Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_6.lua
T
2026-05-29 15:11:31 +07:00

71 lines
2.5 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local ____card_value_resolver = require("cards.card_value_resolver")
local getCardValueByLevel = ____card_value_resolver.getCardValueByLevel
local CARD_ID = 6
____exports.card_6 = __TS__Class()
local card_6 = ____exports.card_6
card_6.name = "card_6"
card_6.____file_path = "scripts/vscripts/cards/examples/card_6.lua"
__TS__ClassExtends(card_6, CardBase)
function card_6.prototype.GetModifierName(self)
return "modifier_card_6"
end
card_6 = __TS__Decorate(card_6, card_6, {RegisterCard}, {kind = "class", name = "card_6"})
____exports.card_6 = card_6
____exports.modifier_card_6 = __TS__Class()
local modifier_card_6 = ____exports.modifier_card_6
modifier_card_6.name = "modifier_card_6"
modifier_card_6.____file_path = "scripts/vscripts/cards/examples/card_6.lua"
__TS__ClassExtends(modifier_card_6, CardBaseModifier)
function modifier_card_6.prototype.OnCustomCreated(self, params)
if not IsServer() then
return
end
local hero = self:GetParent()
if not hero or not IsValidEntity(hero) then
return
end
Timers:CreateTimer(
0,
function()
local player = hero:GetPlayerOwner()
if not player or not player.cardSystem then
return nil
end
player.cardSystem:TryGrantCard6Level2FreeRerolls()
local showCount = math.max(
1,
math.floor(getCardValueByLevel(
nil,
CARD_ID,
hero,
"card_show_count",
3
))
)
player.cardSystem:ShowCardSelection(showCount, "modifier_card_6_bonus_selection")
self:Destroy()
return nil
end
)
end
modifier_card_6 = __TS__Decorate(
modifier_card_6,
modifier_card_6,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_6"}
)
____exports.modifier_card_6 = modifier_card_6
return ____exports