Files
Dota-Zombie-Invasion/scripts/vscripts/abilities/modifiers/modifier_swamp_slow.lua
T
2026-05-29 15:11:31 +07:00

65 lines
2.2 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerModifier = ____dota_ts_adapter.registerModifier
____exports.modifier_swamp_slow = __TS__Class()
local modifier_swamp_slow = ____exports.modifier_swamp_slow
modifier_swamp_slow.name = "modifier_swamp_slow"
modifier_swamp_slow.____file_path = "scripts/vscripts/abilities/modifiers/modifier_swamp_slow.lua"
__TS__ClassExtends(modifier_swamp_slow, BaseModifier)
function modifier_swamp_slow.prototype.OnCreated(self)
self:StartIntervalThink(0.33)
end
function modifier_swamp_slow.prototype.OnIntervalThink(self)
if IsClient() then
return
end
local movespeed = self:GetParent():GetMoveSpeedModifier(
self:GetParent():GetBaseMoveSpeed(),
false
)
local damagetable = {
victim = self:GetParent(),
attacker = self:GetParent(),
damage = self:GetStackCount() * 1,
damage_type = DAMAGE_TYPE_PURE
}
ApplyDamage({
victim = damagetable.victim,
attacker = damagetable.attacker,
damage = movespeed <= 100 and damagetable.damage + self:GetParent():GetMaxHealth() * 0.01 or damagetable.damage,
damage_type = damagetable.damage_type
})
self:IncrementStackCount()
end
function modifier_swamp_slow.prototype.IsHidden(self)
return false
end
function modifier_swamp_slow.prototype.IsDebuff(self)
return true
end
function modifier_swamp_slow.prototype.IsPurgable(self)
return true
end
function modifier_swamp_slow.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT}
end
function modifier_swamp_slow.prototype.GetModifierMoveSpeedBonus_Constant(self)
return -30
end
function modifier_swamp_slow.prototype.GetTexture(self)
return "night_stalker_darkness"
end
modifier_swamp_slow = __TS__Decorate(
modifier_swamp_slow,
modifier_swamp_slow,
{registerModifier(nil)},
{kind = "class", name = "modifier_swamp_slow"}
)
____exports.modifier_swamp_slow = modifier_swamp_slow
return ____exports