92 lines
3.5 KiB
Lua
92 lines
3.5 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local BaseAbility = ____dota_ts_adapter.BaseAbility
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local BaseModifier = ____dota_ts_adapter.BaseModifier
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local registerModifier = ____dota_ts_adapter.registerModifier
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local registerAbility = ____dota_ts_adapter.registerAbility
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____exports.skeleton_archer_fire_arrow = __TS__Class()
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local skeleton_archer_fire_arrow = ____exports.skeleton_archer_fire_arrow
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skeleton_archer_fire_arrow.name = "skeleton_archer_fire_arrow"
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skeleton_archer_fire_arrow.____file_path = "scripts/vscripts/abilities/creep/skeleton_archer.lua"
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__TS__ClassExtends(skeleton_archer_fire_arrow, BaseAbility)
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function skeleton_archer_fire_arrow.prototype.GetIntrinsicModifierName(self)
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return "modifier_skeleton_archer_fire_arrow"
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end
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skeleton_archer_fire_arrow = __TS__Decorate(
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skeleton_archer_fire_arrow,
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skeleton_archer_fire_arrow,
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{registerAbility(nil)},
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{kind = "class", name = "skeleton_archer_fire_arrow"}
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)
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____exports.skeleton_archer_fire_arrow = skeleton_archer_fire_arrow
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____exports.modifier_skeleton_archer_fire_arrow = __TS__Class()
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local modifier_skeleton_archer_fire_arrow = ____exports.modifier_skeleton_archer_fire_arrow
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modifier_skeleton_archer_fire_arrow.name = "modifier_skeleton_archer_fire_arrow"
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modifier_skeleton_archer_fire_arrow.____file_path = "scripts/vscripts/abilities/creep/skeleton_archer.lua"
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__TS__ClassExtends(modifier_skeleton_archer_fire_arrow, BaseModifier)
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function modifier_skeleton_archer_fire_arrow.prototype.____constructor(self, ...)
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BaseModifier.prototype.____constructor(self, ...)
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self.bonusDamage = 0
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end
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function modifier_skeleton_archer_fire_arrow.prototype.IsHidden(self)
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return true
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end
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function modifier_skeleton_archer_fire_arrow.prototype.IsPurgable(self)
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return false
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end
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function modifier_skeleton_archer_fire_arrow.prototype.OnCreated(self, params)
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if not IsServer() then
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return
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end
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if not self:GetAbility() then
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return
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end
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self.bonusDamage = self:GetAbility():GetSpecialValueFor("bonus_damage")
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end
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function modifier_skeleton_archer_fire_arrow.prototype.OnRefresh(self, params)
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if not IsServer() then
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return
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end
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if not self:GetAbility() then
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return
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end
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self.bonusDamage = self:GetAbility():GetSpecialValueFor("bonus_damage")
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end
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function modifier_skeleton_archer_fire_arrow.prototype.DeclareFunctions(self)
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return {MODIFIER_EVENT_ON_ATTACK_LANDED}
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end
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function modifier_skeleton_archer_fire_arrow.prototype.OnAttackLanded(self, event)
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if not IsServer() then
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return
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end
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if event.attacker ~= self:GetParent() then
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return
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end
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if not event.target then
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return
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end
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if not event.target:IsAlive() then
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return
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end
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ApplyDamage({
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victim = event.target,
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attacker = event.attacker,
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damage = self.bonusDamage,
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damage_type = DAMAGE_TYPE_MAGICAL,
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ability = self:GetAbility()
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})
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end
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modifier_skeleton_archer_fire_arrow = __TS__Decorate(
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modifier_skeleton_archer_fire_arrow,
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modifier_skeleton_archer_fire_arrow,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_skeleton_archer_fire_arrow"}
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)
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____exports.modifier_skeleton_archer_fire_arrow = modifier_skeleton_archer_fire_arrow
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return ____exports
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