Implement Bitmap.copy, text layouting (#1455)
* Bitmap: Use provided config * Bitmap: implement copy * Bitmap: Simplify getPixels This also fixes a bug where the returned data may not be in the correct format Android getPixels(): > The returned colors are non-premultiplied ARGB values in the sRGB color space. BufferedImage getRGB(): > Returns an array of integer pixels in the default RGB color model (TYPE_INT_ARGB) and default sRGB color space * Stub TextPaint and Paint * Paint: Implement some required functions * Stub StaticLayout and Layout * Implement some Paint support * Draw Bounds * WebP write support * First text rendering * Paint: Fix text size, font metrics * Paint: Fix not copying new properties Fixes font size in draw * Canvas: Stroke add cap/join for better aliasing Otherwise we get bad artifacts on sharp corners Based on https://stackoverflow.com/a/35222059/ * Remove logs * Canvas: Implement other drawText methods * Bitmap: support erase * Layout: Fix text direction Should be LTR, otherwise 0 is read, which is automatically interpreted as RTL without explicit check * Bitmap: scale to destination rectangle * Canvas: drawBitmap with just x/y * Bitmap: Convert image on JPEG export to RGB JPEG does not support alpha, so will throw "bogus color space" * Switch to newer fork
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/*
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* Copyright (C) 2006 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.text;
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import android.annotation.ColorInt;
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import android.graphics.Paint;
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public class TextPaint extends Paint {
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// Special value 0 means no background paint
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@ColorInt
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public int bgColor;
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public int baselineShift;
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@ColorInt
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public int linkColor;
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public int[] drawableState;
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public float density = 1.0f;
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@ColorInt
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public int underlineColor = 0;
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public float underlineThickness;
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public TextPaint() {
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super();
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}
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public TextPaint(int flags) {
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super(flags);
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}
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public TextPaint(Paint p) {
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super(p);
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}
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public void set(TextPaint tp) {
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super.set(tp);
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bgColor = tp.bgColor;
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baselineShift = tp.baselineShift;
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linkColor = tp.linkColor;
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drawableState = tp.drawableState;
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density = tp.density;
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underlineColor = tp.underlineColor;
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underlineThickness = tp.underlineThickness;
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}
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public void setUnderlineText(int color, float thickness) {
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underlineColor = color;
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underlineThickness = thickness;
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}
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@Override
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public float getUnderlineThickness() {
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if (underlineColor != 0) { // Return custom thickness only if underline color is set.
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return underlineThickness;
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} else {
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return super.getUnderlineThickness();
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}
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}
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}
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