542 lines
20 KiB
Lua
542 lines
20 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local Map = ____lualib.Map
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local __TS__New = ____lualib.__TS__New
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local __TS__ArrayMap = ____lualib.__TS__ArrayMap
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local __TS__ObjectKeys = ____lualib.__TS__ObjectKeys
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local __TS__ArrayFind = ____lualib.__TS__ArrayFind
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local __TS__ArraySome = ____lualib.__TS__ArraySome
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local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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local ____exports = {}
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local ____contract_steam_compare = require("contracts.contract_steam_compare")
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local compareSteamIdDecimalString = ____contract_steam_compare.compareSteamIdDecimalString
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local ____contract_backend_adapter = require("contracts.contract_backend_adapter")
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local clampContractMultiplierFromBackend = ____contract_backend_adapter.clampContractMultiplierFromBackend
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local contractAdapterFinalizeContractVoting = ____contract_backend_adapter.contractAdapterFinalizeContractVoting
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local contractAdapterGetPlayerContracts = ____contract_backend_adapter.contractAdapterGetPlayerContracts
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local contractAdapterLinkSessionToMatch = ____contract_backend_adapter.contractAdapterLinkSessionToMatch
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local contractAdapterNominate = ____contract_backend_adapter.contractAdapterNominate
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local contractAdapterSaveDroppedContract = ____contract_backend_adapter.contractAdapterSaveDroppedContract
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local contractAdapterVote = ____contract_backend_adapter.contractAdapterVote
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local requestIdDrop = ____contract_backend_adapter.requestIdDrop
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local requestIdFinalize = ____contract_backend_adapter.requestIdFinalize
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local requestIdLinkMatch = ____contract_backend_adapter.requestIdLinkMatch
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local requestIdNominate = ____contract_backend_adapter.requestIdNominate
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local requestIdVote = ____contract_backend_adapter.requestIdVote
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local ____contract_drop_config = require("contracts.contract_drop_config")
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local rollContractDropTier = ____contract_drop_config.rollContractDropTier
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local ____contract_generator = require("contracts.contract_generator")
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local generateContractDraft = ____contract_generator.generateContractDraft
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local NET_TABLE = "contract_match"
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local NET_KEY = "state"
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local FINALIZE_TIMEOUT_SEC = 10
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____exports.ContractMatchManager = __TS__Class()
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local ContractMatchManager = ____exports.ContractMatchManager
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ContractMatchManager.name = "ContractMatchManager"
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ContractMatchManager.____file_path = "scripts/vscripts/contracts/contract_match_manager.lua"
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function ContractMatchManager.prototype.____constructor(self)
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self.listenersRegistered = false
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self.inventoryBySteam = __TS__New(Map)
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self.candidates = {}
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self.votesByVoterSteam = {}
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self.nominateOrderSeq = 0
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self.publicState = {
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contract_session_id = "",
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phase = "voting",
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candidates = {},
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vote_counts = {},
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active_contract = nil,
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contract_multiplier = 1
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}
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self.confirmedActiveContract = nil
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self.confirmedMultiplier = 1
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self.finalizeResolved = false
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self.finalizeAttemptSerial = 0
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self.activeFinalizeAttempt = 0
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self.linkMatchDone = false
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self.dropRollIndex = 0
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end
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function ContractMatchManager.getInstance(self)
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if not ____exports.ContractMatchManager.instance then
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____exports.ContractMatchManager.instance = __TS__New(____exports.ContractMatchManager)
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end
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return ____exports.ContractMatchManager.instance
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end
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function ContractMatchManager.prototype.init(self)
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if self.listenersRegistered or type(CustomGameEventManager) == "nil" then
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return
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end
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CustomGameEventManager:RegisterListener(
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"invasion_contracts_request",
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function(_src, data)
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local pid = data.PlayerID
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self:onContractsRequest(pid)
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end
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)
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CustomGameEventManager:RegisterListener(
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"invasion_contract_nominate",
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function(_src, data)
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local pid = data.PlayerID
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local ____tostring_1 = tostring
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local ____data_contract_instance_id_0 = data.contract_instance_id
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if ____data_contract_instance_id_0 == nil then
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____data_contract_instance_id_0 = ""
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end
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local cid = ____tostring_1(____data_contract_instance_id_0)
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self:onNominate(pid, cid)
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end
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)
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CustomGameEventManager:RegisterListener(
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"invasion_contract_vote",
