /player/:steamId/sounds_wheel — Get sounds wheel
|
|
route('player/:steamId/sounds_wheel', ['GET'], (ctx: HandlerContext) => {
|
|
const db = getDb();
|
|
const player = db.prepare('SELECT sounds_wheel FROM players WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
|
if (!player) throw new HttpError(404, 'Player not found');
|
|
return { sounds_wheel: JSON.parse(player.sounds_wheel || '{}') };
|
|
});
|
|
|
|
// PUT /player/:steamId/sounds_wheel — Save sounds wheel
|
|
route('player/:steamId/sounds_wheel', ['PUT'], (ctx: HandlerContext) => {
|
|
const { sounds_wheel } = ctx.body as any;
|
|
const db = getDb();
|
|
db.prepare("UPDATE players SET sounds_wheel = ?, updated_at = datetime('now') WHERE steam_id = ?")
|
|
.run(JSON.stringify(sounds_wheel || {}), ctx.params.steamId);
|
|
return { success: true };
|
|
});
|
|
|
|
// POST /player/:steamId/deal-purchase — Buy a deal
|
|
route('player/:steamId/deal-purchase', ['POST'], (ctx: HandlerContext) => {
|
|
const { deal_key } = ctx.body as any;
|
|
// Auto-grant: mock successful deal purchase
|
|
return { success: true, ok: true, item_id: 'deal_' + deal_key, item_category: 'items' };
|
|
});
|
|
|
|
// GET /player/:steamId/active_effects — Get active effects
|
|
route('player/:steamId/active_effects', ['GET'], (ctx: HandlerContext) => {
|
|
const db = getDb();
|
|
const row = db.prepare('SELECT effects FROM active_effects WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
|
return { active_effects: row ? JSON.parse(row.effects) : {} };
|
|
});
|
|
|
|
// PUT /player/:steamId/active_effects — Save active effects
|
|
route('player/:steamId/active_effects', ['PUT'], (ctx: HandlerContext) => {
|
|
const { active_effects } = ctx.body as any;
|
|
const db = getDb();
|
|
db.prepare(`
|
|
INSERT INTO active_effects (steam_id, effects, updated_at) VALUES (?, ?, datetime('now'))
|
|
ON CONFLICT(steam_id) DO UPDATE SET effects = ?, updated_at = datetime('now')
|
|
`).run(ctx.params.steamId, JSON.stringify(active_effects || {}), JSON.stringify(active_effects || {}));
|
|
return { success: true };
|
|
});
|
|
```
|
|
|
|
- [ ] **Step 2: Commit**
|
|
|
|
```bash
|
|
git add backend/src/lib/handlers/player.ts
|
|
git commit -m "feat: add player handler with all endpoints"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 6: Battle pass handler
|
|
|
|
**Files:**
|
|
- Create: `backend/src/lib/handlers/battlepass.ts`
|
|
|
|
Covers all `/battlepass/*` endpoints. The game client manages quest logic locally and syncs progress here.
|
|
|
|
- [ ] **Step 1: Create battlepass handler**
|
|
|
|
```ts
|
|
import { route, HandlerContext, HttpError } from '@/lib/router';
|
|
import { getDb } from '@/lib/db';
|
|
|
|
const QUEST_DEFS = [
|
|
{ quest_id: 'kill_zombies_1', type: 'kill_zombies', name: 'Zombie Slayer I', description: 'Kill 100 zombies', target: 100, reward_exp: 50, reward_free_currency: 100 },
|
|
{ quest_id: 'kill_zombies_2', type: 'kill_zombies', name: 'Zombie Slayer II', description: 'Kill 500 zombies', target: 500, reward_exp: 100, reward_free_currency: 250 },
|
|
{ quest_id: 'survive_time_1', type: 'survive_time', name: 'Survivor I', description: 'Survive for 600 seconds', target: 600, reward_exp: 30, reward_free_currency: 50 },
|
|
{ quest_id: 'survive_waves_1', type: 'survive_waves', name: 'Wave Breaker I', description: 'Survive 10 waves', target: 10, reward_exp: 40, reward_free_currency: 75 },
|
|
{ quest_id: 'buy_black_shop_1', type: 'buy_black_shop', name: 'Black Shopper I', description: 'Buy 5 items from Black Shop', target: 5, reward_exp: 25, reward_free_currency: 50 },
|
|
{ quest_id: 'complete_npc_quest_1', type: 'complete_npc_quest', name: 'Helper I', description: 'Complete 3 NPC quests', target: 3, reward_exp: 35, reward_free_currency: 60 },
|
|
{ quest_id: 'earn_gold_1', type: 'earn_gold', name: 'Gold Rush I', description: 'Earn 5000 gold', target: 5000, reward_exp: 45, reward_free_currency: 100 },
|
|
{ quest_id: 'hero_level_1', type: 'hero_level', name: 'Stronger I', description: 'Reach level 10', target: 10, reward_exp: 30, reward_free_currency: 50 },
|
|
{ quest_id: 'cook_grilled_meat_1', type: 'cook_grilled_meat', name: 'Chef I', description: 'Cook grilled meat', target: 1, reward_exp: 20, reward_free_currency: 25 },
|
|
{ quest_id: 'use_campfire_1', type: 'use_campfire', name: 'Camper I', description: 'Use campfire 5 times', target: 5, reward_exp: 15, reward_free_currency: 25 },
|
|
{ quest_id: 'tip_teammate_1', type: 'tip_teammate', name: 'Friendly I', description: 'Tip teammates 3 times', target: 3, reward_exp: 20, reward_free_currency: 30 },
|
|
{ quest_id: 'deal_damage_1', type: 'deal_damage', name: 'Berserker I', description: 'Deal 50000 damage', target: 50000, reward_exp: 60, reward_free_currency: 150 },
|
|
{ quest_id: 'collect_item_1', type: 'collect_item', name: 'Collector I', description: 'Collect a rare item', target: 1, reward_exp: 40, reward_free_currency: 80, target_item: 'rare' },
|
|
];
|
|
|
|
// POST /battlepass — Create BP
|
|
route('battlepass', ['POST'], (ctx: HandlerContext) => {
|
|
const { steam_id } = ctx.body as any;
|
|
if (!steam_id) throw new HttpError(400, 'steam_id required');
|
|
const db = getDb();
|
|
db.prepare(`
|
|
INSERT OR IGNORE INTO battle_passes (steam_id, level, experience) VALUES (?, 0, 0)
|
|
`).run(steam_id);
|
|
|
|
// Assign default quests
|
|
const existing = db.prepare('SELECT COUNT(*) as c FROM battle_pass_quests WHERE steam_id = ?').get(steam_id) as any;
|
|
if (existing.c === 0) {
|
|
const insert = db.prepare(`
|
|
INSERT INTO battle_pass_quests (steam_id, quest_id, type, name, description, target, reward_exp, reward_free_currency)
|
|
VALUES (?, ?, ?, ?, ?, ?, ?, ?)
|
|
`);
|
|
for (const q of QUEST_DEFS) {
|
|
insert.run(steam_id, q.quest_id, q.type, q.name, q.description, q.target, q.reward_exp, q.reward_free_currency);
|
|
}
|
|
}
|
|
|
|
return { success: true };
|
|
});
|
|
|
|
// GET /battlepass/:steamId — Get BP data
|
|
route('battlepass/:steamId', ['GET'], (ctx: HandlerContext) => {
|
|
const db = getDb();
|
|
let bp = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
|
if (!bp) {
|
|
db.prepare('INSERT OR IGNORE INTO battle_passes (steam_id) VALUES (?)').run(ctx.params.steamId);
|
|
bp = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(ctx.params.steamId);
|
|
}
|
|
return {
|
|
level: bp.level,
|
|
experience: bp.experience,
|
|
has_premium: bp.has_premium === 1,
|
|
claimed_rewards: JSON.parse(bp.claimed_rewards || '[]'),
|
|
claimed_premium_rewards: JSON.parse(bp.claimed_premium_rewards || '[]'),
|
|
};
|
|
});
|
|
|
|
// GET /battlepass/:steamId/quests — Get quests
|
|
route('battlepass/:steamId/quests', ['GET'], (ctx: HandlerContext) => {
|
|
const db = getDb();
|
|
const quests = db.prepare(
|
|
'SELECT * FROM battle_pass_quests WHERE steam_id = ? ORDER BY id'
|
|
).all(ctx.params.steamId);
|
|
return { quests };
|
|
});
|
|
|
|
// POST /battlepass/:steamId/quests/progress — Sync quest progress
|
|
route('battlepass/:steamId/quests/progress', ['POST'], (ctx: HandlerContext) => {
|
|
const { quest_id, progress } = ctx.body as any;
|
|
if (!quest_id) throw new HttpError(400, 'quest_id required');
|
|
const db = getDb();
|
|
const quest = db.prepare(
|
|
'SELECT * FROM battle_pass_quests WHERE steam_id = ? AND quest_id = ?'
|
|
).get(ctx.params.steamId, quest_id) as any;
|
|
if (!quest) {
|
|
// Auto-create quest
|
|
db.prepare(`
|
|
INSERT INTO battle_pass_quests (steam_id, quest_id, type, name, target, progress)
|
|
VALUES (?, ?, 'custom', ?, 1, ?)
|
|
`).run(ctx.params.steamId, quest_id, quest_id, progress || 0);
|
|
return { success: true, completed: false, progress: progress || 0 };
|
|
}
|
|
const newProgress = Math.min(progress ?? quest.progress, quest.target);
|
|
const completed = newProgress >= quest.target ? 1 : 0;
|
|
db.prepare(`
|
|
UPDATE battle_pass_quests SET progress = ?, completed = ?, updated_at = datetime('now')
|
|
WHERE id = ?
|
|
`).run(newProgress, completed, quest.id);
|
|
return { success: true, completed: completed === 1, progress: newProgress };
|
|
});
|
|
|
|
// POST /battlepass/:steamId/quests/claim — Claim quest reward
|
|
route('battlepass/:steamId/quests/claim', ['POST'], (ctx: HandlerContext) => {
|
|
const { quest_id } = ctx.body as any;
|
|
if (!quest_id) throw new HttpError(400, 'quest_id required');
|
|
const db = getDb();
|
|
const quest = db.prepare(
|
|
'SELECT * FROM battle_pass_quests WHERE steam_id = ? AND quest_id = ?'
|
|
).get(ctx.params.steamId, quest_id) as any;
|
|
if (!quest) throw new HttpError(404, 'Quest not found');
|
|
if (!quest.completed) throw new HttpError(400, 'Quest not completed');
|
|
if (quest.claimed) throw new HttpError(400, 'Already claimed');
|
|
|
|
db.prepare('UPDATE battle_pass_quests SET claimed = 1, updated_at = datetime(\'now\') WHERE id = ?').run(quest.id);
|
|
|
|
// Grant rewards
|
|
db.prepare(`
|
|
UPDATE players SET free_currency = free_currency + ?, updated_at = datetime('now') WHERE steam_id = ?
|
|
`).run(quest.reward_free_currency, ctx.params.steamId);
|
|
|
|
// Add BP XP
|
|
db.prepare(`
|
|
UPDATE battle_passes SET experience = experience + ?, updated_at = datetime('now') WHERE steam_id = ?
|
|
`).run(quest.reward_exp, ctx.params.steamId);
|
|
|
|
const bp = db.prepare('SELECT level, experience FROM battle_passes WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
|
|
|
return {
|
|
success: true,
|
|
reward_exp: quest.reward_exp,
|
|
reward_free_currency: quest.reward_free_currency,
|
|
new_level: bp.level,
|
|
new_experience: bp.experience,
|
|
};
|
|
});
|
|
|
|
// POST /battlepass/:steamId/hero-played — Record hero played
|
|
route('battlepass/:steamId/hero-played', ['POST'], (ctx: HandlerContext) => {
|
|
const { hero_name } = ctx.body as any;
|
|
return { success: true };
|
|
});
|
|
|
|
// POST /battlepass/:steamId/claim — Claim BP level reward (free)
|
|
route('battlepass/:steamId/claim', ['POST'], (ctx: HandlerContext) => {
|
|
const { steam_id, level } = ctx.body as any;
|
|
const db = getDb();
|
|
const bp = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
|
if (!bp) throw new HttpError(404, 'BP not found');
|
|
let claimed = JSON.parse(bp.claimed_rewards || '[]');
|
|
if (!claimed.includes(level)) {
|
|
claimed.push(level);
|
|
db.prepare("UPDATE battle_passes SET claimed_rewards = ?, updated_at = datetime('now') WHERE steam_id = ?")
