Implement setPixel & setPixels (#1971)
* Implement `setPixel` & `setPixels` Closes #1970 * Update changelog
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@@ -345,6 +345,57 @@ public final class Bitmap {
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return image.getRGB(x, y);
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}
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/**
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* <p>Write the specified {@link Color} into the bitmap (assuming it is
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* mutable) at the x,y coordinate. The color must be a
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* non-premultiplied ARGB value in the {@link ColorSpace.Named#SRGB sRGB}
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* color space.</p>
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*
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* @param x The x coordinate of the pixel to replace (0...width-1)
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* @param y The y coordinate of the pixel to replace (0...height-1)
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* @param color The ARGB color to write into the bitmap
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*
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* @throws IllegalStateException if the bitmap is not mutable
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* @throws IllegalArgumentException if x, y are outside of the bitmap's
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* bounds.
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*/
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public void setPixel(int x, int y, @ColorInt int color) {
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checkPixelAccess(x, y);
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image.setRGB(x, y, color);
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}
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/**
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* <p>Replace pixels in the bitmap with the colors in the array. Each element
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* in the array is a packed int representing a non-premultiplied ARGB
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* {@link Color} in the {@link ColorSpace.Named#SRGB sRGB} color space.</p>
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*
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* @param pixels The colors to write to the bitmap
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* @param offset The index of the first color to read from pixels[]
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* @param stride The number of colors in pixels[] to skip between rows.
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* Normally this value will be the same as the width of
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* the bitmap, but it can be larger (or negative).
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* @param x The x coordinate of the first pixel to write to in
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* the bitmap.
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* @param y The y coordinate of the first pixel to write to in
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* the bitmap.
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* @param width The number of colors to copy from pixels[] per row
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* @param height The number of rows to write to the bitmap
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*
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* @throws IllegalStateException if the bitmap is not mutable
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* @throws IllegalArgumentException if x, y, width, height are outside of
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* the bitmap's bounds.
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* @throws ArrayIndexOutOfBoundsException if the pixels array is too small
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* to receive the specified number of pixels.
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*/
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public void setPixels(@NonNull @ColorInt int[] pixels, int offset, int stride,
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int x, int y, int width, int height) {
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if (width == 0 || height == 0) {
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return; // nothing to do
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}
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checkPixelsAccess(x, y, width, height, offset, stride, pixels);
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image.setRGB(x, y, width, height, pixels, offset, stride);
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}
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public void eraseColor(int c) {
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java.awt.Color color = Color.valueOf(c).toJavaColor();
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Graphics2D graphics = image.createGraphics();
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