37 lines
1.5 KiB
Lua
37 lines
1.5 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local BaseModifier = ____dota_ts_adapter.BaseModifier
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local registerModifier = ____dota_ts_adapter.registerModifier
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____exports.modifier_general_silenced = __TS__Class()
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local modifier_general_silenced = ____exports.modifier_general_silenced
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modifier_general_silenced.name = "modifier_general_silenced"
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modifier_general_silenced.____file_path = "scripts/vscripts/abilities/modifiers/modifier_general_silenced.lua"
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__TS__ClassExtends(modifier_general_silenced, BaseModifier)
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function modifier_general_silenced.prototype.IsDebuff(self)
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return true
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end
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function modifier_general_silenced.prototype.IsPurgable(self)
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return true
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end
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function modifier_general_silenced.prototype.CheckState(self)
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return {[MODIFIER_STATE_SILENCED] = true}
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end
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function modifier_general_silenced.prototype.GetEffectName(self)
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return "particles/generic_gameplay/generic_silenced.vpcf"
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end
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function modifier_general_silenced.prototype.GetEffectAttachType(self)
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return PATTACH_OVERHEAD_FOLLOW
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end
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modifier_general_silenced = __TS__Decorate(
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modifier_general_silenced,
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modifier_general_silenced,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_general_silenced"}
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)
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____exports.modifier_general_silenced = modifier_general_silenced
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return ____exports
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