Files
Dota-Zombie-Invasion/scripts/vscripts/items/default_items/item_test.lua
T
2026-05-29 15:11:31 +07:00

212 lines
7.5 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__ArrayMap = ____lualib.__TS__ArrayMap
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseItem = ____dota_ts_adapter.BaseItem
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerModifier = ____dota_ts_adapter.registerModifier
local ____WaveManager = require("WaveManager")
local WaveManager = ____WaveManager.WaveManager
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerAbility = ____dota_ts_adapter.registerAbility
local ____crystal_currency = require("crystal_currency")
local CrystalCurrency = ____crystal_currency.CrystalCurrency
local ____dps_tracker = require("abilities.modifiers.dps_tracker")
local dps_tracker = ____dps_tracker.dps_tracker
____exports.item_test = __TS__Class()
local item_test = ____exports.item_test
item_test.name = "item_test"
item_test.____file_path = "scripts/vscripts/items/default_items/item_test.lua"
__TS__ClassExtends(item_test, BaseItem)
function item_test.prototype.OnSpellStart(self)
if not IsServer() then
return
end
local caster = self:GetCaster()
local winnerTeam = caster:GetTeamNumber()
local readyCheckStarted = WaveManager:getInstance():StartCutsceneReadyCheck("camera_start_ending")
if not readyCheckStarted then
local mgr = GameRules.CutsceneManager
if mgr and not mgr:isCutsceneActive() then
mgr:startScene("camera_start_ending", {force = true})
GameRules:SendCustomMessage("<font color='#f6d28b'>[item_test] Фолбэк: катсцена запущена напрямую</font>", 0, 0)
else
GameRules:SendCustomMessage("<font color='#ff7070'>[item_test] Не удалось запустить катсцену</font>", 0, 0)
end
else
GameRules:SendCustomMessage("<font color='#8be39f'>[item_test] Открыт ready-check катсцены</font>", 0, 0)
end
self:GetCaster():AddAbility(dps_tracker.name)
self:GetCaster():AddNewModifier(
self:GetCaster(),
self,
"modifier_effects_effect",
{}
)
local cursorTarget = self:GetCursorTarget()
print("[item_test] Cursor target: " .. (cursorTarget and cursorTarget:GetName() or "none"))
local owner = self:GetCaster()
local modifiers = owner:FindAllModifiers()
local modifierNames = __TS__ArrayMap(
modifiers,
function(____, mod) return mod:GetName() end
)
print("[item_test] Modifiers on owner: " .. table.concat(modifierNames, ", "))
CrystalCurrency:getInstance():addCrystals(
self:GetCaster():GetPlayerID(),
100
)
addLuck(
nil,
self:GetCaster(),
10
)
addCritMult(
nil,
self:GetCaster(),
30
)
if self:GetCaster():HasModifier("modifier_test_inf") then
self:GetCaster():RemoveModifierByName("modifier_test_inf")
else
self:GetCaster():AddNewModifier(
self:GetCaster(),
self,
"modifier_test_inf",
{}
)
end
end
item_test = __TS__Decorate(
item_test,
item_test,
{registerAbility(nil)},
{kind = "class", name = "item_test"}
)
____exports.item_test = item_test
____exports.modifier_test = __TS__Class()
local modifier_test = ____exports.modifier_test
modifier_test.name = "modifier_test"
modifier_test.____file_path = "scripts/vscripts/items/default_items/item_test.lua"
__TS__ClassExtends(modifier_test, BaseModifier)
function modifier_test.prototype.IsHidden(self)
return true
end
function modifier_test.prototype.IsDebuff(self)
return false
end
function modifier_test.prototype.IsPurgable(self)
return false
end
function modifier_test.prototype.GetAttributes(self)
return MODIFIER_ATTRIBUTE_MULTIPLE
end
function modifier_test.prototype.OnCreated(self)
if not IsServer() then
return
end
local stackingCritMod = self:GetParent():FindModifierByName("modifier_stacking_crit")
if stackingCritMod then
local ability = self:GetAbility()
stackingCritMod:AddCustomCrit(0, 500, "item_test", ability)
end
end
function modifier_test.prototype.OnDestroy(self)
if IsClient() then
return
end
local parent = self:GetParent()
if not parent or not IsValidEntity(parent) then
return
end
local stackingCritModifier = parent:FindModifierByName("modifier_stacking_crit")
if not stackingCritModifier then
return
end
local ability = self:GetAbility()
stackingCritModifier:RemoveCrit("item_test", ability)
end
function modifier_test.prototype.GetStatusEffectName(self)
return "particles/status_fx/status_effect_abaddon_borrowed_time.vpcf"
end
function modifier_test.prototype.GetEffectName(self)
return "particles/units/heroes/hero_abaddon/abaddon_borrowed_time.vpcf"
end
function modifier_test.prototype.StatusEffectPriority(self)
return 10
end
modifier_test = __TS__Decorate(
modifier_test,
modifier_test,
{registerModifier(nil)},
{kind = "class", name = "modifier_test"}
)
____exports.modifier_test = modifier_test
____exports.modifier_test_inf = __TS__Class()
local modifier_test_inf = ____exports.modifier_test_inf
modifier_test_inf.name = "modifier_test_inf"
modifier_test_inf.____file_path = "scripts/vscripts/items/default_items/item_test.lua"
__TS__ClassExtends(modifier_test_inf, BaseModifier)
function modifier_test_inf.prototype.____constructor(self, ...)
BaseModifier.prototype.____constructor(self, ...)
self.bonusStrength = 1000000
self.bonusAgility = 1000000
self.bonusIntelligence = 1000000
end
function modifier_test_inf.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_STATS_STRENGTH_BONUS, MODIFIER_PROPERTY_STATS_AGILITY_BONUS, MODIFIER_PROPERTY_STATS_INTELLECT_BONUS}
end
function modifier_test_inf.prototype.GetModifierBonusStats_Strength(self)
return self.bonusStrength
end
function modifier_test_inf.prototype.GetModifierBonusStats_Agility(self)
return self.bonusAgility
end
function modifier_test_inf.prototype.GetModifierBonusStats_Intellect(self)
return self.bonusIntelligence
end
modifier_test_inf = __TS__Decorate(
modifier_test_inf,
modifier_test_inf,
{registerModifier(nil)},
{kind = "class", name = "modifier_test_inf"}
)
____exports.modifier_test_inf = modifier_test_inf
____exports.modifier_test_agi = __TS__Class()
local modifier_test_agi = ____exports.modifier_test_agi
modifier_test_agi.name = "modifier_test_agi"
modifier_test_agi.____file_path = "scripts/vscripts/items/default_items/item_test.lua"
__TS__ClassExtends(modifier_test_agi, BaseModifier)
function modifier_test_agi.prototype.____constructor(self, ...)
BaseModifier.prototype.____constructor(self, ...)
self.AgiPct = 1000
self.Lock = false
end
function modifier_test_agi.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_STATS_AGILITY_BONUS}
end
function modifier_test_agi.prototype.GetModifierBonusStats_Agility(self)
if not IsServer() then
return 0
end
if self.Lock then
return 0
end
self.Lock = true
local agi = self:GetParent():GetAgility()
self.Lock = false
local bonus = self.AgiPct * agi / 100
return bonus
end
modifier_test_agi = __TS__Decorate(
modifier_test_agi,
modifier_test_agi,
{registerModifier(nil)},
{kind = "class", name = "modifier_test_agi"}
)
____exports.modifier_test_agi = modifier_test_agi
return ____exports