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function(_src, data)
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local pid = data.PlayerID
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local ____tostring_3 = tostring
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local ____data_contract_instance_id_2 = data.contract_instance_id
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if ____data_contract_instance_id_2 == nil then
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____data_contract_instance_id_2 = ""
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end
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local cid = ____tostring_3(____data_contract_instance_id_2)
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self:onVote(pid, cid)
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end
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)
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self.listenersRegistered = true
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self:syncNetTable()
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end
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function ContractMatchManager.prototype.getConfirmedContractMultiplier(self)
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return self.confirmedMultiplier
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end
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function ContractMatchManager.prototype.getConfirmedActiveContract(self)
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return self.confirmedActiveContract
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end
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function ContractMatchManager.prototype.tryLinkSessionToBackendMatch(self, backendMatchId)
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local sid = self:getOrCreateSessionId()
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local mid = backendMatchId
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if not mid or self.linkMatchDone then
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return
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end
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local rid = requestIdLinkMatch(nil, sid, mid)
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contractAdapterLinkSessionToMatch(
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nil,
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sid,
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rid,
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mid,
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function(____, ok)
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if ok then
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self.linkMatchDone = true
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print((("[ContractMatchManager] link-match ok session=" .. sid) .. " match=") .. mid)
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end
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end
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)
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end
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function ContractMatchManager.prototype.beginFinalizeForDifficulty(self, leader, backendMatchId, onWorldApplyReady)
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if leader ~= "impossible" then
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self.confirmedActiveContract = nil
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self.confirmedMultiplier = 1
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self.publicState.phase = "locked_without_contract"
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self.publicState.active_contract = nil
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self.publicState.contract_multiplier = 1
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self.publicState.public_error_code = nil
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self:syncNetTable()
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onWorldApplyReady(nil)
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return
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end
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self.finalizeAttemptSerial = self.finalizeAttemptSerial + 1
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local attempt = self.finalizeAttemptSerial
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self.activeFinalizeAttempt = attempt
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self.finalizeResolved = false
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self.publicState.phase = "finalizing"
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self.publicState.public_error_code = nil
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self:syncNetTable()
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Timers:CreateTimer(
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FINALIZE_TIMEOUT_SEC,
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function()
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if self.finalizeResolved then
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return nil
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end
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if self.activeFinalizeAttempt ~= attempt then
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return nil
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end
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if self.publicState.phase ~= "finalizing" then
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return nil
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end
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print("[ContractMatchManager] finalize timeout attempt=" .. tostring(attempt))
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self:applyFinalizeFailure(attempt, "contracts_finalize_failed", onWorldApplyReady)
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return nil
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end
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)
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local sid = self:getOrCreateSessionId()
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local matchId = backendMatchId or nil
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local localWinner = self:computeLocalWinnerContractId()
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local candSnap = __TS__ArrayMap(
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self.candidates,
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function(____, c) return {contract_instance_id = c.contract_instance_id, owner_steam_id = c.owner_steam_id, nominated_at = c.nominated_at, nominated_order = c.nominated_order} end
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)
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local voteSnap = {}
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for ____, voter in ipairs(__TS__ObjectKeys(self.votesByVoterSteam)) do
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local cid = self.votesByVoterSteam[voter]
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if cid ~= nil and cid ~= "" then
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voteSnap[#voteSnap + 1] = {voter_steam_id = voter, contract_instance_id = cid}
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end
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end
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local rid = requestIdFinalize(nil, sid)
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contractAdapterFinalizeContractVoting(
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nil,
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sid,
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rid,
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matchId,
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localWinner,
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candSnap,
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voteSnap,
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function(____, resp, httpOk)
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if self.finalizeResolved then
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print("[ContractMatchManager] finalize HTTP late ignored attempt=" .. tostring(attempt))
