156 lines
6.0 KiB
Lua
156 lines
6.0 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local BaseItem = ____dota_ts_adapter.BaseItem
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local registerAbility = ____dota_ts_adapter.registerAbility
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local registerModifier = ____dota_ts_adapter.registerModifier
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local BaseModifier = ____dota_ts_adapter.BaseModifier
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local ____modifier_general_fired = require("abilities.modifiers.modifier_general_fired")
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local modifier_general_fired = ____modifier_general_fired.modifier_general_fired
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local RADIANCE_PARTICLE = "particles/items2_fx/radiance_owner.vpcf"
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--- Суммарный регген HP/сек владельца (с предметами и баффами).
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local function getOwnerHealthRegenPerSecond(self, unit)
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local u = unit
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if u.GetHealthRegen ~= nil and type(u.GetHealthRegen) == "function" then
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return math.max(
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0,
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u:GetHealthRegen()
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)
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end
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return math.max(
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0,
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unit:GetBaseHealthRegen()
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)
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end
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____exports.item_radiance_custom = __TS__Class()
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local item_radiance_custom = ____exports.item_radiance_custom
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item_radiance_custom.name = "item_radiance_custom"
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item_radiance_custom.____file_path = "scripts/vscripts/items/default_items/item_radiance_custom.lua"
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__TS__ClassExtends(item_radiance_custom, BaseItem)
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function item_radiance_custom.prototype.Precache(self, context)
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PrecacheResource("particle", RADIANCE_PARTICLE, context)
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end
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function item_radiance_custom.prototype.GetIntrinsicModifierName(self)
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return ____exports.modifier_item_radiance_custom.name
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end
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function item_radiance_custom.prototype.GetAOERadius(self)
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return self:GetSpecialValueFor("radius")
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end
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item_radiance_custom = __TS__Decorate(
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item_radiance_custom,
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item_radiance_custom,
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{registerAbility(nil)},
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{kind = "class", name = "item_radiance_custom"}
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)
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____exports.item_radiance_custom = item_radiance_custom
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____exports.modifier_item_radiance_custom = __TS__Class()
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local modifier_item_radiance_custom = ____exports.modifier_item_radiance_custom
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modifier_item_radiance_custom.name = "modifier_item_radiance_custom"
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modifier_item_radiance_custom.____file_path = "scripts/vscripts/items/default_items/item_radiance_custom.lua"
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__TS__ClassExtends(modifier_item_radiance_custom, BaseModifier)
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function modifier_item_radiance_custom.prototype.IsHidden(self)
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return true
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end
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function modifier_item_radiance_custom.prototype.IsDebuff(self)
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return false
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end
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function modifier_item_radiance_custom.prototype.IsPurgable(self)
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return false
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end
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function modifier_item_radiance_custom.prototype.RemoveOnDeath(self)
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return false
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end
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function modifier_item_radiance_custom.prototype.DeclareFunctions(self)
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return {MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE, MODIFIER_PROPERTY_EVASION_CONSTANT}
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end
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function modifier_item_radiance_custom.prototype.GetModifierPreAttack_BonusDamage(self)
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return self:GetAbility():GetSpecialValueFor("bonus_damage")
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end
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function modifier_item_radiance_custom.prototype.GetModifierEvasion_Constant(self)
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return self:GetAbility():GetSpecialValueFor("evasion")
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end
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function modifier_item_radiance_custom.prototype.OnCreated(self)
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if not IsServer() then
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return
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end
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local tickInterval = self:GetAbility():GetSpecialValueFor("tick_interval")
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self:StartIntervalThink(tickInterval)
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self.particleId = ParticleManager:CreateParticle(
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RADIANCE_PARTICLE,
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PATTACH_ABSORIGIN_FOLLOW,
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self:GetParent()
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)
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ParticleManager:SetParticleShouldCheckFoW(self.particleId, false)
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end
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function modifier_item_radiance_custom.prototype.OnDestroy(self)
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if not IsServer() then
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return
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end
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if self.particleId ~= nil then
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ParticleManager:DestroyParticle(self.particleId, false)
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ParticleManager:ReleaseParticleIndex(self.particleId)
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self.particleId = nil
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end
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end
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function modifier_item_radiance_custom.prototype.OnIntervalThink(self)
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if not IsServer() then
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return
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end
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if not self:GetParent():IsAlive() then
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return
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end
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local ____opt_0 = self:GetCaster()
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if ____opt_0 and ____opt_0:IsIllusion() then
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return
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end
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local ability = self:GetAbility()
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local caster = self:GetCaster()
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local radius = ability:GetSpecialValueFor("radius")
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local tickInterval = ability:GetSpecialValueFor("tick_interval")
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local healthRegen = getOwnerHealthRegenPerSecond(nil, caster)
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local damage = (ability:GetSpecialValueFor("damage") + caster:GetMaxHealth() * (ability:GetSpecialValueFor("health_damage_pct") / 100) + healthRegen * ability:GetSpecialValueFor("health_regen_damage")) * tickInterval
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local enemies = FindUnitsInRadius(
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caster:GetTeamNumber(),
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caster:GetAbsOrigin(),
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nil,
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radius,
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DOTA_UNIT_TARGET_TEAM_ENEMY,
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bit.bor(DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_BASIC),
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DOTA_UNIT_TARGET_FLAG_NONE,
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FIND_ANY_ORDER,
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false
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)
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local stacksPerTick = ability:GetSpecialValueFor("fire_stack")
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for ____, enemy in ipairs(enemies) do
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local burnModifier = enemy:AddNewModifier(caster, ability, modifier_general_fired.name, {})
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if burnModifier then
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do
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local i = 0
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while i < stacksPerTick do
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burnModifier:IncrementStackCount()
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i = i + 1
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end
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end
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end
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ApplyDamage({
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victim = enemy,
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attacker = caster,
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damage = damage,
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damage_type = DAMAGE_TYPE_MAGICAL,
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ability = ability,
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damage_flags = DOTA_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION
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})
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end
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end
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modifier_item_radiance_custom = __TS__Decorate(
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modifier_item_radiance_custom,
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modifier_item_radiance_custom,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_item_radiance_custom"}
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)
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____exports.modifier_item_radiance_custom = modifier_item_radiance_custom
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return ____exports
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