155 lines
6.0 KiB
Lua
155 lines
6.0 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____CardSystem = require("cards.CardSystem")
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local CardBase = ____CardSystem.CardBase
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local RegisterCard = ____CardSystem.RegisterCard
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local ____CardBaseModifier = require("cards.CardBaseModifier")
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local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local registerModifier = ____dota_ts_adapter.registerModifier
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local ____card_value_resolver = require("cards.card_value_resolver")
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local getCardValueByLevel = ____card_value_resolver.getCardValueByLevel
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local CARD_ID = 26
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local INVIS_MODIFIER_NAME = "modifier_card_26_invisibility"
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local function getCard26Value(self, hero, key, fallback)
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return getCardValueByLevel(
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nil,
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CARD_ID,
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hero,
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key,
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fallback
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)
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end
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____exports.card_26 = __TS__Class()
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local card_26 = ____exports.card_26
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card_26.name = "card_26"
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card_26.____file_path = "scripts/vscripts/cards/examples/card_26.lua"
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__TS__ClassExtends(card_26, CardBase)
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function card_26.prototype.GetModifierName(self)
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return "modifier_card_26"
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end
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card_26 = __TS__Decorate(card_26, card_26, {RegisterCard}, {kind = "class", name = "card_26"})
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____exports.card_26 = card_26
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--- Основной модификатор карты: проверка порога по событию урона, КД, снятие спасения когда отхилились.
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____exports.modifier_card_26 = __TS__Class()
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local modifier_card_26 = ____exports.modifier_card_26
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modifier_card_26.name = "modifier_card_26"
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modifier_card_26.____file_path = "scripts/vscripts/cards/examples/card_26.lua"
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__TS__ClassExtends(modifier_card_26, CardBaseModifier)
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function modifier_card_26.prototype.____constructor(self, ...)
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CardBaseModifier.prototype.____constructor(self, ...)
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self.cooldownEndTime = 0
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end
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function modifier_card_26.prototype.OnCustomCreated(self, params)
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if not IsServer() then
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return
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end
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end
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function modifier_card_26.prototype.OnCustomRefresh(self, params)
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if not IsServer() then
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return
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end
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end
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function modifier_card_26.prototype.DeclareFunctions(self)
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return {MODIFIER_EVENT_ON_TAKEDAMAGE, MODIFIER_PROPERTY_TOOLTIP}
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end
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function modifier_card_26.prototype.OnTakeDamage(self, event)
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if not IsServer() then
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return
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end
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local parent = self:GetParent()
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if not parent or not IsValidEntity(parent) or not parent:IsAlive() then
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return
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end
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if event.unit ~= parent then
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return
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end
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if not parent:IsRealHero() then
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return
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end
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local now = GameRules:GetGameTime()
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if now < self.cooldownEndTime then
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return
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end
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if parent:HasModifier(INVIS_MODIFIER_NAME) then
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return
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end
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local triggerHealth = getCard26Value(nil, parent, "trigger_health_threshold", 100)
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if parent:GetHealth() >= triggerHealth then
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return
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end
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parent:AddNewModifier(
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parent,
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getModifierSourceAbility(nil, parent),
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INVIS_MODIFIER_NAME,
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{duration = getCard26Value(nil, parent, "invisibility_duration", 10) * self:getCardCopies()}
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)
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end
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modifier_card_26 = __TS__Decorate(
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modifier_card_26,
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modifier_card_26,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_card_26"}
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)
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____exports.modifier_card_26 = modifier_card_26
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--- Режим спасения: инвиз + реген к макс. HP + min 1 HP (всё в одном месте).
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____exports.modifier_card_26_invisibility = __TS__Class()
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local modifier_card_26_invisibility = ____exports.modifier_card_26_invisibility
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modifier_card_26_invisibility.name = "modifier_card_26_invisibility"
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modifier_card_26_invisibility.____file_path = "scripts/vscripts/cards/examples/card_26.lua"
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__TS__ClassExtends(modifier_card_26_invisibility, CardBaseModifier)
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function modifier_card_26_invisibility.prototype.getCardCopiesFromOwner(self)
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local owner = self:GetCaster()
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if not owner or not IsValidEntity(owner) then
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return 1
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end
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local cardMod = owner:FindModifierByName("modifier_card_26")
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return math.max(
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1,
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math.floor(cardMod and cardMod:GetStackCount() or 0)
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)
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end
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function modifier_card_26_invisibility.prototype.GetModifierInvisibilityLevel(self)
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return 2
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end
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function modifier_card_26_invisibility.prototype.GetEffectName(self)
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return "particles/units/heroes/hero_phantom_assassin/phantom_assassin_blur_start.vpcf"
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end
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function modifier_card_26_invisibility.prototype.GetEffectAttachType(self)
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return PATTACH_OVERHEAD_FOLLOW
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end
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function modifier_card_26_invisibility.prototype.GetStatusEffectName(self)
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return "particles/status_fx/status_effect_phantom_assassin_blur.vpcf"
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end
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function modifier_card_26_invisibility.prototype.StatusEffectPriority(self)
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return MODIFIER_PRIORITY_SUPER_ULTRA
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end
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function modifier_card_26_invisibility.prototype.DeclareFunctions(self)
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return {MODIFIER_PROPERTY_MIN_HEALTH, MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT, MODIFIER_PROPERTY_INVISIBILITY_LEVEL, MODIFIER_PROPERTY_TOOLTIP}
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end
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function modifier_card_26_invisibility.prototype.GetMinHealth(self)
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return 1
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end
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function modifier_card_26_invisibility.prototype.GetModifierConstantHealthRegen(self)
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local hero = self:GetParent()
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if not hero or not IsValidEntity(hero) then
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return 0
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end
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local healPctPerSecond = getCard26Value(nil, hero, "heal_pct_per_second", 10) * self:getCardCopiesFromOwner()
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return hero:GetMaxHealth() * (healPctPerSecond / 100)
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end
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function modifier_card_26_invisibility.prototype.CheckState(self)
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return {[MODIFIER_STATE_INVISIBLE] = true, [MODIFIER_STATE_NO_UNIT_COLLISION] = true}
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end
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modifier_card_26_invisibility = __TS__Decorate(
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modifier_card_26_invisibility,
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modifier_card_26_invisibility,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_card_26_invisibility"}
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)
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____exports.modifier_card_26_invisibility = modifier_card_26_invisibility
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return ____exports
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