|
|
.run(JSON.stringify(claimed), ctx.params.steamId);
|
|
}
|
|
return { success: true, level, currency_granted: { free_currency: level * 250, donate_currency: 0 } };
|
|
});
|
|
|
|
// POST /battlepass/:steamId/claim-premium — Claim BP premium reward
|
|
route('battlepass/:steamId/claim-premium', ['POST'], (ctx: HandlerContext) => {
|
|
const { steam_id, level } = ctx.body as any;
|
|
const db = getDb();
|
|
const bp = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
|
if (!bp) throw new HttpError(404, 'BP not found');
|
|
let claimed = JSON.parse(bp.claimed_premium_rewards || '[]');
|
|
if (!claimed.includes(level)) {
|
|
claimed.push(level);
|
|
db.prepare("UPDATE battle_passes SET claimed_premium_rewards = ?, updated_at = datetime('now') WHERE steam_id = ?")
|
|
.run(JSON.stringify(claimed), ctx.params.steamId);
|
|
}
|
|
return { success: true, level, currency_granted: { free_currency: level * 250, donate_currency: level * 100 } };
|
|
});
|
|
|
|
// POST /battlepass/:steamId/claim-all — Claim all rewards
|
|
route('battlepass/:steamId/claim-all', ['POST'], (ctx: HandlerContext) => {
|
|
const { steam_id } = ctx.body as any;
|
|
const db = getDb();
|
|
const bp = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
|
if (!bp) throw new HttpError(404, 'BP not found');
|
|
|
|
const unclaimedFree: number[] = [];
|
|
const unclaimedPremium: number[] = [];
|
|
const claimedFree = JSON.parse(bp.claimed_rewards || '[]');
|
|
const claimedPremium = JSON.parse(bp.claimed_premium_rewards || '[]');
|
|
|
|
for (let lvl = 1; lvl <= bp.level; lvl++) {
|
|
if (!claimedFree.includes(lvl)) unclaimedFree.push(lvl);
|
|
if (bp.has_premium && !claimedPremium.includes(lvl)) unclaimedPremium.push(lvl);
|
|
}
|
|
|
|
db.prepare("UPDATE battle_passes SET claimed_rewards = ?, claimed_premium_rewards = ?, updated_at = datetime('now') WHERE steam_id = ?")
|
|
.run(JSON.stringify([...claimedFree, ...unclaimedFree]),
|
|
JSON.stringify([...claimedPremium, ...unclaimedPremium]),
|
|
ctx.params.steamId);
|
|
|
|
return {
|
|
success: true,
|
|
free_levels: unclaimedFree,
|
|
premium_levels: unclaimedPremium,
|
|
currency_granted: { free_currency: unclaimedFree.length * 250 + unclaimedPremium.length * 250, donate_currency: unclaimedPremium.length * 100 },
|
|
};
|
|
});
|
|
|
|
// POST /battlepass/:steamId/buy-premium — Buy premium BP
|
|
route('battlepass/:steamId/buy-premium', ['POST'], (ctx: HandlerContext) => {
|
|
const db = getDb();
|
|
db.prepare("UPDATE battle_passes SET has_premium = 1, updated_at = datetime('now') WHERE steam_id = ?")
|
|
.run(ctx.params.steamId);
|
|
return { success: true };
|
|
});
|
|
|
|
// POST /battlepass/:steamId/addexp — Add BP XP
|
|
route('battlepass/:steamId/addexp', ['POST'], (ctx: HandlerContext) => {
|
|
const { experience } = ctx.body as any;
|
|
const db = getDb();
|
|
const bp = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
|
if (!bp) throw new HttpError(404, 'BP not found');
|
|
|
|
const newExp = bp.experience + (experience || 0);
|
|
const levelUp = Math.floor(newExp / 1000);
|
|
const newLevel = bp.level + levelUp;
|
|
const remainder = newExp % 1000;
|
|
|
|
db.prepare(`
|
|
UPDATE battle_passes SET experience = ?, level = ?, updated_at = datetime('now') WHERE steam_id = ?
|
|
`).run(remainder, newLevel, ctx.params.steamId);
|
|
|
|
return { level: newLevel, experience: remainder, level_up: levelUp > 0 };
|
|
});
|
|
```
|
|
|
|
- [ ] **Step 2: Commit**
|
|
|
|
```bash
|
|
git add backend/src/lib/handlers/battlepass.ts
|
|
git commit -m "feat: add battle pass handler with quests, rewards, XP"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 7: Game handler
|
|
|
|
**Files:**
|
|
- Create: `backend/src/lib/handlers/game.ts`
|
|
|
|
- [ ] **Step 1: Create game handler**
|
|
|
|
```ts
|
|
import { route, HandlerContext, HttpError } from '@/lib/router';
|
|
import { getDb } from '@/lib/db';
|
|
|
|
// POST /game/start — Register game start
|
|
route('game/start', ['POST'], (ctx: HandlerContext) => {
|
|
const { steam_id, hero, hero_level, difficulty, player_name, match_id, session_id, session_participants } = ctx.body as any;
|
|
if (!steam_id) throw new HttpError(400, 'steam_id required');
|
|
const db = getDb();
|
|
|
|
// Generate IDs
|
|
const gameId = `game_${Date.now()}_${Math.floor(Math.random() * 100000)}`;
|
|
const newMatchId = match_id || Math.floor(Math.random() * 100000000);
|
|
|
|
// Store session
|
|
db.prepare(`
|
|
INSERT OR REPLACE INTO game_sessions (game_id, match_id, session_id, status)
|
|
VALUES (?, ?, ?, 'active')
|
|
`).run(gameId, newMatchId, session_id || '');
|
|
|
|
return { game_id: gameId, match_id: newMatchId };
|
|
});
|
|
|
|
// POST /game/heartbeat — Match heartbeat
|
|
route('game/heartbeat', ['POST'], (ctx: HandlerContext) => {
|
|
return { success: true };
|
|
});
|
|
|
|
// POST /game — Save game result
|
|
route('game', ['POST'], (ctx: HandlerContext) => {
|
|
const {
|
|
steam_id, result, duration, kills, deaths, score, outgoing_damage, incoming_damage,
|
|
hero, hero_level, items, modifiers, aghanim_scepter, aghanim_shard, gold_earned,
|
|
difficulty, session_id, game_id,
|
|
} = ctx.body as any;
|
|
if (!steam_id) throw new HttpError(400, 'steam_id required');
|
|
|
|
const db = getDb();
|
|
db.prepare(`
|
|
INSERT INTO game_history (steam_id, game_id, result, duration, kills, deaths, score,
|
|
outgoing_damage, incoming_damage, hero, hero_level, items, modifiers,
|
|
aghanim_scepter, aghanim_shard, gold_earned, difficulty, session_id)
|
|
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
|
|
`).run(
|
|
steam_id, game_id || null, result || 'loss', duration || 0, kills || 0, deaths || 0,
|
|
score || 0, outgoing_damage || 0, incoming_damage || 0, hero || '', hero_level || 1,
|
|
items || '', modifiers || '', aghanim_scepter ? 1 : 0, aghanim_shard ? 1 : 0,
|
|
gold_earned || 0, difficulty || 'normal', session_id || ''
|
|
);
|
|
|
|
// Update session status
|
|
if (game_id) {
|
|
db.prepare("UPDATE game_sessions SET status = 'completed' WHERE game_id = ?").run(game_id);
|
|
}
|
|
|
|
return { success: true };
|
|
});
|
|
|
|
// GET /game/:id/players — Get game players
|
|
route('game/:id/players', ['GET'], (ctx: HandlerContext) => {
|
|
const db = getDb();
|
|
const session = db.prepare('SELECT * FROM game_sessions WHERE game_id = ? OR match_id = ?')
|
|
.get(ctx.params.id, parseInt(ctx.params.id) || 0) as any;
|
|
if (!session) return { players: [] };
|
|
|
|
const players = db.prepare(
|
|
'SELECT DISTINCT steam_id, hero, hero_level, result FROM game_history WHERE match_id = ? OR game_id = ?'
|
|
).all(session.match_id, session.game_id);
|
|
|
|
return { party_players: players, players };
|
|
});
|
|
```
|
|
|
|
- [ ] **Step 2: Commit**
|
|
|
|
```bash
|
|
git add backend/src/lib/handlers/game.ts
|
|
git commit -m "feat: add game/match handler"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 8: Payments handler
|
|
|
|
**Files:**
|
|
- Create: `backend/src/lib/handlers/payments.ts`
|
|
|
|
Auto-grant — no real payment processing.
|
|
|
|
- [ ] **Step 1: Create payments handler**
|
|
|
|
```ts
|
|
import { route, HandlerContext, HttpError } from '@/lib/router';
|
|
import { getDb } from '@/lib/db';
|
|
|
|
// POST /payments/robokassa/link — Auto-grant purchased currency
|
|
route('payments/robokassa/link', ['POST'], (ctx: HandlerContext) => {
|
|
const { steam_id, amount_rub } = ctx.body as any;
|
|
if (!steam_id) throw new HttpError(400, 'steam_id required');
|
|
const db = getDb();
|
|
|
|
// Convert rubles to donate shards (e.g., 1 RUB = 10 shards)
|
|
const donateShards = (amount_rub || 100) * 10;
|
|
db.prepare('UPDATE players SET donate_currency = donate_currency + ?, updated_at = datetime(\'now\') WHERE steam_id = ?')
|
|
.run(donateShards, steam_id);
|
|
|
|
return {
|
|
ok: true,
|
|
payment_url: '',
|
|
donate_shards: donateShards,
|
|
inv_id: Math.floor(Math.random() * 100000),
|
|
};
|
|
});
|
|
|
|
// POST /payments/bundles/link — Auto-grant bundle
|
|
route('payments/bundles/link', ['POST'], (ctx: HandlerContext) => {
|
|
const { steam_id, bundle_id } = ctx.body as any;
|
|
if (!steam_id) throw new HttpError(400, 'steam_id required');
|
|
const db = getDb();
|
|
|
|
db.prepare('UPDATE players SET free_currency = free_currency + 500, donate_currency = donate_currency + 200, updated_at = datetime(\'now\') WHERE steam_id = ?')
|
|
.run(steam_id);
|
|
|
|
return {
|
|
ok: true,
|
|
payment_url: '',
|
|
inv_id: Math.floor(Math.random() * 100000),
|
|
message: 'Bundle granted',
|
|
};
|
|
});
|
|
|
|
// GET /payments/deals?steam_id= — Get deals catalog
|
|
route('payments/deals', ['GET'], (ctx: HandlerContext) => {
|
|
return {
|
|
ok: true,
|
|
bundles: [
|
|
{ id: 'starter_bundle', name: 'Starter Pack', description: 'Get started with 500 shards', price_free: 0, price_donate: 0, items: [{ item_id: 'starter_pack', name: 'Starter Pack' }] },
|
|
{ id: 'hero_bundle_1', name: 'Hero Bundle I', description: 'Unlock a random hero', price_free: 1000, price_donate: 0, items: [{ item_id: 'hero_bundle_1', name: 'Hero Bundle' }] },
|
|
],
|
|
daily: { available: true, items: [] },
|
|
weekly: { available: true, items: [] },
|
|
player_created_at_unix: Math.floor(Date.now() / 1000),
|
|
};
|
|
});
|
|
```
|
|
|
|
---
|
|
|
|
### Task 9: Leaderboard handler
|
|
|
|
**Files:**
|
|
- Create: `backend/src/lib/handlers/leaderboard.ts`
|
|
|
|
- [ ] **Step 1: Create leaderboard handler**
|
|
|
|
```ts
|
|
import { route, HandlerContext } from '@/lib/router';
|
|
import { getDb } from '@/lib/db';
|
|
|
|
// GET /leaderboard?limit=&offset=&board=
|
|
route('leaderboard', ['GET'], (ctx: HandlerContext) => {
|
|
const limit = parseInt(ctx.searchParams.get('limit') || '20');
|
|
const offset = parseInt(ctx.searchParams.get('offset') || '0');
|
|
const board = ctx.searchParams.get('board') || 'rating';
|
|
const db = getDb();
|
|
|
|
let rows: any[];
|
|
if (board === 'wealth') {
|
|
rows = db.prepare(
|
|
'SELECT steam_id, player_name, (free_currency + donate_currency) as score, free_currency, donate_currency FROM players ORDER BY score DESC LIMIT ? OFFSET ?'
