94 lines
3.6 KiB
Lua
94 lines
3.6 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____CardSystem = require("cards.CardSystem")
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local CardBase = ____CardSystem.CardBase
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local RegisterCard = ____CardSystem.RegisterCard
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local ShowCardSelectionExactOptionsToPlayer = ____CardSystem.ShowCardSelectionExactOptionsToPlayer
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local ____CardBaseModifier = require("cards.CardBaseModifier")
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local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local registerModifier = ____dota_ts_adapter.registerModifier
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local ____card_catalog = require("card_catalog")
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local SMALL_MANA_SURGE_CARD_ID = ____card_catalog.SMALL_MANA_SURGE_CARD_ID
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local CARD_ID = 33
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local SMALL_MANA_SURGE_SOURCE = "card_33_small_mana_surge"
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____exports.card_33 = __TS__Class()
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local card_33 = ____exports.card_33
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card_33.name = "card_33"
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card_33.____file_path = "scripts/vscripts/cards/examples/card_33.lua"
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__TS__ClassExtends(card_33, CardBase)
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function card_33.prototype.OnCreated(self)
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if not IsServer() then
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return
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end
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local hero = self:GetHero()
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if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
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return
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end
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local playerId = hero:GetPlayerOwnerID()
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if playerId == nil or playerId == nil or playerId < 0 then
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return
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end
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local player = PlayerResource:GetPlayer(playerId)
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local ____opt_0 = player and player.cardSystem
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local level = ____opt_0 and ____opt_0:GetCardLevel(CARD_ID) or 1
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if level >= 3 then
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ShowCardSelectionExactOptionsToPlayer(nil, playerId, {SMALL_MANA_SURGE_CARD_ID}, SMALL_MANA_SURGE_SOURCE)
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end
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end
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function card_33.prototype.GetModifierName(self)
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return "modifier_card_33"
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end
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card_33 = __TS__Decorate(card_33, card_33, {RegisterCard}, {kind = "class", name = "card_33"})
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____exports.card_33 = card_33
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____exports.modifier_card_33 = __TS__Class()
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local modifier_card_33 = ____exports.modifier_card_33
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modifier_card_33.name = "modifier_card_33"
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modifier_card_33.____file_path = "scripts/vscripts/cards/examples/card_33.lua"
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__TS__ClassExtends(modifier_card_33, CardBaseModifier)
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function modifier_card_33.prototype.____constructor(self, ...)
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CardBaseModifier.prototype.____constructor(self, ...)
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self.manaBonusSnapshot = 0
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end
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function modifier_card_33.prototype.getValue(self, key, fallback)
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return self:getCardValue(key, fallback, CARD_ID)
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end
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function modifier_card_33.prototype.addManaSnapshotBonus(self)
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local hero = self:GetParent()
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if not hero or not IsValidEntity(hero) then
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return
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end
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local manaIncreasePct = self:getValue("mana_increase_pct", 25)
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local manaBonus = math.floor(hero:GetMaxMana() * (manaIncreasePct / 100))
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self.manaBonusSnapshot = self.manaBonusSnapshot + math.max(0, manaBonus)
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end
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function modifier_card_33.prototype.OnCustomCreated(self, _params)
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if not IsServer() then
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return
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end
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self:addManaSnapshotBonus()
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end
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function modifier_card_33.prototype.OnCustomRefresh(self, _params)
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if not IsServer() then
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return
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end
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self:addManaSnapshotBonus()
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end
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function modifier_card_33.prototype.DeclareFunctions(self)
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return {MODIFIER_PROPERTY_MANA_BONUS, MODIFIER_PROPERTY_TOOLTIP}
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end
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function modifier_card_33.prototype.GetModifierManaBonus(self)
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return self.manaBonusSnapshot
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end
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modifier_card_33 = __TS__Decorate(
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modifier_card_33,
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modifier_card_33,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_card_33"}
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)
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____exports.modifier_card_33 = modifier_card_33
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return ____exports
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