Files
Dota-Zombie-Invasion/scripts/vscripts/abilities/heroes/sniper/ability_sniper_shrapnel_custom.lua
T
2026-05-29 15:11:31 +07:00

380 lines
14 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseAbility = ____dota_ts_adapter.BaseAbility
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerAbility = ____dota_ts_adapter.registerAbility
local registerModifier = ____dota_ts_adapter.registerModifier
local SHRAPNEL_ABILITY_NAME = "ability_sniper_shrapnel_custom"
local function isHeroUnit(self, unit)
return not not unit and not unit:IsNull() and unit:IsHero()
end
--- Каст → задержка → thinker: тик урона по врагам в радиусе + аура дебафа (замедление, +% входящего урона).
____exports.ability_sniper_shrapnel_custom = __TS__Class()
local ability_sniper_shrapnel_custom = ____exports.ability_sniper_shrapnel_custom
ability_sniper_shrapnel_custom.name = "ability_sniper_shrapnel_custom"
ability_sniper_shrapnel_custom.____file_path = "scripts/vscripts/abilities/heroes/sniper/ability_sniper_shrapnel_custom.lua"
__TS__ClassExtends(ability_sniper_shrapnel_custom, BaseAbility)
function ability_sniper_shrapnel_custom.prototype.Precache(self, context)
PrecacheResource("particle", "particles/units/heroes/hero_sniper/sniper_shrapnel_launch.vpcf", context)
PrecacheResource("particle", "particles/units/heroes/hero_sniper/sniper_shrapnel.vpcf", context)
PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_sniper.vsndevts", context)
end
function ability_sniper_shrapnel_custom.prototype.GetAOERadius(self)
return self:GetSpecialValueFor("radius")
end
function ability_sniper_shrapnel_custom.prototype.OnSpellStart(self)
if not IsServer() then
return
end
local caster = self:GetCaster()
local rawPos = self:GetCursorPosition()
local position = GetGroundPosition(rawPos, nil)
local radius = self:GetSpecialValueFor("radius")
local damageDelay = self:GetSpecialValueFor("damage_delay")
local duration = self:GetSpecialValueFor("duration")
local enemiesInAoE = FindUnitsInRadius(
caster:GetTeamNumber(),
position,
nil,
radius,
DOTA_UNIT_TARGET_TEAM_ENEMY,
DOTA_UNIT_TARGET_HERO,
DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS + DOTA_UNIT_TARGET_FLAG_NO_INVIS + DOTA_UNIT_TARGET_FLAG_INVULNERABLE + DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES,
FIND_ANY_ORDER,
false
)
if #enemiesInAoE >= 4 then
if RollPercentage(5) then
EmitSoundOn("sniper_snip_ability_shrapnel_06", caster)
elseif RollPercentage(75) then
local group = {"sniper_snip_ability_shrapnel_02", "sniper_snip_ability_shrapnel_04", "sniper_snip_ability_shrapnel_06"}
EmitSoundOn(
group[RandomInt(0, #group - 1) + 1],
caster
)
end
elseif RollPercentage(75) then
local castResp = {"sniper_snip_ability_shrapnel_01", "sniper_snip_ability_shrapnel_03"}
EmitSoundOn(
castResp[RandomInt(0, #castResp - 1) + 1],
caster
)
end
EmitSoundOn("Hero_Sniper.ShrapnelShoot", caster)
EmitSoundOnLocationWithCaster(position, "Hero_Sniper.ShrapnelShatter", caster)
local cOrig = caster:GetAbsOrigin()
local flat = Vector(position.x - cOrig.x, position.y - cOrig.y, 0)
local distance = flat:Length2D()
local direction = distance > 0 and flat:Normalized() or Vector(1, 0, 0)
local midX = cOrig.x + direction.x * (distance / 2)
local midY = cOrig.y + direction.y * (distance / 2)
local midZ = cOrig.z + direction.z * (distance / 2)
local fx = ParticleManager:CreateParticle("particles/units/heroes/hero_sniper/sniper_shrapnel_launch.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControlEnt(
fx,
0,
caster,
PATTACH_POINT_FOLLOW,
"attach_attack1",
caster:GetAbsOrigin(),
true
)
ParticleManager:SetParticleControl(
fx,
1,
Vector(midX, midY, midZ + 1000)
)
ParticleManager:ReleaseParticleIndex(fx)
local ability = self
Timers:CreateTimer(
damageDelay,
function()
if not IsServer() then
return nil
end
if not IsValidEntity(ability) or ability:IsNull() then
return nil
end
local sniper = ability:GetCaster()
if not isHeroUnit(nil, sniper) or not sniper:IsAlive() then
return nil
end
local thinker = CreateModifierThinker(
sniper,
ability,
____exports.modifier_sniper_shrapnel_aura.name,
{duration = duration},
position,
sniper:GetTeamNumber(),
false
)
local auraMod = thinker and thinker:FindModifierByName(____exports.modifier_sniper_shrapnel_aura.name)
if auraMod ~= nil then
auraMod:bindSniper(sniper)
end
AddFOWViewer(
sniper:GetTeamNumber(),
position,
radius,
duration,
false
)
return nil
end
)
end
ability_sniper_shrapnel_custom = __TS__Decorate(
ability_sniper_shrapnel_custom,
ability_sniper_shrapnel_custom,
{registerAbility(nil)},
{kind = "class", name = "ability_sniper_shrapnel_custom"}
)
____exports.ability_sniper_shrapnel_custom = ability_sniper_shrapnel_custom
--- Thinker: тик урона + аура. GetAuraOwner = Снайпер.