|
|
).all(limit, offset);
|
|
} else {
|
|
// rating board: based on wins
|
|
rows = db.prepare(`
|
|
SELECT p.steam_id, p.player_name, COUNT(CASE WHEN gh.result = 'win' THEN 1 END) as wins,
|
|
COUNT(gh.id) as total_games,
|
|
(COUNT(CASE WHEN gh.result = 'win' THEN 1 END) * 100.0 / MAX(COUNT(gh.id), 1)) as win_rate
|
|
FROM players p LEFT JOIN game_history gh ON p.steam_id = gh.steam_id
|
|
GROUP BY p.steam_id ORDER BY wins DESC LIMIT ? OFFSET ?
|
|
`).all(limit, offset);
|
|
}
|
|
|
|
return {
|
|
leaderboard: rows,
|
|
total: (db.prepare('SELECT COUNT(*) as c FROM players').get() as any).c,
|
|
board,
|
|
};
|
|
});
|
|
```
|
|
|
|
- [ ] **Step 2: Commit**
|
|
|
|
```bash
|
|
git add backend/src/lib/handlers/leaderboard.ts
|
|
git commit -m "feat: add leaderboard handler"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 10: Cards & decks handler
|
|
|
|
**Files:**
|
|
- Create: `backend/src/lib/handlers/cards.ts`
|
|
|
|
- [ ] **Step 1: Create cards handler**
|
|
|
|
```ts
|
|
import { route, HandlerContext, HttpError } from '@/lib/router';
|
|
import { getDb } from '@/lib/db';
|
|
|
|
// GET /player/:steamId/card-levels
|
|
route('player/:steamId/card-levels', ['GET'], (ctx: HandlerContext) => {
|
|
const db = getDb();
|
|
const row = db.prepare('SELECT card_levels FROM card_levels WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
|
return { card_levels: row ? JSON.parse(row.card_levels) : {} };
|
|
});
|
|
|
|
// PUT /player/:steamId/card-levels
|
|
route('player/:steamId/card-levels', ['PUT'], (ctx: HandlerContext) => {
|
|
const { card_levels } = ctx.body as any;
|
|
const db = getDb();
|
|
db.prepare(`
|
|
INSERT INTO card_levels (steam_id, card_levels, updated_at) VALUES (?, ?, datetime('now'))
|
|
ON CONFLICT(steam_id) DO UPDATE SET card_levels = ?, updated_at = datetime('now')
|
|
`).run(ctx.params.steamId, JSON.stringify(card_levels || {}), JSON.stringify(card_levels || {}));
|
|
return { success: true };
|
|
});
|
|
|
|
// GET /player/:steamId/decks
|
|
route('player/:steamId/decks', ['GET'], (ctx: HandlerContext) => {
|
|
const db = getDb();
|
|
const decks = db.prepare('SELECT * FROM decks WHERE steam_id = ? ORDER BY deck_index').all(ctx.params.steamId);
|
|
return decks.map((d: any) => ({ ...d, cards: JSON.parse(d.cards || '[]') }));
|
|
});
|
|
|
|
// GET /player/:steamId/decks/:index
|
|
route('player/:steamId/decks/:index', ['GET'], (ctx: HandlerContext) => {
|
|
const db = getDb();
|
|
const deck = db.prepare('SELECT * FROM decks WHERE steam_id = ? AND deck_index = ?').get(ctx.params.steamId, ctx.params.index) as any;
|
|
if (!deck) return { name: 'New Deck', cards: [] };
|
|
return { ...deck, cards: JSON.parse(deck.cards || '[]') };
|
|
});
|
|
|
|
// PUT /player/:steamId/decks/:index
|
|
route('player/:steamId/decks/:index', ['PUT'], (ctx: HandlerContext) => {
|
|
const { name, cards } = ctx.body as any;
|
|
const db = getDb();
|
|
db.prepare(`
|
|
INSERT INTO decks (steam_id, deck_index, name, cards, updated_at) VALUES (?, ?, ?, ?, datetime('now'))
|
|
ON CONFLICT(steam_id, deck_index) DO UPDATE SET name = ?, cards = ?, updated_at = datetime('now')
|
|
`).run(ctx.params.steamId, parseInt(ctx.params.index), name || 'My Deck', JSON.stringify(cards || []), name || 'My Deck', JSON.stringify(cards || []));
|
|
return { success: true };
|
|
});
|
|
```
|
|
|
|
- [ ] **Step 2: Commit**
|
|
|
|
```bash
|
|
git add backend/src/lib/handlers/cards.ts
|
|
git commit -m "feat: add cards and decks handler"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 11: Equipment handler
|
|
|
|
**Files:**
|
|
- Create: `backend/src/lib/handlers/equipment.ts`
|
|
|
|
- [ ] **Step 1: Create equipment handler**
|
|
|
|
```ts
|
|
import { route, HandlerContext, HttpError } from '@/lib/router';
|
|
import { getDb } from '@/lib/db';
|
|
|
|
// GET /player/:steamId/equipment
|
|
route('player/:steamId/equipment', ['GET'], (ctx: HandlerContext) => {
|
|
const db = getDb();
|
|
const row = db.prepare('SELECT equipment FROM equipment WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
|
return { equipment: row ? JSON.parse(row.equipment) : {} };
|
|
});
|
|
|
|
// PUT /player/:steamId/equipment
|
|
route('player/:steamId/equipment', ['PUT'], (ctx: HandlerContext) => {
|
|
const { equipment } = ctx.body as any;
|
|
const db = getDb();
|
|
db.prepare(`
|
|
INSERT INTO equipment (steam_id, equipment, updated_at) VALUES (?, ?, datetime('now'))
|
|
ON CONFLICT(steam_id) DO UPDATE SET equipment = ?, updated_at = datetime('now')
|
|
`).run(ctx.params.steamId, JSON.stringify(equipment || {}), JSON.stringify(equipment || {}));
|
|
return { success: true };
|
|
});
|
|
|
|
// POST /player/:steamId/equipment/drop
|
|
route('player/:steamId/equipment/drop', ['POST'], (ctx: HandlerContext) => {
|
|
return { success: true };
|
|
});
|
|
```
|
|
|
|
- [ ] **Step 2: Commit**
|
|
|
|
```bash
|
|
git add backend/src/lib/handlers/equipment.ts
|
|
git commit -m "feat: add equipment handler"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 12: Arsenal handler
|
|
|
|
**Files:**
|
|
- Create: `backend/src/lib/handlers/arsenal.ts`
|
|
|
|
- [ ] **Step 1: Create arsenal handler**
|
|
|
|
```ts
|
|
import { route, HandlerContext, HttpError } from '@/lib/router';
|
|
import { getDb } from '@/lib/db';
|
|
|
|
// GET /player/:steamId/arsenal_loadouts
|
|
route('player/:steamId/arsenal_loadouts', ['GET'], (ctx: HandlerContext) => {
|
|
const db = getDb();
|
|
const rows = db.prepare('SELECT * FROM arsenal_loadouts WHERE steam_id = ?').all(ctx.params.steamId);
|
|
const loadouts: Record<string, any> = {};
|
|
for (const r of rows as any[]) {
|
|
loadouts[r.hero_name] = JSON.parse(r.loadout);
|
|
}
|
|
return { arsenal_loadouts: loadouts };
|
|
});
|
|
|
|
// PUT /player/:steamId/arsenal_loadouts
|
|
route('player/:steamId/arsenal_loadouts', ['PUT'], (ctx: HandlerContext) => {
|
|
const { arsenal_loadouts } = ctx.body as any;
|
|
if (!arsenal_loadouts) throw new HttpError(400, 'arsenal_loadouts required');
|
|
const db = getDb();
|
|
const upsert = db.prepare(`
|
|
INSERT INTO arsenal_loadouts (steam_id, hero_name, loadout, updated_at) VALUES (?, ?, ?, datetime('now'))
|
|
ON CONFLICT(steam_id, hero_name) DO UPDATE SET loadout = ?, updated_at = datetime('now')
|
|
`);
|
|
const tx = db.transaction(() => {
|
|
for (const [hero, loadout] of Object.entries(arsenal_loadouts)) {
|
|
upsert.run(ctx.params.steamId, hero, JSON.stringify(loadout), JSON.stringify(loadout));
|
|
}
|
|
});
|
|
tx();
|
|
return { success: true };
|
|
});
|
|
|
|
// GET /player/:steamId/arsenal_inventory
|
|
route('player/:steamId/arsenal_inventory', ['GET'], (ctx: HandlerContext) => {
|
|
const db = getDb();
|
|
const items = db.prepare('SELECT * FROM arsenal_inventory WHERE steam_id = ?').all(ctx.params.steamId);
|
|
const instances: Record<string, any> = {};
|
|
for (const item of items as any[]) {
|
|
instances[item.instance_id] = {
|
|
instanceId: item.instance_id,
|
|
itemName: item.item_name,
|
|
quality: item.quality,
|
|
upgradeLevel: item.upgrade_level,
|
|
serial: item.serial,
|
|
globalSerial: item.global_serial,
|
|
ownerName: item.owner_name,
|
|
pinned: !!item.pinned,
|
|
favorite: !!item.favorite,
|
|
stats: JSON.parse(item.stats || '[]'),
|
|
};
|
|
}
|
|
return { arsenal_inventory: { instances } };
|
|
});
|
|
|
|
// PUT /player/:steamId/arsenal_inventory
|
|
route('player/:steamId/arsenal_inventory', ['PUT'], (ctx: HandlerContext) => {
|
|
const { arsenal_inventory } = ctx.body as any;
|
|
if (!arsenal_inventory || !arsenal_inventory.instances) throw new HttpError(400, 'arsenal_inventory.instances required');
|
|
const db = getDb();
|
|
const upsert = db.prepare(`
|
|
INSERT INTO arsenal_inventory (steam_id, instance_id, item_name, quality, upgrade_level, serial, global_serial, owner_name, pinned, favorite, stats)
|
|
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
|
|
ON CONFLICT(steam_id, instance_id) DO UPDATE SET
|
|
item_name = excluded.item_name, quality = excluded.quality, upgrade_level = excluded.upgrade_level,
|
|
serial = excluded.serial, global_serial = excluded.global_serial, owner_name = excluded.owner_name,
|
|
pinned = excluded.pinned, favorite = excluded.favorite, stats = excluded.stats
|
|
`);
|
|
const tx = db.transaction(() => {
|
|
for (const [instId, inst] of Object.entries(arsenal_inventory.instances)) {
|
|
const i = inst as any;
|
|
upsert.run(ctx.params.steamId, instId, i.itemName || i.item_name, i.quality, i.upgradeLevel || i.upgrade_level || 0,
|
|
i.serial, i.globalSerial || i.global_serial, i.ownerName || i.owner_name || '',
|
|
i.pinned ? 1 : 0, i.favorite ? 1 : 0, JSON.stringify(i.stats || []));
|
|
}
|
|
});
|
|
tx();
|
|
return { success: true };
|
|
});
|
|
```
|
|
|
|
- [ ] **Step 2: Commit**
|
|
|
|
```bash
|
|
git add backend/src/lib/handlers/arsenal.ts
|
|
git commit -m "feat: add arsenal handler (loadouts + inventory)"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 13: Marketplace handler
|
|
|
|
**Files:**
|
|
- Create: `backend/src/lib/handlers/marketplace.ts`
|
|
|
|
- [ ] **Step 1: Create marketplace handler**
|
|
|
|
```ts
|
|
import { route, HandlerContext, HttpError } from '@/lib/router';
|
|
import { getDb } from '@/lib/db';
|
|
|
|
// GET /arsenal_market/listings — Public listings
|
|
route('arsenal_market/listings', ['GET'], (ctx: HandlerContext) => {
|
|
const db = getDb();
|
|
const listings = db.prepare(
|
|
"SELECT * FROM arsenal_market_listings WHERE status = 'active' ORDER BY created_at DESC"
|
|
).all();
|
|
return listings;
|
|
});
|
|
|
|
// GET /player/:steamId/arsenal_market/my_listings
|
|
route('player/:steamId/arsenal_market/my_listings', ['GET'], (ctx: HandlerContext) => {
|
|
const db = getDb();
|
|
const listings = db.prepare(
|
|
"SELECT * FROM arsenal_market_listings WHERE steam_id = ? AND status = 'active' ORDER BY created_at DESC"
|
|
).all(ctx.params.steamId);
|
|
return listings;
|
|
});
|
|
|
|
// GET /player/:steamId/arsenal_market/slots
|
|
route('player/:steamId/arsenal_market/slots', ['GET'], (ctx: HandlerContext) => {
|
|
return { slots: 5, used: 0 };
|
|
});
|
|
|
|
// GET /player/:steamId/arsenal_market/sales
|
|
route('player/:steamId/arsenal_market/sales', ['GET'], (ctx: HandlerContext) => {
|
|
const db = getDb();
|
|
const sales = db.prepare(
|
|
'SELECT * FROM arsenal_market_sales WHERE seller_steam_id = ? ORDER BY created_at DESC'
|
|
).all(ctx.params.steamId);
|
|
return sales;
|
|
});
|
|
|
|
// POST /player/:steamId/arsenal_market/create
|
|
route('player/:steamId/arsenal_market/create', ['POST'], (ctx: HandlerContext) => {
|
|
const { instance_id, item_name, quality, upgrade_level, serial, global_serial, price_free } = ctx.body as any;
|
|
const listingId = `list_${Date.now()}_${Math.floor(Math.random() * 1000)}`;
|
|
const db = getDb();
|
|
db.prepare(`
|
|
INSERT INTO arsenal_market_listings (listing_id, steam_id, instance_id, item_name, quality, upgrade_level, serial, global_serial, price_free, status)
|
|
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, 'active')
|
|
`).run(listingId, ctx.params.steamId, instance_id || '', item_name || 'Unknown', quality || 'common',
|
|
upgrade_level || 0, serial || 0, global_serial || 0, price_free || 0);
|
|
return { success: true, listing_id: listingId };
|
|
});
|
|
|
|
// POST /player/:steamId/arsenal_market/buy
|
|
route('player/:steamId/arsenal_market/buy', ['POST'], (ctx: HandlerContext) => {
|
|
const { listing_id } = ctx.body as any;
|
|
if (!listing_id) throw new HttpError(400, 'listing_id required');
|
|
const db = getDb();
|
|
const listing = db.prepare('SELECT * FROM arsenal_market_listings WHERE listing_id = ?').get(listing_id) as any;
|
|
if (!listing) throw new HttpError(404, 'Listing not found');
|
|
if (listing.status !== 'active') throw new HttpError(400, 'Listing not active');
|
|
|
|
db.prepare("UPDATE arsenal_market_listings SET status = 'sold' WHERE listing_id = ?").run(listing_id);
|
|
db.prepare(`
|
|
INSERT INTO arsenal_market_sales (listing_id, seller_steam_id, buyer_steam_id, item_name, price_free)
|
|
VALUES (?, ?, ?, ?, ?)
