173 lines
6.2 KiB
Lua
173 lines
6.2 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____CardSystem = require("cards.CardSystem")
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local CardBase = ____CardSystem.CardBase
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local RegisterCard = ____CardSystem.RegisterCard
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local ____CardBaseModifier = require("cards.CardBaseModifier")
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local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local registerModifier = ____dota_ts_adapter.registerModifier
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local ____WaveManager = require("WaveManager")
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local WaveManager = ____WaveManager.WaveManager
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local ____incoming_damage_reduction_combine = require("utils.incoming_damage_reduction_combine")
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local removeIncomingDamageReductionSource = ____incoming_damage_reduction_combine.removeIncomingDamageReductionSource
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local setIncomingDamageReductionSource = ____incoming_damage_reduction_combine.setIncomingDamageReductionSource
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local CARD_ID = 48
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local BUFF_NAME = "modifier_card_48_insurance_buff"
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local CARD_48_INSURANCE_BUFF_INCOMING_SOURCE = BUFF_NAME
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____exports.card_48 = __TS__Class()
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local card_48 = ____exports.card_48
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card_48.name = "card_48"
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card_48.____file_path = "scripts/vscripts/cards/examples/card_48.lua"
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__TS__ClassExtends(card_48, CardBase)
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function card_48.prototype.GetModifierName(self)
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return "modifier_card_48"
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end
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card_48 = __TS__Decorate(card_48, card_48, {RegisterCard}, {kind = "class", name = "card_48"})
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____exports.card_48 = card_48
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____exports.modifier_card_48 = __TS__Class()
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local modifier_card_48 = ____exports.modifier_card_48
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modifier_card_48.name = "modifier_card_48"
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modifier_card_48.____file_path = "scripts/vscripts/cards/examples/card_48.lua"
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__TS__ClassExtends(modifier_card_48, CardBaseModifier)
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function modifier_card_48.prototype.____constructor(self, ...)
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CardBaseModifier.prototype.____constructor(self, ...)
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self.insuranceReady = true
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self.trackedNight = -1
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end
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function modifier_card_48.prototype.getValue(self, key, fallback)
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return self:getCardValue(key, fallback, CARD_ID)
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end
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function modifier_card_48.prototype.OnCustomCreated(self, params)
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if not IsServer() then
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return
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end
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self.trackedNight = WaveManager:getInstance():GetCurrentNight()
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self.insuranceReady = true
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self:StartIntervalThink(1)
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end
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function modifier_card_48.prototype.OnIntervalThink(self)
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if not IsServer() then
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return
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end
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local night = WaveManager:getInstance():GetCurrentNight()
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if night ~= self.trackedNight then
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self.trackedNight = night
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self.insuranceReady = true
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end
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end
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function modifier_card_48.prototype.DeclareFunctions(self)
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return {MODIFIER_EVENT_ON_TAKEDAMAGE, MODIFIER_PROPERTY_TOOLTIP}
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end
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function modifier_card_48.prototype.OnTakeDamage(self, event)
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if not IsServer() then
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return
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end
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local parent = self:GetParent()
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if not parent or not IsValidEntity(parent) or not parent:IsAlive() then
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return
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end
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if event.unit ~= parent then
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return
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end
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if not parent:IsRealHero() then
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return
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end
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if not self.insuranceReady then
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return
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end
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local maxHp = parent:GetMaxHealth()
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if maxHp <= 0 then
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return
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end
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local hpPct = parent:GetHealth() / maxHp * 100
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local triggerPct = self:getValue("trigger_hp_pct", 25)
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if hpPct >= triggerPct then
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return
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end
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self.insuranceReady = false
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local copies = self:getCardCopies()
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local healPct = self:getValue("shield_heal_max_hp_pct", 10) * copies
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local heal = maxHp * (healPct / 100)
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if heal > 0 then
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parent:Heal(heal, nil)
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end
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local duration = self:getValue("insurance_duration", 3)
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parent:AddNewModifier(
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parent,
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getModifierSourceAbility(nil, parent),
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BUFF_NAME,
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{duration = duration}
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)
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end
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modifier_card_48 = __TS__Decorate(
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modifier_card_48,
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modifier_card_48,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_card_48"}
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)
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____exports.modifier_card_48 = modifier_card_48
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____exports.modifier_card_48_insurance_buff = __TS__Class()
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local modifier_card_48_insurance_buff = ____exports.modifier_card_48_insurance_buff
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modifier_card_48_insurance_buff.name = "modifier_card_48_insurance_buff"
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modifier_card_48_insurance_buff.____file_path = "scripts/vscripts/cards/examples/card_48.lua"
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__TS__ClassExtends(modifier_card_48_insurance_buff, CardBaseModifier)
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function modifier_card_48_insurance_buff.prototype.getCardCopiesFromOwner(self)
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local owner = self:GetCaster()
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if not owner or not IsValidEntity(owner) then
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return 1
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end
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local cardMod = owner:FindModifierByName("modifier_card_48")
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return math.max(
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1,
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math.floor(cardMod and cardMod:GetStackCount() or 0)
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)
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end
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function modifier_card_48_insurance_buff.prototype.getValue(self, key, fallback)
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return self:getCardValue(key, fallback, CARD_ID) * self:getCardCopiesFromOwner()
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end
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function modifier_card_48_insurance_buff.prototype.IsPurgable(self)
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return true
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end
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function modifier_card_48_insurance_buff.prototype.OnCustomCreated(self, params)
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if not IsServer() then
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return
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end
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setIncomingDamageReductionSource(
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nil,
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self:GetParent(),
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CARD_48_INSURANCE_BUFF_INCOMING_SOURCE,
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function()
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local reduce = self:getValue("incoming_damage_reduction_pct", 25)
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return math.max(0, reduce)
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end
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)
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end
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function modifier_card_48_insurance_buff.prototype.OnDestroy(self)
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if not IsServer() then
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return
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end
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removeIncomingDamageReductionSource(
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nil,
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self:GetParent(),
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CARD_48_INSURANCE_BUFF_INCOMING_SOURCE
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)
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end
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function modifier_card_48_insurance_buff.prototype.GetEffectName(self)
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return "particles/items_fx/aegis_timer.vpcf"
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end
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function modifier_card_48_insurance_buff.prototype.GetEffectAttachType(self)
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return PATTACH_ABSORIGIN_FOLLOW
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end
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modifier_card_48_insurance_buff = __TS__Decorate(
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modifier_card_48_insurance_buff,
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modifier_card_48_insurance_buff,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_card_48_insurance_buff"}
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)
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____exports.modifier_card_48_insurance_buff = modifier_card_48_insurance_buff
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return ____exports
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