Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_23.lua
T
2026-05-29 15:11:31 +07:00

139 lines
4.9 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local ____modifier_card_greed = require("cards.modifier_card_greed")
local updateGreedForHero = ____modifier_card_greed.updateGreedForHero
local ____WaveManager = require("WaveManager")
local WaveManager = ____WaveManager.WaveManager
local CARD_ID = 23
local function isCard23GoldTickBlocked(self)
if WaveManager:getInstance():isEndingCutsceneReadyVoteOpen() then
return true
end
local cutscene = GameRules.CutsceneManager
if cutscene ~= nil and cutscene:isCutsceneActive() then
return true
end
return false
end
____exports.card_23 = __TS__Class()
local card_23 = ____exports.card_23
card_23.name = "card_23"
card_23.____file_path = "scripts/vscripts/cards/examples/card_23.lua"
__TS__ClassExtends(card_23, CardBase)
function card_23.prototype.GetModifierName(self)
return "modifier_card_23"
end
card_23 = __TS__Decorate(card_23, card_23, {RegisterCard}, {kind = "class", name = "card_23"})
____exports.card_23 = card_23
____exports.modifier_card_23 = __TS__Class()
local modifier_card_23 = ____exports.modifier_card_23
modifier_card_23.name = "modifier_card_23"
modifier_card_23.____file_path = "scripts/vscripts/cards/examples/card_23.lua"
__TS__ClassExtends(modifier_card_23, CardBaseModifier)
function modifier_card_23.prototype.____constructor(self, ...)
CardBaseModifier.prototype.____constructor(self, ...)
self.lastGoldSnapshot = 0
end
function modifier_card_23.prototype.getValue(self, key, fallback)
return self:getCardValue(key, fallback, CARD_ID)
end
function modifier_card_23.prototype.OnCustomCreated(self, params)
if not IsServer() then
return
end
self.lastGoldSnapshot = self:getCurrentPlayerGold()
self:startGoldTick()
end
function modifier_card_23.prototype.OnCustomRefresh(self, params)
if not IsServer() then
return
end
self.lastGoldSnapshot = self:getCurrentPlayerGold()
self:startGoldTick()
end
function modifier_card_23.prototype.startGoldTick(self)
local tickSeconds = math.max(
1,
self:getValue("gold_tick_interval_sec", 60)
)
self:StartIntervalThink(tickSeconds)
end
function modifier_card_23.prototype.getCurrentPlayerGold(self)
local hero = self:GetParent()
if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
return 0
end
local playerId = hero:GetPlayerOwnerID()
if playerId == nil or playerId == nil or playerId < 0 then
return 0
end
return math.max(
0,
PlayerResource:GetGold(playerId)
)
end
function modifier_card_23.prototype.OnIntervalThink(self)
if not IsServer() then
return
end
if isCard23GoldTickBlocked(nil) then
self.lastGoldSnapshot = self:getCurrentPlayerGold()
return
end
local hero = self:GetParent()
if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
return
end
local playerId = hero:GetPlayerOwnerID()
if playerId == nil or playerId == nil or playerId < 0 then
return
end
local currentGold = PlayerResource:GetGold(playerId)
if currentGold <= 0 then
self.lastGoldSnapshot = 0
return
end
local percentPerMinute = self:getScaledCardValue("gold_income_pct_per_minute", 15)
local bonusGold = math.floor(currentGold * (percentPerMinute / 100))
if bonusGold <= 0 then
self.lastGoldSnapshot = currentGold
return
end
local earnedGoldForTick = math.max(0, currentGold - self.lastGoldSnapshot)
local minEarnedPct = math.max(
0,
self:getScaledCardValue("min_earned_gold_pct_of_dividend_required", 25)
)
local minEarnedGoldRequired = math.ceil(bonusGold * (minEarnedPct / 100))
if earnedGoldForTick < minEarnedGoldRequired then
self.lastGoldSnapshot = currentGold
return
end
PlayerResource:ModifyGold(playerId, bonusGold, true, DOTA_ModifyGold_Unspecified)
self.lastGoldSnapshot = math.max(
0,
PlayerResource:GetGold(playerId)
)
local ____updateGreedForHero_2 = updateGreedForHero
local ____opt_0 = PlayerResource:GetPlayer(playerId)
____updateGreedForHero_2(nil, hero, ____opt_0 and ____opt_0.cardSystem)
end
modifier_card_23 = __TS__Decorate(
modifier_card_23,
modifier_card_23,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_23"}
)
____exports.modifier_card_23 = modifier_card_23
return ____exports