|
|
`).run(listing_id, listing.steam_id, ctx.params.steamId, listing.item_name, listing.price_free);
|
|
return { success: true };
|
|
});
|
|
|
|
// POST /player/:steamId/arsenal_market/cancel
|
|
route('player/:steamId/arsenal_market/cancel', ['POST'], (ctx: HandlerContext) => {
|
|
const { listing_id } = ctx.body as any;
|
|
if (!listing_id) throw new HttpError(400, 'listing_id required');
|
|
const db = getDb();
|
|
db.prepare("UPDATE arsenal_market_listings SET status = 'cancelled' WHERE listing_id = ? AND steam_id = ?")
|
|
.run(listing_id, ctx.params.steamId);
|
|
return { success: true };
|
|
});
|
|
```
|
|
|
|
- [ ] **Step 2: Commit**
|
|
|
|
```bash
|
|
git add backend/src/lib/handlers/marketplace.ts
|
|
git commit -m "feat: add marketplace handler"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 14: Contracts handler
|
|
|
|
**Files:**
|
|
- Create: `backend/src/lib/handlers/contracts.ts`
|
|
|
|
- [ ] **Step 1: Create contracts handler**
|
|
|
|
```ts
|
|
import { route, HandlerContext, HttpError } from '@/lib/router';
|
|
import { getDb } from '@/lib/db';
|
|
|
|
// GET /player/:steamId/death_sentence_contracts
|
|
route('player/:steamId/death_sentence_contracts', ['GET'], (ctx: HandlerContext) => {
|
|
const db = getDb();
|
|
const row = db.prepare('SELECT contracts FROM death_sentence_contracts WHERE steam_id = ?').get(ctx.params.steamId) as any;
|
|
return { death_sentence_contracts: row ? JSON.parse(row.contracts) : { roster: [] } };
|
|
});
|
|
|
|
// PUT /player/:steamId/death_sentence_contracts
|
|
route('player/:steamId/death_sentence_contracts', ['PUT'], (ctx: HandlerContext) => {
|
|
const { death_sentence_contracts } = ctx.body as any;
|
|
const db = getDb();
|
|
db.prepare(`
|
|
INSERT INTO death_sentence_contracts (steam_id, contracts, updated_at) VALUES (?, ?, datetime('now'))
|
|
ON CONFLICT(steam_id) DO UPDATE SET contracts = ?, updated_at = datetime('now')
|
|
`).run(ctx.params.steamId, JSON.stringify(death_sentence_contracts || {}), JSON.stringify(death_sentence_contracts || {}));
|
|
return { success: true };
|
|
});
|
|
```
|
|
|
|
- [ ] **Step 2: Commit**
|
|
|
|
```bash
|
|
git add backend/src/lib/handlers/contracts.ts
|
|
git commit -m "feat: add contracts handler"
|
|
```
|
|
|
|
- [ ] **Step 3: Verify the full build**
|
|
|
|
Run: `cd /Users/achmad/Documents/dota/3728427109/backend && npx next build`
|
|
Expected: Build succeeds. All handlers compile and register their routes.
|
|
|
|
---
|
|
|
|
### Task 15: Admin login & layout
|
|
|
|
**Files:**
|
|
- Create: `backend/src/app/admin/layout.tsx`
|
|
- Create: `backend/src/app/admin/login/page.tsx`
|
|
|
|
- [ ] **Step 1: Create admin layout (with sidebar + auth check)**
|
|
|
|
```tsx
|
|
'use client';
|
|
import { usePathname, useRouter } from 'next/navigation';
|
|
import { useEffect, useState } from 'react';
|
|
|
|
const NAV = [
|
|
{ href: '/admin', label: 'Dashboard' },
|
|
{ href: '/admin/players', label: 'Players' },
|
|
{ href: '/admin/battlepass', label: 'Battle Pass' },
|
|
{ href: '/admin/matches', label: 'Matches' },
|
|
{ href: '/admin/promocodes', label: 'Promo Codes' },
|
|
{ href: '/admin/store', label: 'Store' },
|
|
{ href: '/admin/contracts', label: 'Contracts' },
|
|
{ href: '/admin/arsenal', label: 'Arsenal' },
|
|
];
|
|
|
|
export default function AdminLayout({ children }: { children: React.ReactNode }) {
|
|
const pathname = usePathname();
|
|
const router = useRouter();
|
|
const [authed, setAuthed] = useState(false);
|
|
const [loading, setLoading] = useState(true);
|
|
|
|
useEffect(() => {
|
|
if (pathname === '/admin/login') {
|
|
setLoading(false);
|
|
return;
|
|
}
|
|
fetch('/api/admin/check')
|
|
.then(r => r.json())
|
|
.then(d => {
|
|
if (d.authenticated) setAuthed(true);
|
|
else router.push('/admin/login');
|
|
})
|
|
.catch(() => router.push('/admin/login'))
|
|
.finally(() => setLoading(false));
|
|
}, [pathname, router]);
|
|
|
|
if (loading) return <div className="p-8 text-gray-400">Loading...</div>;
|
|
if (pathname === '/admin/login') return <>{children}</>;
|
|
if (!authed) return null;
|
|
|
|
return (
|
|
<div className="min-h-screen bg-gray-900 text-gray-100 flex">
|
|
<nav className="w-56 bg-gray-800 p-4 flex flex-col gap-1 shrink-0">
|
|
<h1 className="text-lg font-bold mb-4 px-3 text-amber-400">Zombie Admin</h1>
|
|
{NAV.map(item => (
|
|
<a
|
|
key={item.href}
|
|
href={item.href}
|
|
className={`px-3 py-2 rounded hover:bg-gray-700 transition-colors ${
|
|
pathname === item.href || pathname.startsWith(item.href + '/') ? 'bg-gray-700 text-amber-300' : ''
|
|
}`}
|
|
>
|
|
{item.label}
|
|
</a>
|
|
))}
|
|
<div className="mt-auto pt-4">
|
|
<a href="/api/admin/logout" className="px-3 py-2 text-red-400 hover:text-red-300 block text-sm">Logout</a>
|
|
</div>
|
|
</nav>
|
|
<main className="flex-1 p-6 overflow-auto">{children}</main>
|
|
</div>
|
|
);
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 2: Create login page**
|
|
|
|
```tsx
|
|
'use client';
|
|
import { useState } from 'react';
|
|
import { useRouter } from 'next/navigation';
|
|
|
|
export default function LoginPage() {
|
|
const [password, setPassword] = useState('');
|
|
const [error, setError] = useState('');
|
|
const router = useRouter();
|
|
|
|
const handleSubmit = async (e: React.FormEvent) => {
|
|
e.preventDefault();
|
|
setError('');
|
|
const res = await fetch('/api/admin/login', {
|
|
method: 'POST',
|
|
headers: { 'Content-Type': 'application/json' },
|
|
body: JSON.stringify({ password }),
|
|
});
|
|
const data = await res.json();
|
|
if (data.success) router.push('/admin');
|
|
else setError(data.error || 'Login failed');
|
|
};
|
|
|
|
return (
|
|
<div className="min-h-screen bg-gray-900 flex items-center justify-center">
|
|
<form onSubmit={handleSubmit} className="bg-gray-800 p-8 rounded-lg w-80">
|
|
<h1 className="text-2xl font-bold mb-6 text-amber-400">Admin Login</h1>
|
|
{error && <p className="text-red-400 mb-4 text-sm">{error}</p>}
|
|
<input
|
|
type="password"
|
|
value={password}
|
|
onChange={e => setPassword(e.target.value)}
|
|
placeholder="Password"
|
|
className="w-full px-3 py-2 bg-gray-700 rounded mb-4 text-white"
|
|
autoFocus
|
|
/>
|
|
<button type="submit" className="w-full bg-amber-500 hover:bg-amber-600 text-black font-semibold py-2 rounded">
|
|
Login
|
|
</button>
|
|
</form>
|
|
</div>
|
|
);
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 3: Add admin API endpoints**
|
|
|
|
Append to `backend/src/lib/handlers/player.ts`:
|
|
|
|
```ts
|
|
// — Admin auth endpoints —
|
|
|
|
route('admin/login', ['POST'], (ctx: HandlerContext) => {
|
|
const { password } = ctx.body as any;
|
|
// Simple in-memory cookie auth via API
|
|
const { verifyPassword, createAdminSession } = require('@/lib/auth');
|
|
if (!verifyPassword(password)) {
|
|
return NextResponse.json({ success: false, error: 'Invalid password' }, { status: 401 });
|
|
}
|
|
createAdminSession();
|
|
return { success: true };
|
|
});
|
|
|
|
route('admin/check', ['GET'], () => {
|
|
const { checkAdminAuth } = require('@/lib/auth');
|
|
return { authenticated: checkAdminAuth() };
|
|
});
|
|
|
|
route('admin/logout', ['GET'], () => {
|
|
const { clearAdminSession } = require('@/lib/auth');
|
|
clearAdminSession();
|
|
return { success: true };
|
|
});
|
|
```
|
|
|
|
Wait — these don't work in the router because we can't use `NextResponse.json` in the handler return. The router already wraps in `NextResponse.json`. Let me fix the admin login to not need NextResponse:
|
|
|
|
Actually, the issue is that the router always wraps in NextResponse.json with status 200. For admin login on wrong password, we want a 401. The router's error handling only catches HttpError. Let me adjust.
|
|
|
|
Better approach: keep admin login in a separate standard Next.js route handler instead of using the catch-all. Create a dedicated file for admin API routes.
