Files
Dota-Zombie-Invasion/scripts/vscripts/abilities/heroes/bristleback/bristleback_warpath_custom.lua
T
2026-05-29 15:11:31 +07:00

182 lines
7.1 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseAbility = ____dota_ts_adapter.BaseAbility
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerAbility = ____dota_ts_adapter.registerAbility
local registerModifier = ____dota_ts_adapter.registerModifier
--- Значения Warpath от уровня героя (не от уровня способности).
local function getWarpathLevel(self, hero)
return math.max(
1,
hero:GetLevel()
)
end
local function getWarpathDamagePerStack(self, ability, hero)
local level = getWarpathLevel(nil, hero)
return ability:GetSpecialValueFor("damage_per_stack_base") + level * ability:GetSpecialValueFor("damage_per_stack_per_hero_level") + ability:GetSpecialValueFor("damage_per_stack")
end
local function getWarpathMoveSpeedPerStack(self, ability, hero)
local level = getWarpathLevel(nil, hero)
return ability:GetSpecialValueFor("move_speed_per_stack_base") + level * ability:GetSpecialValueFor("move_speed_per_stack_per_hero_level")
end
local function getWarpathMaxStacks(self, ability, hero)
local level = getWarpathLevel(nil, hero)
return math.floor(ability:GetSpecialValueFor("max_stacks_base") + level * ability:GetSpecialValueFor("max_stacks_per_hero_level"))
end
local function getWarpathStackDuration(self, ability, hero)
local level = getWarpathLevel(nil, hero)
return ability:GetSpecialValueFor("stack_duration_base") + level * ability:GetSpecialValueFor("stack_duration_per_hero_level")
end
____exports.bristleback_warpath = __TS__Class()
local bristleback_warpath = ____exports.bristleback_warpath
bristleback_warpath.name = "bristleback_warpath"
bristleback_warpath.____file_path = "scripts/vscripts/abilities/heroes/bristleback/bristleback_warpath_custom.lua"
__TS__ClassExtends(bristleback_warpath, BaseAbility)
function bristleback_warpath.prototype.GetIntrinsicModifierName(self)
return ____exports.modifier_bristleback_warpath_custom.name
end
bristleback_warpath = __TS__Decorate(
bristleback_warpath,
bristleback_warpath,
{registerAbility(nil)},
{kind = "class", name = "bristleback_warpath"}
)
____exports.bristleback_warpath = bristleback_warpath
____exports.modifier_bristleback_warpath_custom = __TS__Class()
local modifier_bristleback_warpath_custom = ____exports.modifier_bristleback_warpath_custom
modifier_bristleback_warpath_custom.name = "modifier_bristleback_warpath_custom"
modifier_bristleback_warpath_custom.____file_path = "scripts/vscripts/abilities/heroes/bristleback/bristleback_warpath_custom.lua"
__TS__ClassExtends(modifier_bristleback_warpath_custom, BaseModifier)
function modifier_bristleback_warpath_custom.prototype.IsHidden(self)
return true
end
function modifier_bristleback_warpath_custom.prototype.IsPurgable(self)
return false
end
function modifier_bristleback_warpath_custom.prototype.RemoveOnDeath(self)
return false
end
function modifier_bristleback_warpath_custom.prototype.DeclareFunctions(self)
return {MODIFIER_EVENT_ON_TAKEDAMAGE}
end
function modifier_bristleback_warpath_custom.prototype.OnCreated(self)
if not IsServer() then
return
end
self.parentHero = self:GetParent()
end
function modifier_bristleback_warpath_custom.prototype.OnTakeDamage(self, event)
if not IsServer() then
return
end
if event.unit ~= self.parentHero then
return
end
if event.damage <= 0 then
return
end
if self.parentHero:PassivesDisabled() then
return
end
local ability = self:GetAbility()
if not ability or ability:IsNull() then
return
end
local stacksMod = self.parentHero:FindModifierByName(____exports.modifier_bristleback_warpath_stacks.name)
local maxStacks = getWarpathMaxStacks(nil, ability, self.parentHero)
local duration = getWarpathStackDuration(nil, ability, self.parentHero)
if not stacksMod then
self.parentHero:AddNewModifier(self.parentHero, ability, ____exports.modifier_bristleback_warpath_stacks.name, {duration = duration})
return
end
local nextStacks = math.min(
maxStacks,
stacksMod:GetStackCount() + 1
)
stacksMod:SetStackCount(nextStacks)
stacksMod:SetDuration(duration, true)
stacksMod:ForceRefresh()
end
modifier_bristleback_warpath_custom = __TS__Decorate(
modifier_bristleback_warpath_custom,
modifier_bristleback_warpath_custom,
{registerModifier(nil)},
{kind = "class", name = "modifier_bristleback_warpath_custom"}
)
____exports.modifier_bristleback_warpath_custom = modifier_bristleback_warpath_custom
____exports.modifier_bristleback_warpath_stacks = __TS__Class()
local modifier_bristleback_warpath_stacks = ____exports.modifier_bristleback_warpath_stacks
modifier_bristleback_warpath_stacks.name = "modifier_bristleback_warpath_stacks"
modifier_bristleback_warpath_stacks.____file_path = "scripts/vscripts/abilities/heroes/bristleback/bristleback_warpath_custom.lua"
__TS__ClassExtends(modifier_bristleback_warpath_stacks, BaseModifier)
function modifier_bristleback_warpath_stacks.prototype.IsHidden(self)
return false
end
function modifier_bristleback_warpath_stacks.prototype.IsPurgable(self)
return false
end
function modifier_bristleback_warpath_stacks.prototype.IsDebuff(self)
return false
end
function modifier_bristleback_warpath_stacks.prototype.GetTexture(self)
return "bristleback_warpath"
end
function modifier_bristleback_warpath_stacks.prototype.OnCreated(self)
if not IsServer() then
return
end
self:SetStackCount(1)
end
function modifier_bristleback_warpath_stacks.prototype.OnRefresh(self)
if not IsServer() then
return
end
self:SetStackCount(math.max(
1,
self:GetStackCount()
))
end
function modifier_bristleback_warpath_stacks.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE, MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT}
end
function modifier_bristleback_warpath_stacks.prototype.GetModifierPreAttack_BonusDamage(self)
if self:GetParent():PassivesDisabled() then
return 0
end
local ability = self:GetAbility()
if not ability then
return 0
end
return self:GetStackCount() * getWarpathDamagePerStack(
nil,
ability,
self:GetParent()
)
end
function modifier_bristleback_warpath_stacks.prototype.GetModifierMoveSpeedBonus_Constant(self)
if self:GetParent():PassivesDisabled() then
return 0
end
local ability = self:GetAbility()
if not ability then
return 0
end
return self:GetStackCount() * getWarpathMoveSpeedPerStack(
nil,
ability,
self:GetParent()
)
end
modifier_bristleback_warpath_stacks = __TS__Decorate(
modifier_bristleback_warpath_stacks,
modifier_bristleback_warpath_stacks,
{registerModifier(nil)},
{kind = "class", name = "modifier_bristleback_warpath_stacks"}
)
____exports.modifier_bristleback_warpath_stacks = modifier_bristleback_warpath_stacks
return ____exports