____exports.modifier_sniper_shrapnel_aura = __TS__Class()
local modifier_sniper_shrapnel_aura = ____exports.modifier_sniper_shrapnel_aura
modifier_sniper_shrapnel_aura.name = "modifier_sniper_shrapnel_aura"
modifier_sniper_shrapnel_aura.____file_path = "scripts/vscripts/abilities/heroes/sniper/ability_sniper_shrapnel_custom.lua"
__TS__ClassExtends(modifier_sniper_shrapnel_aura, BaseModifier)
function modifier_sniper_shrapnel_aura.prototype.____constructor(self, ...)
BaseModifier.prototype.____constructor(self, ...)
self.radius = 400
end
function modifier_sniper_shrapnel_aura.prototype.bindSniper(self, sniper)
if not IsServer() or not isHeroUnit(nil, sniper) then
return
end
self.sniper = sniper
end
function modifier_sniper_shrapnel_aura.prototype.IsHidden(self)
return true
end
function modifier_sniper_shrapnel_aura.prototype.IsPurgable(self)
return false
end
function modifier_sniper_shrapnel_aura.prototype.IsDebuff(self)
return false
end
function modifier_sniper_shrapnel_aura.prototype.IsBuff(self)
return true
end
function modifier_sniper_shrapnel_aura.prototype.RemoveOnDeath(self)
return true
end
function modifier_sniper_shrapnel_aura.prototype.IsAura(self)
return true
end
function modifier_sniper_shrapnel_aura.prototype.GetAuraOwner(self)
return self:getSniper() or self:GetParent()
end
function modifier_sniper_shrapnel_aura.prototype.GetModifierAura(self)
return ____exports.modifier_sniper_shrapnel_slow.name
end
function modifier_sniper_shrapnel_aura.prototype.GetAuraRadius(self)
return self.radius
end
function modifier_sniper_shrapnel_aura.prototype.GetAuraSearchTeam(self)
return DOTA_UNIT_TARGET_TEAM_ENEMY
end
function modifier_sniper_shrapnel_aura.prototype.GetAuraSearchType(self)
return DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC
end
function modifier_sniper_shrapnel_aura.prototype.GetAuraSearchFlags(self)
return DOTA_UNIT_TARGET_FLAG_NONE
end
function modifier_sniper_shrapnel_aura.prototype.GetAuraDuration(self)
return 0.5
end
function modifier_sniper_shrapnel_aura.prototype.OnCreated(self)
if not IsServer() then
return
end
local ability = self:GetAbility()
local parent = self:GetParent()
if not ability or not parent then
return
end
local fromAbility = ability:GetCaster()
if isHeroUnit(nil, fromAbility) then
self.sniper = fromAbility
end
self.radius = ability:GetSpecialValueFor("radius")
local point = parent:GetAbsOrigin()
self.fx = ParticleManager:CreateParticle("particles/units/heroes/hero_sniper/sniper_shrapnel.vpcf", PATTACH_WORLDORIGIN, parent)
ParticleManager:SetParticleControl(self.fx, 0, point)
ParticleManager:SetParticleControl(
self.fx,
1,
Vector(self.radius, self.radius, 0)
)
ParticleManager:SetParticleControl(self.fx, 2, point)
self:AddParticle(
self.fx,
false,
false,
-1,
false,
false
)
local interval = ability:GetSpecialValueFor("tick_interval")
self:tickDamage()
self:StartIntervalThink(interval > 0 and interval or 1)
end
function modifier_sniper_shrapnel_aura.prototype.OnIntervalThink(self)
if not IsServer() then
return
end
self:tickDamage()
end
function modifier_sniper_shrapnel_aura.prototype.OnDestroy(self)
if not IsServer() then
return
end
if self.fx ~= nil then
ParticleManager:DestroyParticle(self.fx, false)
ParticleManager:ReleaseParticleIndex(self.fx)
self.fx = nil
end
end
function modifier_sniper_shrapnel_aura.prototype.getSniper(self)
if self.sniper and not self.sniper:IsNull() and self.sniper:IsAlive() then
return self.sniper
end
local ability = self:GetAbility()
local caster = ability and ability:GetCaster()
if isHeroUnit(nil, caster) then
self.sniper = caster
return caster
end
return nil
end
function modifier_sniper_shrapnel_aura.prototype.tickDamage(self)
local ability = self:GetAbility()
local sniper = self:getSniper()
local parent = self:GetParent()