|
|
|
|
- [ ] **Step 3 (revised): Create admin API routes as standard Next.js routes**
|
|
|
|
Create `backend/src/app/api/admin/login/route.ts`:
|
|
|
|
```ts
|
|
import { NextRequest, NextResponse } from 'next/server';
|
|
|
|
export async function POST(request: NextRequest) {
|
|
const { password } = await request.json();
|
|
const ADMIN_PASSWORD = process.env.ADMIN_PASSWORD || 'admin';
|
|
if (password !== ADMIN_PASSWORD) {
|
|
return NextResponse.json({ success: false, error: 'Invalid password' }, { status: 401 });
|
|
}
|
|
const response = NextResponse.json({ success: true });
|
|
response.cookies.set('admin_session', 'authenticated', {
|
|
httpOnly: true, secure: false, sameSite: 'lax', path: '/admin', maxAge: 86400,
|
|
});
|
|
return response;
|
|
}
|
|
```
|
|
|
|
Create `backend/src/app/api/admin/check/route.ts`:
|
|
|
|
```ts
|
|
import { NextResponse } from 'next/server';
|
|
import { cookies } from 'next/headers';
|
|
|
|
export async function GET() {
|
|
const store = cookies();
|
|
const authed = store.get('admin_session')?.value === 'authenticated';
|
|
return NextResponse.json({ authenticated: !!authed });
|
|
}
|
|
```
|
|
|
|
Create `backend/src/app/api/admin/logout/route.ts`:
|
|
|
|
```ts
|
|
import { NextResponse } from 'next/server';
|
|
|
|
export async function GET() {
|
|
const response = NextResponse.json({ success: true });
|
|
response.cookies.delete('admin_session');
|
|
return response;
|
|
}
|
|
```
|
|
|
|
Since admin routes don't start with `api/[...path]`, they'll be matched by these specific route files before the catch-all.
|
|
|
|
- [ ] **Step 4: Commit**
|
|
|
|
```bash
|
|
git add backend/src/app/admin/layout.tsx backend/src/app/admin/login/page.tsx
|
|
git add backend/src/app/api/admin/login/route.ts backend/src/app/api/admin/check/route.ts backend/src/app/api/admin/logout/route.ts
|
|
git commit -m "feat: add admin layout with sidebar and login"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 16: Admin dashboard page
|
|
|
|
**Files:**
|
|
- Create: `backend/src/app/admin/page.tsx`
|
|
|
|
- [ ] **Step 1: Create dashboard page**
|
|
|
|
```tsx
|
|
'use client';
|
|
import { useEffect, useState } from 'react';
|
|
|
|
type Stats = {
|
|
players: number;
|
|
games: number;
|
|
activeBps: number;
|
|
questsCompleted: number;
|
|
};
|
|
|
|
export default function DashboardPage() {
|
|
const [stats, setStats] = useState<Stats | null>(null);
|
|
|
|
useEffect(() => {
|
|
fetch('/api/admin/stats')
|
|
.then(r => r.json())
|
|
.then(setStats)
|
|
.catch(() => {});
|
|
}, []);
|
|
|
|
if (!stats) return <div className="text-gray-400">Loading stats...</div>;
|
|
|
|
const cards = [
|
|
{ label: 'Players', value: stats.players, color: 'text-blue-400' },
|
|
{ label: 'Games Played', value: stats.games, color: 'text-green-400' },
|
|
{ label: 'Active Battle Passes', value: stats.activeBps, color: 'text-amber-400' },
|
|
{ label: 'Quests Completed', value: stats.questsCompleted, color: 'text-purple-400' },
|
|
];
|
|
|
|
return (
|
|
<div>
|
|
<h1 className="text-2xl font-bold mb-6">Dashboard</h1>
|
|
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-4 gap-4">
|
|
{cards.map(c => (
|
|
<div key={c.label} className="bg-gray-800 rounded-lg p-5">
|
|
<div className="text-sm text-gray-400 mb-1">{c.label}</div>
|
|
<div className={`text-3xl font-bold ${c.color}`}>{c.value}</div>
|
|
</div>
|
|
))}
|
|
</div>
|
|
</div>
|
|
);
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 2: Create admin stats API route**
|
|
|
|
Create `backend/src/app/api/admin/stats/route.ts`:
|
|
|
|
```ts
|
|
import { NextResponse } from 'next/server';
|
|
import { getDb } from '@/lib/db';
|
|
|
|
export async function GET() {
|
|
const db = getDb();
|
|
const players = (db.prepare('SELECT COUNT(*) as c FROM players').get() as any).c;
|
|
const games = (db.prepare('SELECT COUNT(*) as c FROM game_history').get() as any).c;
|
|
const activeBps = (db.prepare('SELECT COUNT(*) as c FROM battle_passes').get() as any).c;
|
|
const questsCompleted = (db.prepare('SELECT COUNT(*) as c FROM battle_pass_quests WHERE completed = 1').get() as any).c;
|
|
|
|
return NextResponse.json({ players, games, activeBps, questsCompleted });
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 3: Commit**
|
|
|
|
```bash
|
|
git add backend/src/app/admin/page.tsx backend/src/app/api/admin/stats/route.ts
|
|
git commit -m "feat: add admin dashboard with stats"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 17: Admin players pages
|
|
|
|
**Files:**
|
|
- Create: `backend/src/app/admin/players/page.tsx`
|
|
- Create: `backend/src/app/admin/players/[steamId]/page.tsx`
|
|
- Create: `backend/src/app/api/admin/players/route.ts` (search/list)
|
|
- Create: `backend/src/app/api/admin/players/[steamId]/route.ts` (get/update)
|
|
|
|
- [ ] **Step 1: Create admin players list page**
|
|
|
|
```tsx
|
|
'use client';
|
|
import { useEffect, useState } from 'react';
|
|
|
|
export default function PlayersListPage() {
|
|
const [players, setPlayers] = useState<any[]>([]);
|
|
const [search, setSearch] = useState('');
|
|
|
|
useEffect(() => {
|
|
fetch('/api/admin/players')
|
|
.then(r => r.json())
|
|
.then(setPlayers)
|
|
.catch(() => {});
|
|
}, []);
|
|
|
|
const filtered = players.filter(p =>
|
|
p.steam_id?.includes(search) || p.player_name?.toLowerCase().includes(search.toLowerCase())
|
|
);
|
|
|
|
return (
|
|
<div>
|
|
<h1 className="text-2xl font-bold mb-4">Players</h1>
|
|
<input
|
|
type="text"
|
|
placeholder="Search by steam_id or name..."
|
|
value={search}
|
|
onChange={e => setSearch(e.target.value)}
|
|
className="w-full max-w-md px-3 py-2 bg-gray-800 rounded mb-4 text-white"
|
|
/>
|
|
<div className="bg-gray-800 rounded-lg overflow-hidden">
|
|
<table className="w-full text-left">
|
|
<thead>
|
|
<tr className="border-b border-gray-700 text-sm text-gray-400">
|
|
<th className="p-3">Steam ID</th>
|
|
<th className="p-3">Name</th>
|
|
<th className="p-3">Level</th>
|
|
<th className="p-3">Free</th>
|
|
<th className="p-3">Donate</th>
|
|
<th className="p-3">Dust</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
{filtered.map(p => (
|
|
<tr key={p.steam_id} className="border-b border-gray-700 hover:bg-gray-750 cursor-pointer" onClick={() => window.location.href = `/admin/players/${p.steam_id}`}>
|
|
<td className="p-3 font-mono text-sm">{p.steam_id}</td>
|
|
<td className="p-3">{p.player_name}</td>
|
|
<td className="p-3">{p.profile_level}</td>
|
|
<td className="p-3">{p.free_currency}</td>
|
|
<td className="p-3">{p.donate_currency}</td>
|
|
<td className="p-3">{p.dust_currency}</td>
|
|
</tr>
|
|
))}
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
);
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 2: Create admin players API route**
|
|
|
|
```ts
|
|
import { NextRequest, NextResponse } from 'next/server';
|
|
import { getDb } from '@/lib/db';
|
|
|
|
export async function GET() {
|
|
const db = getDb();
|
|
const players = db.prepare('SELECT * FROM players ORDER BY updated_at DESC LIMIT 100').all();
|
|
return NextResponse.json(players);
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 3: Create admin player detail API route**
|
|
|
|
`backend/src/app/api/admin/players/[steamId]/route.ts`:
|
|
|
|
```ts
|
|
import { NextRequest, NextResponse } from 'next/server';
|
|
import { getDb } from '@/lib/db';
|
|
|
|
export async function GET(request: NextRequest, { params }: { params: { steamId: string } }) {
|
|
const db = getDb();
|
|
const player = db.prepare('SELECT * FROM players WHERE steam_id = ?').get(params.steamId);
|
|
if (!player) return NextResponse.json({ error: 'Not found' }, { status: 404 });
|
|
|
|
const bp = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(params.steamId);
|
|
const purchases = db.prepare('SELECT * FROM purchases WHERE steam_id = ? ORDER BY created_at DESC LIMIT 50').all(params.steamId);
|
|
const matches = db.prepare('SELECT * FROM game_history WHERE steam_id = ? ORDER BY created_at DESC LIMIT 20').all(params.steamId);
|
|
const effects = db.prepare('SELECT effects FROM active_effects WHERE steam_id = ?').get(params.steamId) as any;
|
|
|
|
return NextResponse.json({ player, battlePass: bp, purchases, matches, activeEffects: effects ? JSON.parse(effects.effects) : {} });
|
|
}
|
|
|
|
export async function PUT(request: NextRequest, { params }: { params: { steamId: string } }) {
|
|
const body = await request.json();
|
|
const db = getDb();
|
|
const fields: string[] = [];
|
|
const values: any[] = [];
|
|
|
|
for (const key of ['player_name', 'profile_level', 'free_currency', 'donate_currency', 'dust_currency']) {
|
|
if (body[key] !== undefined) {
|
|
fields.push(`${key} = ?`);
|
|
values.push(body[key]);
|
|
}
|
|
}
|
|
if (body.sounds_wheel !== undefined) {
|
|
fields.push('sounds_wheel = ?');
|
|
values.push(JSON.stringify(body.sounds_wheel));
|
|
}
|
|
if (fields.length === 0) return NextResponse.json({ error: 'No fields to update' }, { status: 400 });
|
|
|
|
fields.push("updated_at = datetime('now')");
|
|
values.push(params.steamId);
|
|
db.prepare(`UPDATE players SET ${fields.join(', ')} WHERE steam_id = ?`).run(...values);
|
|
|
|
return NextResponse.json({ success: true });
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 4: Create player detail page**
|
|
|
|
`backend/src/app/admin/players/[steamId]/page.tsx`:
|
|
|
|
```tsx
|
|
'use client';
|
|
import { useEffect, useState } from 'react';
|
|
import { useParams, useRouter } from 'next/navigation';
|
|
|
|
export default function PlayerDetailPage() {
|
|
const { steamId } = useParams();
|
|
const router = useRouter();
|
|
const [data, setData] = useState<any>(null);
|
|
const [form, setForm] = useState<any>({});
|
|
const [msg, setMsg] = useState('');
|
|
|
|
useEffect(() => {
|
|
fetch(`/api/admin/players/${steamId}`)
|
|
.then(r => r.json())
|
|
.then(d => {
|
|
setData(d);
|
|
setForm(d.player || {});
|
|
})
|
|
.catch(() => router.push('/admin/players'));
|
|
}, [steamId, router]);
|
|
|
|
const save = async () => {
|
|
const res = await fetch(`/api/admin/players/${steamId}`, {
|
|
method: 'PUT',
|
|
headers: { 'Content-Type': 'application/json' },
|
|
body: JSON.stringify(form),
|
|
});
|
|
const result = await res.json();
|
|
setMsg(result.success ? 'Saved!' : 'Error: ' + (result.error || ''));
|
|
};
|
|
|
|
if (!data) return <div className="text-gray-400">Loading...</div>;
|
|
|
|
return (
|
|
<div>
|
|
<a href="/admin/players" className="text-amber-400 mb-4 block">← Back to Players</a>
|
|
