215 lines
7.3 KiB
Lua
215 lines
7.3 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local __TS__StringIncludes = ____lualib.__TS__StringIncludes
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local ____exports = {}
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local ____CardSystem = require("cards.CardSystem")
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local CardBase = ____CardSystem.CardBase
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local RegisterCard = ____CardSystem.RegisterCard
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local ____CardBaseModifier = require("cards.CardBaseModifier")
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local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local registerModifier = ____dota_ts_adapter.registerModifier
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local ____card_data = require("cards.card_data")
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local CARD_DATABASE = ____card_data.CARD_DATABASE
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local CARD_ID = 12
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local MARK_MODIFIER = "modifier_card_12_marked"
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____exports.card_12 = __TS__Class()
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local card_12 = ____exports.card_12
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card_12.name = "card_12"
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card_12.____file_path = "scripts/vscripts/cards/examples/card_12.lua"
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__TS__ClassExtends(card_12, CardBase)
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function card_12.prototype.GetModifierName(self)
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return "modifier_card_12"
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end
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card_12 = __TS__Decorate(card_12, card_12, {RegisterCard}, {kind = "class", name = "card_12"})
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____exports.card_12 = card_12
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____exports.modifier_card_12 = __TS__Class()
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local modifier_card_12 = ____exports.modifier_card_12
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modifier_card_12.name = "modifier_card_12"
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modifier_card_12.____file_path = "scripts/vscripts/cards/examples/card_12.lua"
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__TS__ClassExtends(modifier_card_12, CardBaseModifier)
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function modifier_card_12.prototype.IsPurgable(self)
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return false
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end
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function modifier_card_12.prototype.getValues(self)
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local ____opt_0 = CARD_DATABASE[CARD_ID]
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return ____opt_0 and ____opt_0.values or ({})
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end
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function modifier_card_12.prototype.getValue(self, key, fallback)
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local value = self:getValues()[key]
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if value == nil or value == nil then
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return fallback
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end
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return value
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end
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function modifier_card_12.prototype.getMarkedTarget(self)
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if self.markedTargetEntIndex == nil then
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return nil
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end
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local target = EntIndexToHScript(self.markedTargetEntIndex)
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if not target or not IsValidEntity(target) or not target:IsAlive() then
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return nil
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end
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return target
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end
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function modifier_card_12.prototype.OnCustomCreated(self, params)
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if not IsServer() then
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return
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end
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self:StartIntervalThink(self:getValue("scan_interval", 8))
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self:OnIntervalThink()
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end
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function modifier_card_12.prototype.OnCustomRefresh(self, params)
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if not IsServer() then
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return
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end
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self:StartIntervalThink(self:getValue("scan_interval", 8))
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end
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function modifier_card_12.prototype.OnIntervalThink(self)
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if not IsServer() then
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return
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end
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local parent = self:GetParent()
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if not parent or not parent:IsAlive() then
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return
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end
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local radius = self:getValue("scan_radius", 900)
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local markDuration = self:getValue("mark_duration", 5)
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local enemies = FindUnitsInRadius(
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parent:GetTeamNumber(),
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parent:GetAbsOrigin(),
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nil,
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radius,
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DOTA_UNIT_TARGET_TEAM_ENEMY,
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DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC,
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DOTA_UNIT_TARGET_FLAG_NONE,
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FIND_CLOSEST,
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false
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)
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local bestTarget = nil
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local bestMaxHealth = -1
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for ____, enemy in ipairs(enemies) do
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do
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if not enemy or not enemy:IsAlive() then
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goto __continue17
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end
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local maxHealth = enemy:GetMaxHealth()
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if maxHealth > bestMaxHealth then
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bestMaxHealth = maxHealth
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bestTarget = enemy
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end
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end
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::__continue17::
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end
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if not bestTarget then
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return
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end
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self.markedTargetEntIndex = bestTarget:entindex()
