Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_65.lua
T
2026-05-29 15:11:31 +07:00

115 lines
4.1 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local ____ability_stacking_crit = require("abilities.modifiers.ability_stacking_crit")
local modifier_stacking_crit = ____ability_stacking_crit.modifier_stacking_crit
local CARD_ID = 65
local CRIT_SOURCE = "card_65_first_bite_crit"
____exports.card_65 = __TS__Class()
local card_65 = ____exports.card_65
card_65.name = "card_65"
card_65.____file_path = "scripts/vscripts/cards/examples/card_65.lua"
__TS__ClassExtends(card_65, CardBase)
function card_65.prototype.GetModifierName(self)
return "modifier_card_65"
end
card_65 = __TS__Decorate(card_65, card_65, {RegisterCard}, {kind = "class", name = "card_65"})
____exports.card_65 = card_65
____exports.modifier_card_65 = __TS__Class()
local modifier_card_65 = ____exports.modifier_card_65
modifier_card_65.name = "modifier_card_65"
modifier_card_65.____file_path = "scripts/vscripts/cards/examples/card_65.lua"
__TS__ClassExtends(modifier_card_65, CardBaseModifier)
function modifier_card_65.prototype.getValue(self, key, fallback)
return self:getCardValue(key, fallback, CARD_ID)
end
function modifier_card_65.prototype.OnCustomCreated(self, params)
if not IsServer() then
return
end
self:ensureCustomCritRegistered()
end
function modifier_card_65.prototype.OnCustomRefresh(self, params)
if not IsServer() then
return
end
self:ensureCustomCritRegistered()
end
function modifier_card_65.prototype.OnDestroy(self)
if not IsServer() then
return
end
local attacker = self:GetParent()
if not attacker or not IsValidEntity(attacker) or not attacker:IsRealHero() then
return
end
local stackingCrit = modifier_stacking_crit:GetForUnit(attacker)
if stackingCrit ~= nil then
stackingCrit:RemoveCrit(CRIT_SOURCE)
end
if stackingCrit ~= nil then
stackingCrit:ForceNextCritOnTarget(nil)
end
end
function modifier_card_65.prototype.DeclareFunctions(self)
return {MODIFIER_EVENT_ON_ATTACK_START}
end
function modifier_card_65.prototype.OnAttackStart(self, params)
if not IsServer() then
return
end
local attacker = self:GetParent()
if not attacker or not IsValidEntity(attacker) or not attacker:IsRealHero() then
return
end
if params.attacker ~= attacker then
return
end
local target = params.target
if not target or not IsValidEntity(target) or target:IsNull() or not target:IsAlive() then
return
end
if target:GetTeamNumber() == attacker:GetTeamNumber() then
return
end
local stackingCrit = modifier_stacking_crit:GetForUnit(attacker)
if not stackingCrit then
return
end
local fullHpThresholdPct = self:getValue("target_hp_full_pct", 100)
if target:GetHealthPercent() >= fullHpThresholdPct then
stackingCrit:ForceNextCritOnTarget(target)
return
end
stackingCrit:ForceNextCritOnTarget(nil)
end
function modifier_card_65.prototype.ensureCustomCritRegistered(self)
local attacker = self:GetParent()
if not attacker or not IsValidEntity(attacker) or not attacker:IsRealHero() then
return
end
local stackingCrit = modifier_stacking_crit:GetForUnit(attacker)
if not stackingCrit then
return
end
local critMultiplierPct = self:getValue("crit_multiplier_pct", 200) * self:getCardCopies()
stackingCrit:UpdateExistingCrit(0, critMultiplierPct, CRIT_SOURCE)
end
modifier_card_65 = __TS__Decorate(
modifier_card_65,
modifier_card_65,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_65"}
)
____exports.modifier_card_65 = modifier_card_65
return ____exports