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return
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end
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if self.activeFinalizeAttempt ~= attempt then
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print("[ContractMatchManager] finalize HTTP stale attempt=" .. tostring(attempt))
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return
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end
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if self.publicState.phase ~= "finalizing" then
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print("[ContractMatchManager] finalize HTTP wrong phase")
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return
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end
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if not httpOk or not resp or not resp.ok then
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print("[ContractMatchManager] finalize HTTP/body fail attempt=" .. tostring(attempt))
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self:applyFinalizeFailure(attempt, "contracts_finalize_failed", onWorldApplyReady)
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return
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end
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local mult = clampContractMultiplierFromBackend(nil, resp.contract_multiplier)
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if mult == nil then
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print("[ContractMatchManager] finalize invalid multiplier raw=" .. tostring(resp.contract_multiplier))
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self:applyFinalizeFailure(attempt, "contracts_finalize_failed", onWorldApplyReady)
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return
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end
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self.finalizeResolved = true
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self.confirmedMultiplier = mult
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self.confirmedActiveContract = resp.active_contract or nil
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self.publicState.active_contract = self.confirmedActiveContract
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self.publicState.contract_multiplier = mult
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self.publicState.phase = self.confirmedActiveContract and "locked" or "locked_without_contract"
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self.publicState.public_error_code = nil
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self:syncNetTable()
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onWorldApplyReady(nil)
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end
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)
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end
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function ContractMatchManager.prototype.processImpossibleVictoryDrops(self, allowPersistedDrop)
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if not allowPersistedDrop then
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print("[ContractMatchManager] drop skipped: match end rewards / stats blocked")
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return
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end
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do
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local i = 0
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while i < DOTA_MAX_PLAYERS do
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do
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local pid = i
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if not PlayerResource:IsValidPlayerID(pid) or not PlayerResource:IsValidPlayer(pid) or PlayerResource:IsFakeClient(pid) then
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goto __continue34
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end
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local steam = tostring(PlayerResource:GetSteamAccountID(pid))
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local tier = rollContractDropTier(nil)
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if tier <= 0 then
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goto __continue34
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end
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self.dropRollIndex = self.dropRollIndex + 1
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local draftId = (((("draft_" .. self:getOrCreateSessionId()) .. "_") .. steam) .. "_") .. tostring(self.dropRollIndex)
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local draft = generateContractDraft(nil, steam, tier, draftId)
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local rid = requestIdDrop(
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nil,
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self:getOrCreateSessionId(),
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steam,
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self.dropRollIndex
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)
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contractAdapterSaveDroppedContract(
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nil,
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steam,
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rid,
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draft,
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function(____, canonical, ok)
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if not ok or not canonical then
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print("[ContractMatchManager] drop save failed steam=" .. steam)
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return
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end
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if type(CustomGameEventManager) ~= "nil" then
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local pl = PlayerResource:GetPlayer(pid)
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if pl then
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CustomGameEventManager:Send_ServerToPlayer(pl, "invasion_contract_drop_result", {ok = true, contract = canonical})
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end
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end
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end
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)
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end
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::__continue34::
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i = i + 1
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end
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end
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end
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function ContractMatchManager.prototype.getOrCreateSessionId(self)
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if not self.sessionId then
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local t = math.floor(GameRules:GetGameTime() * 1000)
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self.sessionId = (("cs_" .. tostring(t)) .. "_") .. tostring(RandomInt(100000, 999999))
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self.publicState.contract_session_id = self.sessionId
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end
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return self.sessionId
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end
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function ContractMatchManager.prototype.onContractsRequest(self, playerId)
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if not PlayerResource:IsValidPlayerID(playerId) or not PlayerResource:IsValidPlayer(playerId) then
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return
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end
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local steam = tostring(PlayerResource:GetSteamAccountID(playerId))
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contractAdapterGetPlayerContracts(
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nil,
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steam,
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function(____, list, err)
