85 lines
3.3 KiB
Lua
85 lines
3.3 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____CardSystem = require("cards.CardSystem")
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local CardBase = ____CardSystem.CardBase
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local RegisterCard = ____CardSystem.RegisterCard
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local ____CardBaseModifier = require("cards.CardBaseModifier")
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local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local registerModifier = ____dota_ts_adapter.registerModifier
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local ____vampirism = require("utils.vampirism")
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local getPhysicalVampirism = ____vampirism.getPhysicalVampirism
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local addPhysicalVampirism = ____vampirism.addPhysicalVampirism
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local CARD_ID = 1
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____exports.card_1 = __TS__Class()
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local card_1 = ____exports.card_1
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card_1.name = "card_1"
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card_1.____file_path = "scripts/vscripts/cards/examples/card_1.lua"
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__TS__ClassExtends(card_1, CardBase)
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function card_1.prototype.GetModifierName(self)
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return "modifier_card_1"
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end
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card_1 = __TS__Decorate(card_1, card_1, {RegisterCard}, {kind = "class", name = "card_1"})
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____exports.card_1 = card_1
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____exports.modifier_card_1 = __TS__Class()
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local modifier_card_1 = ____exports.modifier_card_1
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modifier_card_1.name = "modifier_card_1"
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modifier_card_1.____file_path = "scripts/vscripts/cards/examples/card_1.lua"
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__TS__ClassExtends(modifier_card_1, CardBaseModifier)
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function modifier_card_1.prototype.DeclareFunctions(self)
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return {MODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE, MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE, MODIFIER_PROPERTY_TOOLTIP}
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end
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function modifier_card_1.prototype.OnCustomCreated(self, params)
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if not IsServer() then
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return
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end
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local attacker = self:GetCaster()
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if not attacker or not IsValidEntity(attacker) then
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return
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end
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local vampirismBonus = self:getScaledCardValue("vampirism_bonus", 10, CARD_ID)
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addPhysicalVampirism(nil, attacker, vampirismBonus)
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end
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function modifier_card_1.prototype.GetModifierExtraHealthPercentage(self)
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return -self:getScaledCardValue("max_health_penalty_pct", 25, CARD_ID)
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end
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function modifier_card_1.prototype.GetModifierDamageOutgoing_Percentage(self, event)
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local attacker = self:GetCaster()
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if not attacker or not IsValidEntity(attacker) then
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return 0
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end
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local vampirism = getPhysicalVampirism(nil, attacker)
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if vampirism <= 0 then
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return 0
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end
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return vampirism * self:getScaledCardValue("damage_multiplier", 2.5, CARD_ID)
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end
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function modifier_card_1.prototype.OnTooltip(self)
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return self:GetModifierDamageOutgoing_Percentage({})
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end
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function modifier_card_1.prototype.OnCustomRefresh(self, _params)
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if not IsServer() then
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return
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end
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local attacker = self:GetParent()
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if not attacker or not IsValidEntity(attacker) then
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return
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end
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if not attacker or not IsValidEntity(attacker) then
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return
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end
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local vampirismBonus = self:getScaledCardValue("vampirism_bonus", 10, CARD_ID)
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addPhysicalVampirism(nil, attacker, vampirismBonus)
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end
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modifier_card_1 = __TS__Decorate(
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modifier_card_1,
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modifier_card_1,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_card_1"}
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)
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____exports.modifier_card_1 = modifier_card_1
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return ____exports
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