<h1 className="text-2xl font-bold mb-4">Player: {data.player?.player_name}</h1>
|
|
<p className="font-mono text-sm text-gray-400 mb-4">Steam ID: {steamId}</p>
|
|
|
|
{msg && <p className="mb-4 text-sm" style={{ color: msg.startsWith('Saved') ? '#4ade80' : '#f87171' }}>{msg}</p>}
|
|
|
|
<div className="grid grid-cols-1 lg:grid-cols-2 gap-6">
|
|
<div className="bg-gray-800 rounded-lg p-4">
|
|
<h2 className="text-lg font-semibold mb-3">Profile</h2>
|
|
<div className="grid grid-cols-2 gap-3">
|
|
{['player_name', 'profile_level', 'free_currency', 'donate_currency', 'dust_currency'].map(f => (
|
|
<div key={f}>
|
|
<label className="text-xs text-gray-400 block mb-1">{f}</label>
|
|
<input
|
|
type={f === 'player_name' ? 'text' : 'number'}
|
|
value={(form as any)[f] ?? ''}
|
|
onChange={e => setForm({ ...form, [f]: e.target.value })}
|
|
className="w-full px-2 py-1 bg-gray-700 rounded text-white text-sm"
|
|
/>
|
|
</div>
|
|
))}
|
|
</div>
|
|
<button onClick={save} className="mt-4 bg-amber-500 hover:bg-amber-600 text-black px-4 py-2 rounded font-semibold">Save</button>
|
|
</div>
|
|
|
|
<div className="bg-gray-800 rounded-lg p-4">
|
|
<h2 className="text-lg font-semibold mb-3">Battle Pass</h2>
|
|
{data.battlePass && (
|
|
<div className="text-sm space-y-1">
|
|
<p>Level: {data.battlePass.level}</p>
|
|
<p>XP: {data.battlePass.experience}</p>
|
|
<p>Premium: {data.battlePass.has_premium ? 'Yes' : 'No'}</p>
|
|
<a href={`/admin/battlepass/${steamId}`} className="text-amber-400 block mt-2">Edit BP →</a>
|
|
</div>
|
|
)}
|
|
</div>
|
|
|
|
<div className="bg-gray-800 rounded-lg p-4">
|
|
<h2 className="text-lg font-semibold mb-3">Recent Purchases ({data.purchases?.length})</h2>
|
|
<div className="max-h-48 overflow-y-auto text-sm space-y-1">
|
|
{data.purchases?.map((p: any, i: number) => (
|
|
<div key={i} className="text-gray-300">{p.item_id} <span className="text-gray-500">({p.item_category})</span></div>
|
|
))}
|
|
{!data.purchases?.length && <p className="text-gray-500">None</p>}
|
|
</div>
|
|
</div>
|
|
|
|
<div className="bg-gray-800 rounded-lg p-4">
|
|
<h2 className="text-lg font-semibold mb-3">Recent Matches ({data.matches?.length})</h2>
|
|
<div className="max-h-48 overflow-y-auto text-sm space-y-1">
|
|
{data.matches?.map((m: any, i: number) => (
|
|
<div key={i} className="text-gray-300">
|
|
{m.hero} — <span className={m.result === 'win' ? 'text-green-400' : 'text-red-400'}>{m.result}</span>
|
|
<span className="text-gray-500"> ({m.difficulty})</span>
|
|
</div>
|
|
))}
|
|
{!data.matches?.length && <p className="text-gray-500">None</p>}
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
);
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 5: Commit**
|
|
|
|
```bash
|
|
git add backend/src/app/admin/players/page.tsx backend/src/app/admin/players/\[steamId\]/page.tsx
|
|
git add backend/src/app/api/admin/players/route.ts backend/src/app/api/admin/players/\[steamId\]/route.ts
|
|
git commit -m "feat: add admin players pages (list + detail)"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 18: Admin battle pass pages
|
|
|
|
**Files:**
|
|
- Create: `backend/src/app/admin/battlepass/page.tsx`
|
|
- Create: `backend/src/app/admin/battlepass/[steamId]/page.tsx`
|
|
|
|
- [ ] **Step 1: Create BP overview page**
|
|
|
|
```tsx
|
|
'use client';
|
|
import { useEffect, useState } from 'react';
|
|
import Link from 'next/link';
|
|
|
|
export default function BattlePassListPage() {
|
|
const [bps, setBps] = useState<any[]>([]);
|
|
|
|
useEffect(() => {
|
|
fetch('/api/admin/battlepass')
|
|
.then(r => r.json())
|
|
.then(setBps)
|
|
.catch(() => {});
|
|
}, []);
|
|
|
|
return (
|
|
<div>
|
|
<h1 className="text-2xl font-bold mb-4">Battle Passes</h1>
|
|
<div className="bg-gray-800 rounded-lg overflow-hidden">
|
|
<table className="w-full text-left">
|
|
<thead>
|
|
<tr className="border-b border-gray-700 text-sm text-gray-400">
|
|
<th className="p-3">Steam ID</th>
|
|
<th className="p-3">Level</th>
|
|
<th className="p-3">XP</th>
|
|
<th className="p-3">Premium</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
{bps.map(bp => (
|
|
<tr key={bp.steam_id} className="border-b border-gray-700 hover:bg-gray-750">
|
|
<td className="p-3">
|
|
<Link href={`/admin/battlepass/${bp.steam_id}`} className="text-amber-400 font-mono text-sm">{bp.steam_id}</Link>
|
|
</td>
|
|
<td className="p-3">{bp.level}</td>
|
|
<td className="p-3">{bp.experience}</td>
|
|
<td className="p-3">{bp.has_premium ? 'Yes' : 'No'}</td>
|
|
</tr>
|
|
))}
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
);
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 2: Create BP detail/edit page**
|
|
|
|
```tsx
|
|
'use client';
|
|
import { useEffect, useState } from 'react';
|
|
import { useParams } from 'next/navigation';
|
|
|
|
export default function BattlePassDetailPage() {
|
|
const { steamId } = useParams();
|
|
const [bp, setBp] = useState<any>(null);
|
|
const [quests, setQuests] = useState<any[]>([]);
|
|
const [editLevel, setEditLevel] = useState(0);
|
|
const [editXp, setEditXp] = useState(0);
|
|
const [editPremium, setEditPremium] = useState(false);
|
|
const [msg, setMsg] = useState('');
|
|
|
|
const load = () => {
|
|
fetch(`/api/admin/battlepass/${steamId}`)
|
|
.then(r => r.json())
|
|
.then(d => {
|
|
setBp(d.battlePass);
|
|
setQuests(d.quests || []);
|
|
setEditLevel(d.battlePass?.level || 0);
|
|
setEditXp(d.battlePass?.experience || 0);
|
|
setEditPremium(d.battlePass?.has_premium === 1);
|
|
})
|
|
.catch(() => {});
|
|
};
|
|
|
|
useEffect(load, [steamId]);
|
|
|
|
const saveBp = async () => {
|
|
const res = await fetch(`/api/admin/battlepass/${steamId}`, {
|
|
method: 'PUT',
|
|
headers: { 'Content-Type': 'application/json' },
|
|
body: JSON.stringify({ level: editLevel, experience: editXp, has_premium: editPremium }),
|
|
});
|
|
const d = await res.json();
|
|
setMsg(d.success ? 'Saved!' : 'Error');
|
|
};
|
|
|
|
const toggleClaim = async (questId: string) => {
|
|
await fetch(`/api/admin/battlepass/${steamId}/quests/${questId}/toggle-claim`, { method: 'POST' });
|
|
load();
|
|
};
|
|
|
|
if (!bp) return <div className="text-gray-400">Loading...</div>;
|
|
|
|
return (
|
|
<div>
|
|
<a href="/admin/battlepass" className="text-amber-400 mb-4 block">← Back</a>
|
|
<h1 className="text-2xl font-bold mb-2">Battle Pass</h1>
|
|
<p className="font-mono text-sm text-gray-400 mb-4">Steam ID: {steamId}</p>
|
|
|
|
{msg && <p className="mb-4 text-sm text-green-400">{msg}</p>}
|
|
|
|
<div className="grid grid-cols-1 lg:grid-cols-2 gap-6">
|
|
<div className="bg-gray-800 rounded-lg p-4">
|
|
<h2 className="text-lg font-semibold mb-3">Settings</h2>
|
|
<div className="grid grid-cols-3 gap-3">
|
|
<div>
|
|
<label className="text-xs text-gray-400 block mb-1">Level</label>
|
|
<input type="number" value={editLevel} onChange={e => setEditLevel(Number(e.target.value))}
|
|
className="w-full px-2 py-1 bg-gray-700 rounded text-white text-sm" />
|
|
</div>
|
|
<div>
|
|
<label className="text-xs text-gray-400 block mb-1">XP</label>
|
|
<input type="number" value={editXp} onChange={e => setEditXp(Number(e.target.value))}
|
|
className="w-full px-2 py-1 bg-gray-700 rounded text-white text-sm" />
|
|
</div>
|
|
<div>
|
|
<label className="text-xs text-gray-400 block mb-1">Premium</label>
|
|
<input type="checkbox" checked={editPremium} onChange={e => setEditPremium(e.target.checked)}
|
|
className="mt-2 block" />
|
|
</div>
|
|
</div>
|
|
<button onClick={saveBp} className="mt-4 bg-amber-500 hover:bg-amber-600 text-black px-4 py-2 rounded font-semibold text-sm">Save BP</button>
|
|
</div>
|
|
|
|
<div className="bg-gray-800 rounded-lg p-4">
|
|
<h2 className="text-lg font-semibold mb-3">Quests ({quests.length})</h2>
|
|
<div className="space-y-2 max-h-96 overflow-y-auto">
|
|
{quests.map(q => (
|
|
<div key={q.id} className="bg-gray-700 rounded p-3 text-sm flex items-center justify-between">
|
|
<div>
|
|
<div className="text-amber-300">{q.name || q.quest_id}</div>
|
|
<div className="text-gray-400 text-xs">{q.type} — {q.progress}/{q.target}</div>
|
|
<div className="text-xs">
|
|
<span className={q.completed ? 'text-green-400' : 'text-yellow-400'}>
|
|
{q.completed ? 'Completed' : 'In Progress'}
|
|
</span>
|
|
{q.claimed ? ' — Claimed' : ''}
|
|
</div>
|
|
</div>
|
|
{q.completed && !q.claimed && (
|
|
<button onClick={() => toggleClaim(q.quest_id)}
|
|
className="bg-blue-500 hover:bg-blue-600 text-white px-2 py-1 rounded text-xs">Claim</button>
|
|
)}
|
|
</div>
|
|
))}
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
);
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 3: Create BP admin API routes**
|
|
|
|
Create `backend/src/app/api/admin/battlepass/route.ts`:
|
|
|
|
```ts
|
|
import { NextResponse } from 'next/server';
|
|
import { getDb } from '@/lib/db';
|
|
|
|
export async function GET() {
|
|
const db = getDb();
|
|
const bps = db.prepare('SELECT * FROM battle_passes ORDER BY updated_at DESC').all();
|
|
return NextResponse.json(bps);
|
|
}
|
|
```
|
|
|
|
Create `backend/src/app/api/admin/battlepass/[steamId]/route.ts`:
|
|
|
|
```ts
|
|
import { NextRequest, NextResponse } from 'next/server';
|
|
import { getDb } from '@/lib/db';
|
|
|
|
export async function GET(request: NextRequest, { params }: { params: { steamId: string } }) {
|
|
const db = getDb();
|
|
const battlePass = db.prepare('SELECT * FROM battle_passes WHERE steam_id = ?').get(params.steamId);
|
|
const quests = db.prepare('SELECT * FROM battle_pass_quests WHERE steam_id = ? ORDER BY id').all(params.steamId);
|
|
return NextResponse.json({ battlePass, quests });
|
|
}
|
|
|
|
export async function PUT(request: NextRequest, { params }: { params: { steamId: string } }) {
|
|
const body = await request.json();
|
|
const db = getDb();
|
|
db.prepare(`
|
|
UPDATE battle_passes SET level = ?, experience = ?, has_premium = ?, updated_at = datetime('now')
|
|
WHERE steam_id = ?
|
|
`).run(body.level, body.experience, body.has_premium ? 1 : 0, params.steamId);
|
|
return NextResponse.json({ success: true });
|
|
}
|
|
```
|
|
|
|
Create `backend/src/app/api/admin/battlepass/[steamId]/quests/[questId]/toggle-claim/route.ts`:
|
|
|
|
```ts
|
|
import { NextRequest, NextResponse } from 'next/server';
|
|
import { getDb } from '@/lib/db';
|
|
|
|
export async function POST(request: NextRequest, { params }: { params: { steamId: string; questId: string } }) {
|
|
const db = getDb();
|
|
const quest = db.prepare(
|
|
'SELECT * FROM battle_pass_quests WHERE steam_id = ? AND quest_id = ?'