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if list == nil then
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self:sendInventory(playerId, nil, "contracts_load_failed", true)
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return
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end
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self.inventoryBySteam:set(steam, list)
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self:sendInventory(playerId, list, nil, true)
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end
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)
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end
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function ContractMatchManager.prototype.sendInventory(self, playerId, contracts, errorCode, done)
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if type(CustomGameEventManager) == "nil" then
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return
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end
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local payload = {contracts = contracts, loading_done = done}
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if errorCode then
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payload.error_code = errorCode
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end
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local pl = PlayerResource:GetPlayer(playerId)
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if pl then
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CustomGameEventManager:Send_ServerToPlayer(pl, "invasion_contracts_inventory", payload)
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end
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end
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function ContractMatchManager.prototype.onNominate(self, playerId, contractInstanceId)
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if self.publicState.phase ~= "voting" then
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print("[ContractMatchManager] nominate rejected phase=" .. self.publicState.phase)
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return
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end
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if not contractInstanceId or #contractInstanceId == 0 then
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return
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end
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if not PlayerResource:IsValidPlayerID(playerId) or not PlayerResource:IsValidPlayer(playerId) then
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return
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end
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local steam = tostring(PlayerResource:GetSteamAccountID(playerId))
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local inv = self.inventoryBySteam:get(steam)
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local ____opt_4 = inv
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local found = ____opt_4 and __TS__ArrayFind(
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inv,
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function(____, c) return c.contract_instance_id == contractInstanceId end
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)
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if not found or found.is_broken or found.owner_steam_id ~= steam then
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self:syncNetTableErrorFlash("contracts_invalid_contract")
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return
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end
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local sid = self:getOrCreateSessionId()
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local rid = requestIdNominate(nil, sid, steam, contractInstanceId)
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contractAdapterNominate(
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nil,
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sid,
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rid,
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steam,
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contractInstanceId,
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function(____, ok)
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if not ok then
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print((("[ContractMatchManager] nominate HTTP fail steam=" .. steam) .. " id=") .. contractInstanceId)
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self:syncNetTableErrorFlash("contracts_invalid_contract")
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return
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end
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self:removeCandidateByOwner(steam)
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self.nominateOrderSeq = self.nominateOrderSeq + 1
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local pub = {
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contract_instance_id = contractInstanceId,
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owner_steam_id = steam,
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nominated_at = GameRules:GetGameTime(),
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nominated_order = self.nominateOrderSeq,
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name = found.name,
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tier = found.tier
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}
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local ____self_candidates_6 = self.candidates
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____self_candidates_6[#____self_candidates_6 + 1] = pub
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self.votesByVoterSteam[steam] = contractInstanceId
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self:rebuildVoteCounts()
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self:syncNetTable()
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end
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)
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end
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function ContractMatchManager.prototype.onVote(self, playerId, contractInstanceId)
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if self.publicState.phase ~= "voting" then
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print("[ContractMatchManager] vote rejected phase=" .. self.publicState.phase)
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return
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end
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if not contractInstanceId then
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return
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end
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if not PlayerResource:IsValidPlayerID(playerId) or not PlayerResource:IsValidPlayer(playerId) then
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return
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end
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local voter = tostring(PlayerResource:GetSteamAccountID(playerId))
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local exists = __TS__ArraySome(
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self.candidates,
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function(____, c) return c.contract_instance_id == contractInstanceId end
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)
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if not exists then
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self:syncNetTableErrorFlash("contracts_vote_rejected")
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return
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end
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local sid = self:getOrCreateSessionId()
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local rid = requestIdVote(nil, sid, voter, contractInstanceId)
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contractAdapterVote(
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nil,
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sid,
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rid,
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voter,