if not ability or not sniper or not parent or parent:IsNull() then
return
end
local attackPct = ability:GetSpecialValueFor("attack_damage_pct")
if attackPct <= 0 then
return
end
local enemies = FindUnitsInRadius(
sniper:GetTeamNumber(),
parent:GetAbsOrigin(),
nil,
self.radius,
DOTA_UNIT_TARGET_TEAM_ENEMY,
DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC,
DOTA_UNIT_TARGET_FLAG_NONE,
FIND_ANY_ORDER,
false
)
for ____, enemy in ipairs(enemies) do
do
if not enemy or enemy:IsNull() or not enemy:IsAlive() then
goto __continue45
end
local damage = sniper:GetAverageTrueAttackDamage(enemy) * (attackPct / 100)
if damage <= 0 then
goto __continue45
end
ApplyDamage({
victim = enemy,
attacker = sniper,
damage = damage,
damage_type = DAMAGE_TYPE_PHYSICAL,
ability = ability,
damage_flags = DOTA_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION
})
end
::__continue45::
end
end
modifier_sniper_shrapnel_aura = __TS__Decorate(
modifier_sniper_shrapnel_aura,
modifier_sniper_shrapnel_aura,
{registerModifier(nil)},
{kind = "class", name = "modifier_sniper_shrapnel_aura"}
)
____exports.modifier_sniper_shrapnel_aura = modifier_sniper_shrapnel_aura
--- Дебаф: замедление и +% входящего урона (урон — thinker).
____exports.modifier_sniper_shrapnel_slow = __TS__Class()
local modifier_sniper_shrapnel_slow = ____exports.modifier_sniper_shrapnel_slow
modifier_sniper_shrapnel_slow.name = "modifier_sniper_shrapnel_slow"
modifier_sniper_shrapnel_slow.____file_path = "scripts/vscripts/abilities/heroes/sniper/ability_sniper_shrapnel_custom.lua"
__TS__ClassExtends(modifier_sniper_shrapnel_slow, BaseModifier)
function modifier_sniper_shrapnel_slow.prototype.IsHidden(self)
return false
end
function modifier_sniper_shrapnel_slow.prototype.IsPurgable(self)
return false
end
function modifier_sniper_shrapnel_slow.prototype.IsDebuff(self)
return true
end
function modifier_sniper_shrapnel_slow.prototype.GetTexture(self)
return "sniper_shrapnel"
end
function modifier_sniper_shrapnel_slow.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE, MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE}
end
function modifier_sniper_shrapnel_slow.prototype.OnCreated(self)
if not IsServer() then
return
end
local parent = self:GetParent()
local sniper = self:getSniper()
if not parent or not sniper then
self:Destroy()
return
end
if parent:GetTeamNumber() == sniper:GetTeamNumber() then
self:Destroy()
return
end
self.sniperEntIndex = sniper:entindex()
end
function modifier_sniper_shrapnel_slow.prototype.getShrapnelAbility(self)
local ability = self:GetAbility()
if ability and not ability:IsNull() then
return ability
end
local sniper = self:getSniper()
return sniper and sniper:FindAbilityByName(SHRAPNEL_ABILITY_NAME)
end
function modifier_sniper_shrapnel_slow.prototype.getSniper(self)
if self.sniperEntIndex ~= nil then
local unit = EntIndexToHScript(self.sniperEntIndex)
if isHeroUnit(nil, unit) then
return unit
end
end
local ability = self:GetAbility()
local caster = ability and ability:GetCaster()
if isHeroUnit(nil, caster) then
return caster
end
return nil
end
function modifier_sniper_shrapnel_slow.prototype.GetModifierMoveSpeedBonus_Percentage(self)
local ____opt_10 = self:getShrapnelAbility()
return ____opt_10 and ____opt_10:GetSpecialValueFor("slow_movement_speed") or 0
end
function modifier_sniper_shrapnel_slow.prototype.GetModifierIncomingDamage_Percentage(self)
local ____opt_12 = self:getShrapnelAbility()
return ____opt_12 and ____opt_12:GetSpecialValueFor("incoming_damage_pct") or 0
end
modifier_sniper_shrapnel_slow = __TS__Decorate(
modifier_sniper_shrapnel_slow,
modifier_sniper_shrapnel_slow,
{registerModifier(nil)},
{kind = "class", name = "modifier_sniper_shrapnel_slow"}
)
____exports.modifier_sniper_shrapnel_slow = modifier_sniper_shrapnel_slow
return ____exports