Files
Dota-Zombie-Invasion/scripts/vscripts/abilities/heroes/bloodhunter/ability_bloodstained_memory.lua
T
2026-05-29 15:11:31 +07:00

107 lines
4.3 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseAbility = ____dota_ts_adapter.BaseAbility
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerAbility = ____dota_ts_adapter.registerAbility
local registerModifier = ____dota_ts_adapter.registerModifier
local ____ability_bloodrage = require("abilities.heroes.bloodhunter.ability_bloodrage")
local modifier_bloodrage_buff = ____ability_bloodrage.modifier_bloodrage_buff
____exports.ability_bloodstained_memory = __TS__Class()
local ability_bloodstained_memory = ____exports.ability_bloodstained_memory
ability_bloodstained_memory.name = "ability_bloodstained_memory"
ability_bloodstained_memory.____file_path = "scripts/vscripts/abilities/heroes/bloodhunter/ability_bloodstained_memory.lua"
__TS__ClassExtends(ability_bloodstained_memory, BaseAbility)
function ability_bloodstained_memory.prototype.GetIntrinsicModifierName(self)
return ____exports.modifier_bloodstained_memory.name
end
ability_bloodstained_memory = __TS__Decorate(
ability_bloodstained_memory,
ability_bloodstained_memory,
{registerAbility(nil)},
{kind = "class", name = "ability_bloodstained_memory"}
)
____exports.ability_bloodstained_memory = ability_bloodstained_memory
____exports.modifier_bloodstained_memory = __TS__Class()
local modifier_bloodstained_memory = ____exports.modifier_bloodstained_memory
modifier_bloodstained_memory.name = "modifier_bloodstained_memory"
modifier_bloodstained_memory.____file_path = "scripts/vscripts/abilities/heroes/bloodhunter/ability_bloodstained_memory.lua"
__TS__ClassExtends(modifier_bloodstained_memory, BaseModifier)
function modifier_bloodstained_memory.prototype.____constructor(self, ...)
BaseModifier.prototype.____constructor(self, ...)
self.healthbonus = 0
self.movespeed = 0
end
function modifier_bloodstained_memory.prototype.IsHidden(self)
return false
end
function modifier_bloodstained_memory.prototype.IsPurgable(self)
return false
end
function modifier_bloodstained_memory.prototype.IsDebuff(self)
return false
end
function modifier_bloodstained_memory.prototype.RemoveOnDeath(self)
return true
end
function modifier_bloodstained_memory.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_HEALTH_BONUS, MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT, MODIFIER_PROPERTY_IGNORE_MOVESPEED_LIMIT}
end
function modifier_bloodstained_memory.prototype.OnCreated(self)
if not IsServer() then
return
end
local ability = self:GetAbility()
if not ability then
return
end
self.healthbonus = ability:GetSpecialValueFor("healthbonus")
self.movespeed = ability:GetSpecialValueFor("movespeed")
self:StartIntervalThink(0.1)
end
function modifier_bloodstained_memory.prototype.OnIntervalThink(self)
self:OnCreated()
end
function modifier_bloodstained_memory.prototype.OnRefresh(self)
self:OnCreated()
end
function modifier_bloodstained_memory.prototype.GetModifierIgnoreMovespeedLimit(self)
if self:GetParent():PassivesDisabled() then
return 0
end
return 1
end
function modifier_bloodstained_memory.prototype.GetModifierHealthBonus(self)
local parent = self:GetParent()
if parent:PassivesDisabled() then
return 0
end
local bloodrageMod = parent:FindModifierByName(modifier_bloodrage_buff.name)
if not bloodrageMod then
return 0
end
return self.healthbonus * bloodrageMod:GetStackCount()
end
function modifier_bloodstained_memory.prototype.GetModifierMoveSpeedBonus_Constant(self)
local parent = self:GetParent()
if parent:PassivesDisabled() then
return 0
end
local bloodrageMod = parent:FindModifierByName(modifier_bloodrage_buff.name)
if not bloodrageMod then
return 0
end
return self.movespeed * bloodrageMod:GetStackCount()
end
modifier_bloodstained_memory = __TS__Decorate(
modifier_bloodstained_memory,
modifier_bloodstained_memory,
{registerModifier(nil)},
{kind = "class", name = "modifier_bloodstained_memory"}
)
____exports.modifier_bloodstained_memory = modifier_bloodstained_memory
return ____exports