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contractInstanceId,
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function(____, ok)
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if not ok then
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print("[ContractMatchManager] vote HTTP fail voter=" .. voter)
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self:syncNetTableErrorFlash("contracts_vote_rejected")
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return
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end
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self.votesByVoterSteam[voter] = contractInstanceId
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self:rebuildVoteCounts()
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self:syncNetTable()
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end
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)
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end
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function ContractMatchManager.prototype.removeCandidateByOwner(self, steam)
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self.candidates = __TS__ArrayFilter(
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self.candidates,
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function(____, c) return c.owner_steam_id ~= steam end
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)
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end
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function ContractMatchManager.prototype.rebuildVoteCounts(self)
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local counts = {}
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for ____, voter in ipairs(__TS__ObjectKeys(self.votesByVoterSteam)) do
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local cid = self.votesByVoterSteam[voter]
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if cid ~= nil and cid ~= "" then
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counts[cid] = (counts[cid] or 0) + 1
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end
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end
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self.publicState.vote_counts = counts
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self.publicState.candidates = self.candidates
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end
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function ContractMatchManager.prototype.computeLocalWinnerContractId(self)
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if #self.candidates == 0 then
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return nil
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end
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local counts = {}
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for ____, voter in ipairs(__TS__ObjectKeys(self.votesByVoterSteam)) do
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local cid = self.votesByVoterSteam[voter]
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if cid ~= nil and cid ~= "" then
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counts[cid] = (counts[cid] or 0) + 1
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end
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end
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local totalVotes = 0
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for ____, k in ipairs(__TS__ObjectKeys(counts)) do
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totalVotes = totalVotes + (counts[k] or 0)
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end
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if totalVotes == 0 then
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return nil
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end
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local bestIds = {}
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local bestVotes = -1
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for ____, cid in ipairs(__TS__ObjectKeys(counts)) do
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local n = counts[cid] or 0
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if n > bestVotes then
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bestVotes = n
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bestIds = {cid}
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elseif n == bestVotes then
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bestIds[#bestIds + 1] = cid
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end
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end
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if #bestIds == 1 then
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return bestIds[1]
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end
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return self:pickTieBreakContractId(bestIds)
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end
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function ContractMatchManager.prototype.pickTieBreakContractId(self, ids)
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local byId = {}
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for ____, c in ipairs(self.candidates) do
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byId[c.contract_instance_id] = c
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end
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local best = ids[1]
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do
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local i = 1
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while i < #ids do
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local cur = ids[i + 1]
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if self:compareCandidatesForTie(byId[cur], byId[best], cur, best) < 0 then
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best = cur
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end
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i = i + 1
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end
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end
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return best
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end
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function ContractMatchManager.prototype.compareCandidatesForTie(self, ca, cb, idA, idB)
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if not ca or not cb then
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return 0
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end
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if ca.nominated_order ~= cb.nominated_order then
|
|
return ca.nominated_order < cb.nominated_order and -1 or 1
|
|
end
|
|
local steamCmp = compareSteamIdDecimalString(nil, ca.owner_steam_id, cb.owner_steam_id)
|
|
if steamCmp ~= 0 then
|
|
return steamCmp
|
|
end
|
|
if idA < idB then
|
|
return -1
|
|
end
|
|
if idA > idB then
|
|
return 1
|
|
end
|
|
return 0
|
|
end
|
|
function ContractMatchManager.prototype.applyFinalizeFailure(self, attempt, code, onWorldApplyReady)
|
|
if self.finalizeResolved then
|
|
return
|
|
end
|
|
if self.activeFinalizeAttempt ~= attempt then
|
|
return
|
|
end
|
|
if self.activeFinalizeAttempt ~= attempt then
|
|
return
|
|
end
|
|
self.finalizeResolved = true
|
|
self.confirmedActiveContract = nil
|
|
self.confirmedMultiplier = 1
|
|
self.publicState.active_contract = nil
|
|
self.publicState.contract_multiplier = 1
|
|
self.publicState.phase = "finalize_error"
|
|
self.publicState.public_error_code = code
|
|
self:syncNetTable()
|
|
onWorldApplyReady(nil)
|
|
end
|
|
function ContractMatchManager.prototype.syncNetTableErrorFlash(self, code)
|
|
self.publicState.public_error_code = code
|
|
self:syncNetTable()
|
|
Timers:CreateTimer(
|
|
0.1,
|
|
function()
|
|
self.publicState.public_error_code = nil
|
|
self:syncNetTable()
|
|
return nil
|
|
end
|
|
)
|
|
end
|
|
function ContractMatchManager.prototype.syncNetTable(self)
|
|
if type(CustomNetTables) == "nil" then
|
|
return
|
|
end
|
|
self.publicState.candidates = self.candidates
|
|
self:rebuildVoteCounts()
|
|
if not self.publicState.contract_session_id and self.sessionId then
|
|
self.publicState.contract_session_id = self.sessionId
|
|
end
|
|
CustomNetTables:SetTableValue(NET_TABLE, NET_KEY, self.publicState)
|
|
end
|
|
return ____exports
|