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bestTarget:AddNewModifier(
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parent,
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getModifierSourceAbility(nil, parent),
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MARK_MODIFIER,
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{duration = markDuration}
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)
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end
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function modifier_card_12.prototype.DeclareFunctions(self)
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return {MODIFIER_EVENT_ON_DEATH, MODIFIER_PROPERTY_TOOLTIP}
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end
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function modifier_card_12.prototype.OnDeath(self, event)
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if not IsServer() then
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return
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end
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local parent = self:GetParent()
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if not parent or not event.unit then
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return
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end
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local markedTarget = self:getMarkedTarget()
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if markedTarget and event.unit == markedTarget then
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self.markedTargetEntIndex = nil
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end
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if event.attacker ~= parent or not markedTarget or event.unit ~= markedTarget then
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return
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end
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local copies = self:getCardCopies()
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local healPct = self:getValue("on_kill_heal_pct", 6) * copies
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local manaGain = self:getValue("on_kill_mana", 35) * copies
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local healAmount = parent:GetMaxHealth() * (healPct / 100)
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if healAmount > 0 then
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parent:Heal(healAmount, nil)
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end
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if manaGain > 0 then
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parent:GiveMana(manaGain)
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end
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end
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modifier_card_12 = __TS__Decorate(
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modifier_card_12,
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modifier_card_12,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_card_12"}
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)
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____exports.modifier_card_12 = modifier_card_12
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____exports.modifier_card_12_marked = __TS__Class()
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local modifier_card_12_marked = ____exports.modifier_card_12_marked
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modifier_card_12_marked.name = "modifier_card_12_marked"
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modifier_card_12_marked.____file_path = "scripts/vscripts/cards/examples/card_12.lua"
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__TS__ClassExtends(modifier_card_12_marked, CardBaseModifier)
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function modifier_card_12_marked.prototype.isBossUnit(self, unit)
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local unitName = tostring(unit:GetUnitName() or "")
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return __TS__StringIncludes(
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string.lower(unitName),
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"boss"
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)
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end
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function modifier_card_12_marked.prototype.getValue(self, key, fallback)
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return self:getCardValue(key, fallback, CARD_ID)
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end
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function modifier_card_12_marked.prototype.IsDebuff(self)
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return true
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end
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function modifier_card_12_marked.prototype.IsPurgable(self)
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return false
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end
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function modifier_card_12_marked.prototype.DeclareFunctions(self)
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return {MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE, MODIFIER_PROPERTY_TOOLTIP}
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end
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function modifier_card_12_marked.prototype.GetModifierIncomingDamage_Percentage(self, event)
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if not IsServer() then
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return 0
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end
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local target = self:GetParent()
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local ownerHero = self:GetCaster()
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if not target or not ownerHero then
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return 0
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end
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if not event.attacker or event.attacker ~= ownerHero then
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return 0
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end
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local ownerMod = ownerHero:FindModifierByName("modifier_card_12")
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local copies = math.max(
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1,
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math.floor(ownerMod and ownerMod:GetStackCount() or 0)
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)
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local bonusPct = self:getValue("bonus_damage_pct", 22) * copies
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if self:isBossUnit(target) then
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local bossPenaltyPct = self:getValue("boss_penalty_pct", 50)
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bonusPct = bonusPct * (1 - bossPenaltyPct / 100)
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end
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return bonusPct
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end
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function modifier_card_12_marked.prototype.GetEffectName(self)
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return "particles/units/heroes/hero_skeletonking/wraith_king_curse_overhead_skull.vpcf"
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end
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function modifier_card_12_marked.prototype.GetEffectAttachType(self)
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return PATTACH_OVERHEAD_FOLLOW
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end
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modifier_card_12_marked = __TS__Decorate(
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modifier_card_12_marked,
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modifier_card_12_marked,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_card_12_marked"}
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)
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____exports.modifier_card_12_marked = modifier_card_12_marked
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return ____exports
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