|
|
).get(params.steamId, params.questId) as any;
|
|
if (!quest) return NextResponse.json({ error: 'Not found' }, { status: 404 });
|
|
|
|
db.prepare("UPDATE battle_pass_quests SET claimed = 1, updated_at = datetime('now') WHERE id = ?").run(quest.id);
|
|
return NextResponse.json({ success: true });
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 4: Commit**
|
|
|
|
```bash
|
|
git add backend/src/app/admin/battlepass/page.tsx backend/src/app/admin/battlepass/\[steamId\]/page.tsx
|
|
git add backend/src/app/api/admin/battlepass/route.ts backend/src/app/api/admin/battlepass/\[steamId\]/route.ts
|
|
git add backend/src/app/api/admin/battlepass/\[steamId\]/quests/\[questId\]/toggle-claim/route.ts
|
|
git commit -m "feat: add admin battle pass pages"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 19: Admin matches page
|
|
|
|
**Files:**
|
|
- Create: `backend/src/app/admin/matches/page.tsx`
|
|
- Create: `backend/src/app/api/admin/matches/route.ts`
|
|
|
|
- [ ] **Step 1: Create admin matches API route**
|
|
|
|
```ts
|
|
import { NextRequest, NextResponse } from 'next/server';
|
|
import { getDb } from '@/lib/db';
|
|
|
|
export async function GET(request: NextRequest) {
|
|
const db = getDb();
|
|
const { searchParams } = new URL(request.url);
|
|
const hero = searchParams.get('hero');
|
|
const difficulty = searchParams.get('difficulty');
|
|
const limit = parseInt(searchParams.get('limit') || '100');
|
|
const offset = parseInt(searchParams.get('offset') || '0');
|
|
|
|
let query = 'SELECT * FROM game_history WHERE 1=1';
|
|
const params: any[] = [];
|
|
|
|
if (hero) { query += ' AND hero LIKE ?'; params.push(`%${hero}%`); }
|
|
if (difficulty) { query += ' AND difficulty = ?'; params.push(difficulty); }
|
|
|
|
query += ' ORDER BY created_at DESC LIMIT ? OFFSET ?';
|
|
params.push(limit, offset);
|
|
|
|
const matches = db.prepare(query).all(...params);
|
|
return NextResponse.json(matches);
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 2: Create matches page**
|
|
|
|
```tsx
|
|
'use client';
|
|
import { useEffect, useState } from 'react';
|
|
|
|
export default function MatchesPage() {
|
|
const [matches, setMatches] = useState<any[]>([]);
|
|
const [heroFilter, setHeroFilter] = useState('');
|
|
const [diffFilter, setDiffFilter] = useState('');
|
|
|
|
const load = () => {
|
|
const params = new URLSearchParams();
|
|
if (heroFilter) params.set('hero', heroFilter);
|
|
if (diffFilter) params.set('difficulty', diffFilter);
|
|
fetch(`/api/admin/matches?${params}`)
|
|
.then(r => r.json())
|
|
.then(setMatches)
|
|
.catch(() => {});
|
|
};
|
|
|
|
useEffect(load, [heroFilter, diffFilter]);
|
|
|
|
const difficulties = ['', 'easy', 'normal', 'hard', 'impossible', 'death_sentence'];
|
|
|
|
return (
|
|
<div>
|
|
<h1 className="text-2xl font-bold mb-4">Match History</h1>
|
|
<div className="flex gap-4 mb-4">
|
|
<input type="text" placeholder="Filter by hero..." value={heroFilter} onChange={e => setHeroFilter(e.target.value)}
|
|
className="px-3 py-2 bg-gray-800 rounded text-white text-sm" />
|
|
<select value={diffFilter} onChange={e => setDiffFilter(e.target.value)}
|
|
className="px-3 py-2 bg-gray-800 rounded text-white text-sm">
|
|
{difficulties.map(d => <option key={d} value={d}>{d || 'All Difficulties'}</option>)}
|
|
</select>
|
|
</div>
|
|
<div className="bg-gray-800 rounded-lg overflow-x-auto">
|
|
<table className="w-full text-left text-sm">
|
|
<thead>
|
|
<tr className="border-b border-gray-700 text-gray-400">
|
|
<th className="p-2">Steam ID</th><th className="p-2">Hero</th><th className="p-2">Result</th>
|
|
<th className="p-2">Difficulty</th><th className="p-2">K/D</th><th className="p-2">Duration</th>
|
|
<th className="p-2">Date</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
{matches.map(m => (
|
|
<tr key={m.id} className="border-b border-gray-700">
|
|
<td className="p-2 font-mono text-xs">{m.steam_id}</td>
|
|
<td className="p-2">{m.hero}</td>
|
|
<td className={`p-2 font-semibold ${m.result === 'win' ? 'text-green-400' : 'text-red-400'}`}>{m.result}</td>
|
|
<td className="p-2">{m.difficulty}</td>
|
|
<td className="p-2">{m.kills}/{m.deaths}</td>
|
|
<td className="p-2">{Math.floor((m.duration || 0) / 60)}m</td>
|
|
<td className="p-2 text-gray-400 text-xs">{m.created_at}</td>
|
|
</tr>
|
|
))}
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
);
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 3: Commit**
|
|
|
|
```bash
|
|
git add backend/src/app/admin/matches/page.tsx backend/src/app/api/admin/matches/route.ts
|
|
git commit -m "feat: add admin matches page"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 20: Admin promocodes page
|
|
|
|
**Files:**
|
|
- Create: `backend/src/app/admin/promocodes/page.tsx`
|
|
- Create: `backend/src/app/api/admin/promocodes/route.ts`
|
|
|
|
- [ ] **Step 1: Create promocodes admin API route**
|
|
|
|
```ts
|
|
import { NextRequest, NextResponse } from 'next/server';
|
|
import { getDb } from '@/lib/db';
|
|
|
|
export async function GET() {
|
|
const db = getDb();
|
|
const codes = db.prepare('SELECT * FROM promo_codes ORDER BY code').all();
|
|
return NextResponse.json(codes);
|
|
}
|
|
|
|
export async function POST(request: NextRequest) {
|
|
const body = await request.json();
|
|
const db = getDb();
|
|
db.prepare(`
|
|
INSERT OR REPLACE INTO promo_codes (code, free_currency, donate_currency, dust_currency, max_uses, expires_at)
|
|
VALUES (?, ?, ?, ?, ?, ?)
|
|
`).run(body.code?.toUpperCase(), body.free_currency || 0, body.donate_currency || 0, body.dust_currency || 0,
|
|
body.max_uses || 1, body.expires_at || null);
|
|
return NextResponse.json({ success: true });
|
|
}
|
|
|
|
export async function DELETE(request: NextRequest) {
|
|
const { searchParams } = new URL(request.url);
|
|
const code = searchParams.get('code');
|
|
if (!code) return NextResponse.json({ error: 'code required' }, { status: 400 });
|
|
const db = getDb();
|
|
db.prepare('DELETE FROM promo_codes WHERE code = ?').run(code.toUpperCase());
|
|
return NextResponse.json({ success: true });
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 2: Create promocodes page**
|
|
|
|
```tsx
|
|
'use client';
|
|
import { useEffect, useState } from 'react';
|
|
|
|
export default function PromoCodesPage() {
|
|
const [codes, setCodes] = useState<any[]>([]);
|
|
const [form, setForm] = useState({ code: '', free_currency: 0, donate_currency: 0, dust_currency: 0, max_uses: 1 });
|
|
|
|
const load = () => { fetch('/api/admin/promocodes').then(r => r.json()).then(setCodes); };
|
|
useEffect(load, []);
|
|
|
|
const create = async () => {
|
|
await fetch('/api/admin/promocodes', {
|
|
method: 'POST',
|
|
headers: { 'Content-Type': 'application/json' },
|
|
body: JSON.stringify(form),
|
|
});
|
|
setForm({ code: '', free_currency: 0, donate_currency: 0, dust_currency: 0, max_uses: 1 });
|
|
load();
|
|
};
|
|
|
|
const del = async (code: string) => {
|
|
await fetch(`/api/admin/promocodes?code=${code}`, { method: 'DELETE' });
|
|
load();
|
|
};
|
|
|
|
return (
|
|
<div>
|
|
<h1 className="text-2xl font-bold mb-4">Promo Codes</h1>
|
|
|
|
<div className="bg-gray-800 rounded-lg p-4 mb-6">
|
|
<h2 className="text-lg font-semibold mb-3">Create Code</h2>
|
|
<div className="grid grid-cols-5 gap-3">
|
|
<input type="text" placeholder="CODE" value={form.code} onChange={e => setForm({...form, code: e.target.value})}
|
|
className="px-2 py-1 bg-gray-700 rounded text-white text-sm" />
|
|
<input type="number" placeholder="Free" value={form.free_currency} onChange={e => setForm({...form, free_currency: Number(e.target.value)})}
|
|
className="px-2 py-1 bg-gray-700 rounded text-white text-sm" />
|
|
<input type="number" placeholder="Donate" value={form.donate_currency} onChange={e => setForm({...form, donate_currency: Number(e.target.value)})}
|
|
className="px-2 py-1 bg-gray-700 rounded text-white text-sm" />
|
|
<input type="number" placeholder="Dust" value={form.dust_currency} onChange={e => setForm({...form, dust_currency: Number(e.target.value)})}
|
|
className="px-2 py-1 bg-gray-700 rounded text-white text-sm" />
|
|
<input type="number" placeholder="Max uses" value={form.max_uses} onChange={e => setForm({...form, max_uses: Number(e.target.value)})}
|
|
className="px-2 py-1 bg-gray-700 rounded text-white text-sm" />
|
|
</div>
|
|
<button onClick={create} className="mt-3 bg-amber-500 hover:bg-amber-600 text-black px-4 py-2 rounded font-semibold text-sm">Create</button>
|
|
</div>
|
|
|
|
<div className="bg-gray-800 rounded-lg overflow-hidden">
|
|
<table className="w-full text-left text-sm">
|
|
<thead>
|
|
<tr className="border-b border-gray-700 text-gray-400">
|
|
<th className="p-3">Code</th><th className="p-3">Free</th><th className="p-3">Donate</th>
|
|
<th className="p-3">Dust</th><th className="p-3">Uses</th><th className="p-3">Expires</th>
|
|
<th className="p-3"></th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
{codes.map(c => (
|
|
<tr key={c.code} className="border-b border-gray-700">
|
|
<td className="p-3 font-mono">{c.code}</td>
|
|
<td className="p-3">{c.free_currency}</td>
|
|
<td className="p-3">{c.donate_currency}</td>
|
|
<td className="p-3">{c.dust_currency}</td>
|
|
<td className="p-3">{c.current_uses}/{c.max_uses}</td>
|
|
<td className="p-3 text-xs">{c.expires_at || 'Never'}</td>
|
|
<td className="p-3"><button onClick={() => del(c.code)} className="text-red-400 hover:text-red-300 text-xs">Delete</button></td>
|
|
</tr>
|
|
))}
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
);
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 3: Commit**
|
|
|
|
```bash
|
|
git add backend/src/app/admin/promocodes/page.tsx backend/src/app/api/admin/promocodes/route.ts
|
|
git commit -m "feat: add admin promocodes page"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 21: Admin store page
|
|
|
|
**Files:**
|
|
- Create: `backend/src/app/admin/store/page.tsx`
|
|
- Create: `backend/src/app/api/admin/store/route.ts`
|
|
|
|
- [ ] **Step 1: Create store admin API route**
|
|
|
|
```ts
|
|
import { NextResponse } from 'next/server';
|
|
import { getDb } from '@/lib/db';
|
|
|
|
export async function GET() {
|
|
const db = getDb();
|
|
const purchases = db.prepare(`
|
|
SELECT p.*, pl.player_name FROM purchases p
|
|
LEFT JOIN players pl ON p.steam_id = pl.steam_id
|
|
ORDER BY p.created_at DESC LIMIT 200
|
|
`).all();
|
|
const effects = db.prepare('SELECT * FROM active_effects').all();
|
|
return NextResponse.json({ purchases, effects });
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 2: Create store page**
|
|
|
|
```tsx
|
|
'use client';
|
|
import { useEffect, useState } from 'react';
|
|
|
|
export default function StorePage() {
|
|
const [purchases, setPurchases] = useState<any[]>([]);
|
|
const [effects, setEffects] = useState<any[]>([]);
|
|
|
|
useEffect(() => {
|
|
fetch('/api/admin/store').then(r => r.json()).then(d => {
|
|
setPurchases(d.purchases || []);
|
|
setEffects(d.effects || []);
|
|
});
|
|
}, []);
|
|
|
|
return (
|
|
<div className="grid grid-cols-1 lg:grid-cols-2 gap-6">
|
|
<div>
|
|
<h1 className="text-2xl font-bold mb-4">Store Purchases</h1>
|
|
<div className="bg-gray-800 rounded-lg overflow-x-auto max-h-[70vh] overflow-y-auto">
|
|
<table className="w-full text-left text-sm">
|
|
<thead>
|
|
<tr className="border-b border-gray-700 text-gray-400">
|
|
<th className="p-2">Player</th><th className="p-2">Item</th><th className="p-2">Category</th>
|
|
<th className="p-2">Cost</th><th className="p-2">Date</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
{purchases.map(p => (
|
|
<tr key={p.id} className="border-b border-gray-700">
|
|
<td className="p-2 font-mono text-xs">{p.player_name || p.steam_id}</td>
|
|
<td className="p-2">{p.item_id}</td>
|
|
<td className="p-2 text-gray-400">{p.item_category}</td>
|
|
<td className="p-2">{p.price_free || p.price_donate || p.price_dust || 0}</td>
|
|
<td className="p-2 text-xs text-gray-500">{p.created_at}</td>
|
|
</tr>
|
|
))}
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
|
|
<div>
|
|
<h1 className="text-2xl font-bold mb-4">Active Effects</h1>
|
|
<div className="bg-gray-800 rounded-lg">
|
|
<table className="w-full text-left text-sm">
|
|
<thead>
|
|
<tr className="border-b border-gray-700 text-gray-400">
|
|
<th className="p-3">Steam ID</th><th className="p-3">Effects</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
{effects.map((e: any) => (
|
|
<tr key={e.steam_id} className="border-b border-gray-700">
|
|
<td className="p-3 font-mono text-xs">{e.steam_id}</td>
|
|
<td className="p-3 text-xs">{e.effects}</td>
|
|
</tr>
|
|
))}
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
);
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 3: Commit**
|
|
|
|
```bash
|
|
git add backend/src/app/admin/store/page.tsx backend/src/app/api/admin/store/route.ts
|
|
git commit -m "feat: add admin store page"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 22: Admin contracts page
|
|
|
|
**Files:**
|
|
- Create: `backend/src/app/admin/contracts/page.tsx`
|
|
- Create: `backend/src/app/api/admin/contracts/route.ts`
|
|
|
|
- [ ] **Step 1: Create admin contracts API**
|
|
|
|
```ts
|
|
import { NextResponse } from 'next/server';
|
|
import { getDb } from '@/lib/db';
|
|
|
|
export async function GET() {
|
|
const db = getDb();
|
|
const contracts = db.prepare('SELECT * FROM death_sentence_contracts').all();
|
|
return NextResponse.json(contracts);
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 2: Create contracts page**
|
|
|
|
```tsx
|
|
'use client';
|
|
import { useEffect, useState } from 'react';
|
|
|
|
export default function ContractsPage() {
|
|
const [contracts, setContracts] = useState<any[]>([]);
|
|
|
|
useEffect(() => {
|
|
fetch('/api/admin/contracts').then(r => r.json()).then(setContracts);
|
|
}, []);
|
|
|
|
return (
|
|
<div>
|
|
<h1 className="text-2xl font-bold mb-4">Death Sentence Contracts</h1>
|
|
<div className="bg-gray-800 rounded-lg">
|
|
<table className="w-full text-left text-sm">
|
|
<thead>
|
|
<tr className="border-b border-gray-700 text-gray-400">
|
|
<th className="p-3">Steam ID</th><th className="p-3">Contract Data</th><th className="p-3">Updated</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
{contracts.map((c: any) => (
|
|
<tr key={c.steam_id} className="border-b border-gray-700">
|
|
<td className="p-3 font-mono text-xs">{c.steam_id}</td>
|
|
<td className="p-3 text-xs max-w-md truncate">{c.contracts}</td>
|
|
<td className="p-3 text-xs text-gray-500">{c.updated_at}</td>
|
|
</tr>
|
|
))}
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
);
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 3: Commit**
|
|
|
|
```bash
|
|
git add backend/src/app/admin/contracts/page.tsx backend/src/app/api/admin/contracts/route.ts
|
|
git commit -m "feat: add admin contracts page"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 23: Admin arsenal page
|
|
|
|
**Files:**
|
|
- Create: `backend/src/app/admin/arsenal/page.tsx`
|
|
- Create: `backend/src/app/api/admin/arsenal/route.ts`
|
|
|
|
- [ ] **Step 1: Create admin arsenal API**
|
|
|
|
```ts
|
|
import { NextResponse } from 'next/server';
|
|
import { getDb } from '@/lib/db';
|
|
|
|
export async function GET() {
|
|
const db = getDb();
|
|
const inventory = db.prepare('SELECT * FROM arsenal_inventory ORDER BY steam_id').all();
|
|
const loadouts = db.prepare('SELECT * FROM arsenal_loadouts ORDER BY steam_id').all();
|
|
const listings = db.prepare("SELECT * FROM arsenal_market_listings WHERE status = 'active' ORDER BY created_at DESC").all();
|
|
return NextResponse.json({ inventory, loadouts, listings });
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 2: Create arsenal page**
|
|
|
|
```tsx
|
|
'use client';
|
|
import { useEffect, useState } from 'react';
|
|
|
|
export default function ArsenalPage() {
|
|
const [data, setData] = useState<any>({});
|
|
|
|
useEffect(() => {
|
|
fetch('/api/admin/arsenal').then(r => r.json()).then(setData);
|
|
}, []);
|
|
|
|
return (
|
|
<div>
|
|
<h1 className="text-2xl font-bold mb-4">Arsenal</h1>
|
|
<div className="grid grid-cols-1 lg:grid-cols-3 gap-6">
|
|
<div className="bg-gray-800 rounded-lg p-4">
|
|
<h2 className="text-lg font-semibold mb-3">Inventory ({data.inventory?.length || 0})</h2>
|
|
<div className="max-h-96 overflow-y-auto text-sm space-y-1">
|
|
{data.inventory?.map((i: any, idx: number) => (
|
|
<div key={idx} className="text-gray-300 p-1 border-b border-gray-700 last:border-0">
|
|
<span className="text-amber-300">{i.item_name}</span>
|
|
<span className="text-gray-500 ml-2">[{i.quality}]</span>
|
|
<div className="text-xs text-gray-500">{i.steam_id}</div>
|
|
</div>
|
|
))}
|
|
</div>
|
|
</div>
|
|
|
|
<div className="bg-gray-800 rounded-lg p-4">
|
|
<h2 className="text-lg font-semibold mb-3">Loadouts ({data.loadouts?.length || 0})</h2>
|
|
<div className="max-h-96 overflow-y-auto text-sm space-y-1">
|
|
{data.loadouts?.map((l: any, idx: number) => (
|
|
<div key={idx} className="text-gray-300 p-1 border-b border-gray-700">
|
|
<span className="font-mono text-xs">{l.steam_id}</span>
|
|
<span className="text-amber-300 ml-2">{l.hero_name}</span>
|
|
<div className="text-xs text-gray-500">{l.loadout}</div>
|
|
</div>
|
|
))}
|
|
</div>
|
|
</div>
|
|
|
|
<div className="bg-gray-800 rounded-lg p-4">
|
|
<h2 className="text-lg font-semibold mb-3">Active Listings ({data.listings?.length || 0})</h2>
|
|
<div className="max-h-96 overflow-y-auto text-sm space-y-1">
|
|
{data.listings?.map((l: any, idx: number) => (
|
|
<div key={idx} className="text-gray-300 p-1 border-b border-gray-700">
|
|
<span className="text-amber-300">{l.item_name}</span>
|
|
<span className="text-gray-500 ml-2">{l.price_free} free</span>
|
|
<div className="text-xs text-gray-500">{l.steam_id}</div>
|
|
</div>
|
|
))}
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
);
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 3: Commit**
|
|
|
|
```bash
|
|
git add backend/src/app/admin/arsenal/page.tsx backend/src/app/api/admin/arsenal/route.ts
|
|
git commit -m "feat: add admin arsenal page"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 24: Docker setup
|
|
|
|
**Files:**
|
|
- Create: `backend/Dockerfile`
|
|
- Create: `backend/docker-compose.yml`
|
|
- Create: `backend/.dockerignore`
|
|
- Create: `backend/docker-entrypoint.sh`
|
|
|
|
- [ ] **Step 1: Create .dockerignore**
|
|
|
|
```
|
|
node_modules
|
|
.next
|
|
.git
|
|
data
|
|
README.md
|
|
```
|
|
|
|
- [ ] **Step 2: Create Dockerfile**
|
|
|
|
```dockerfile
|
|
FROM node:20-alpine AS base
|
|
|
|
# Stage 1: Install deps
|
|
FROM base AS deps
|
|
WORKDIR /app
|
|
COPY package.json package-lock.json* ./
|
|
RUN npm ci
|
|
|
|
# Stage 2: Build
|
|
FROM base AS builder
|
|
WORKDIR /app
|
|
COPY --from=deps /app/node_modules ./node_modules
|
|
COPY . .
|
|
RUN npm run build
|
|
|
|
# Stage 3: Production runner
|
|
FROM base AS runner
|
|
WORKDIR /app
|
|
|
|
ENV NODE_ENV=production
|
|
ENV NEXT_TELEMETRY_DISABLED=1
|
|
ENV DB_PATH=/app/data/zombie_invasion.db
|
|
|
|
RUN addgroup --system --gid 1001 nodejs && \
|
|
adduser --system --uid 1001 nextjs
|
|
|
|
# Copy standalone build
|
|
COPY --from=builder /app/.next/standalone ./
|
|
COPY --from=builder /app/.next/static ./.next/static
|
|
COPY --from=builder /app/public ./public
|
|
COPY --from=builder /app/docker-entrypoint.sh ./
|
|
COPY --from=builder /app/data ./data
|
|
|
|
RUN chmod +x docker-entrypoint.sh
|
|
|
|
RUN mkdir -p /app/data && chown -R nextjs:nodejs /app/data
|
|
USER nextjs
|
|
|
|
EXPOSE 3000
|
|
|
|
ENV PORT=3000
|
|
ENV HOSTNAME=0.0.0.0
|
|
|
|
ENTRYPOINT ["/bin/sh", "docker-entrypoint.sh"]
|
|
```
|
|
|
|
- [ ] **Step 3: Create docker-entrypoint.sh**
|
|
|
|
```bash
|
|
#!/bin/sh
|
|
set -e
|
|
|
|
# Ensure data directory exists
|
|
mkdir -p /app/data
|
|
|
|
# Start the application
|
|
exec node server.js
|
|
```
|
|
|
|
- [ ] **Step 4: Make entrypoint executable**
|
|
|
|
Run: `chmod +x /Users/achmad/Documents/dota/3728427109/backend/docker-entrypoint.sh`
|
|
|
|
- [ ] **Step 5: Create docker-compose.yml**
|
|
|
|
```yaml
|
|
version: '3.8'
|
|
|
|
services:
|
|
app:
|
|
build: .
|
|
ports:
|
|
- "6100:3000" # Host:6100 → Container:3000
|
|
volumes:
|
|
- ./data:/app/data # Persist SQLite database
|
|
environment:
|
|
- ADMIN_PASSWORD=admin123
|
|
- NODE_ENV=production
|
|
restart: unless-stopped
|
|
```
|
|
|
|
- [ ] **Step 6: Build and test Docker image**
|
|
|
|
Run: `cd /Users/achmad/Documents/dota/3728427109/backend && docker compose build`
|
|
Expected: Build succeeds
|
|
|
|
Run: `docker compose up -d`
|
|
Expected: Container starts, accessible at http://localhost:6100
|
|
|
|
Run: `curl http://localhost:6100/api/admin/check`
|
|
Expected: `{"authenticated":false}`
|
|
|
|
- [ ] **Step 7: Commit**
|
|
|
|
```bash
|
|
git add backend/Dockerfile backend/docker-compose.yml backend/.dockerignore backend/docker-entrypoint.sh
|
|
git commit -m "feat: add Docker setup with multi-stage build"
|
|
```
|
|
|
|
---
|
|
|
|
### Task 25: Update postman_collection.json
|
|
|
|
**Files:**
|
|
- Modify: `postman_collection.json`
|
|
|
|
- [ ] **Step 1: Update the base_url variable**
|
|
|
|
Change the `base_url` variable value from `http://82.146.52.69:3000/api` to `http://localhost:6100/api` for local dev. Since the user will host on their domain later, use `{{base_url}}` properly.
|
|
|
|
In the `variable` array at the bottom of postman_collection.json, change:
|
|
|
|
```json
|
|
{
|
|
"key": "base_url",
|
|
"value": "http://localhost:6100/api",
|
|
"type": "string"
|
|
}
|
|
```
|
|
|
|
- [ ] **Step 2: Commit**
|
|
|
|
```bash
|
|
git add postman_collection.json
|
|
git commit -m "chore: update postman base_url to localhost:6100"
|
|
```
|